Development Build #8
Hi everyone,
I didn't realize until now how long it's been since the last update, and I apologize for the silence. Truthfully, as of late progress has been slower than it has ever been; all of this work that started back in March has taken far longer than I ever anticipated.
That being said, the list of things left to do is getting smaller, and there is a possibility that this is the last DEV build before the official release of this major update. A new year's update seems like it would be pretty appropriate.
I do need to mention that, while the update will have Arcade content, it will not feature an official Arcade course. I don't want creating an Arcade course to delay the release of the countless fixes and improvements that have been made to all aspects of the game.
Thank you all for your patience.
[h3]Changelog - DEV.8[/h3]
Features
- Kevin
I didn't realize until now how long it's been since the last update, and I apologize for the silence. Truthfully, as of late progress has been slower than it has ever been; all of this work that started back in March has taken far longer than I ever anticipated.
That being said, the list of things left to do is getting smaller, and there is a possibility that this is the last DEV build before the official release of this major update. A new year's update seems like it would be pretty appropriate.
I do need to mention that, while the update will have Arcade content, it will not feature an official Arcade course. I don't want creating an Arcade course to delay the release of the countless fixes and improvements that have been made to all aspects of the game.
Thank you all for your patience.
[h3]Changelog - DEV.8[/h3]
Features
- Completed the following in-game tutorials: Course Creator 101, Course Info, Environment, Course Styles, Advanced Transform, Ball Traps, Custom Blueprints, Grouping, Hole Info & Management, Pipes.
- Added new spawnable green pieces.
- Simplified Animation and Light behavior editors and added undo & redo support.
- Improvements to behavior editing gizmos.
- Fixes and improvements to Spawning, Duplication, Grouping, and Deleting.
- Fixed Custom Blueprints not being added, updated, and deleted correctly from the Object List.
- Fixed issues with changing barrier style.
- Fixed terrain edit not closing when loading a course.
- Fixed Show Test Data not working.
- Fixed game freezing if all behaviors of a sequence have a Duration of 0.
- Fixed music selection and previewing not working correctly.
- Behavior gizmos no longer show up in test mode.
- Updated "Blank Canvas" default camera direction to be the same as the thumbnail camera direction, so that the rotation of spawned objects is more consistent.
- Fixed course browser not paging results correctly.
- Fixed issues when resetting your shot to your first stroke.
- Kevin