MiniGolf Maker Development Build #7
Hi everyone,
Got a new Dev Build for ya. No huge new features, but some much needed improvements and fixes.
[h3]Changelog - DEV.7[/h3]
Features
- Kevin
Got a new Dev Build for ya. No huge new features, but some much needed improvements and fixes.
[h3]Changelog - DEV.7[/h3]
Features
- Selected holes are now validated in the lobby to ensure that all players either have the course already, or the course can be downloaded from the workshop. If the course cannot be downloaded, the game cannot proceed.
- Added work-in-progress "Behaviors & Events" and "Ball Trap" tutorials.
- Events no longer require you to select a Target Object when adding an event. You can also change the Target Object.
- The aiming arrow is now shown when spectating other players (If the Disable Aim Arrow option is not checked).
- Players are now sorted on the Scoreboard by the time that they joined the game, so that the order will always be consistent for every player.
- Fixed errors when loading courses with power-ups that was causing the game to hang at the loading screen.
- Fixed various issues with the gameplay UI.
- Fixed error with loading old courses related to Visibility behavior.
- Fixed Sand and Dirt not slowing down the ball as they should.
- Fixed main menu Lobby Browser not displaying lobbies.
- Fixed barrier generation issues.
- Fixed problems with Screenshot, Hole Preview, and Create Banner in the Course Creator.
- Fixed problems with Advanced Transform Rotation.
- Fixed Course Creator Test mode not ending properly when finishing the hole.
- Fixed Color Picker hex field not working.
- Kevin