Medieval Update
Hi everyone!
A new update is here, and it's got some pretty cool things to offer. Without further ado let's go ahead and take a look at some of the stuff featured in this update!
[h2]Quest for the Golden Golf Ball[/h2]
Play the new 18-hole, Medieval-themed course "Quest for the Golden Golf Ball". Travel back to the Medieval ages and play through village, castle, and forest in search of the legendary Golden Golf Ball.

[h2]Hazard Trigger Area[/h2]
The new "Hazard" trigger area allows you to set areas that will act as a hazard, immediately destroying the player's ball and ending their turn. Hazard trigger areas can also have effects like Fire, Splash, and Vaporize.

[h2]Water Improvements[/h2]
Environment water has been completely changed. This new water not only fixes some visual issues, but also boasts a performance improvement in many cases.

Unfortunately, the Wave Size, Wave Direction, and Reflectivity options have been removed as the new water does not currently support them. I will investigate if these options can be added back in the future.
[h2]Object Skins[/h2]
Some objects can now have different "Skins" applied to them. The biggest example of this are the "Medieval Village" building pieces, which now have skins for wall and roof textures to help make your buildings more varied and interesting. You can change skins in the Properties window.

[h2]Screenshot, Hole Preview, and Generate Banner[/h2]
The Screenshot, Hole Preview, and Generate Banner modes of the Course Creator have been improved to allow for more control over the camera. You can now zoom in and out and tilt the camera to make more interesting screenshots. You can even adjust how the camera moves and hide the UI if you want to record a video of your course.

[h2]Course Creator Saving and Loading[/h2]
Saving and loading courses in the Course Creator has been significantly improved. You now have more flexibility in managing your course saves, so you can save multiple copies of the same course.
The new menu also shows more information about the course, so that you can identify each course more easily. Note that old courses will not have updated information until they are saved again.

[h2]Next Update[/h2]
There are only 2 more themes left to create an official 18-hole course for: Dreamscape and Polyworld. Rather than tell you which one I am working on, I'll leave it as a surprise this time :)
As far as other features, most notably I will soon be looking into achievements and unlockables. I have already begun thinking of ideas for achievements and things you can unlock. However, I will most likely wait until I leave Early Access to release achievements and unlockables, which will hopefully be some time this year!
Now, on to the detailed change log:
- Kevin
A new update is here, and it's got some pretty cool things to offer. Without further ado let's go ahead and take a look at some of the stuff featured in this update!
[h2]Quest for the Golden Golf Ball[/h2]
Play the new 18-hole, Medieval-themed course "Quest for the Golden Golf Ball". Travel back to the Medieval ages and play through village, castle, and forest in search of the legendary Golden Golf Ball.

[h2]Hazard Trigger Area[/h2]
The new "Hazard" trigger area allows you to set areas that will act as a hazard, immediately destroying the player's ball and ending their turn. Hazard trigger areas can also have effects like Fire, Splash, and Vaporize.

[h2]Water Improvements[/h2]
Environment water has been completely changed. This new water not only fixes some visual issues, but also boasts a performance improvement in many cases.

Unfortunately, the Wave Size, Wave Direction, and Reflectivity options have been removed as the new water does not currently support them. I will investigate if these options can be added back in the future.
[h2]Object Skins[/h2]
Some objects can now have different "Skins" applied to them. The biggest example of this are the "Medieval Village" building pieces, which now have skins for wall and roof textures to help make your buildings more varied and interesting. You can change skins in the Properties window.

[h2]Screenshot, Hole Preview, and Generate Banner[/h2]
The Screenshot, Hole Preview, and Generate Banner modes of the Course Creator have been improved to allow for more control over the camera. You can now zoom in and out and tilt the camera to make more interesting screenshots. You can even adjust how the camera moves and hide the UI if you want to record a video of your course.

[h2]Course Creator Saving and Loading[/h2]
Saving and loading courses in the Course Creator has been significantly improved. You now have more flexibility in managing your course saves, so you can save multiple copies of the same course.
The new menu also shows more information about the course, so that you can identify each course more easily. Note that old courses will not have updated information until they are saved again.

[h2]Next Update[/h2]
There are only 2 more themes left to create an official 18-hole course for: Dreamscape and Polyworld. Rather than tell you which one I am working on, I'll leave it as a surprise this time :)
As far as other features, most notably I will soon be looking into achievements and unlockables. I have already begun thinking of ideas for achievements and things you can unlock. However, I will most likely wait until I leave Early Access to release achievements and unlockables, which will hopefully be some time this year!
Now, on to the detailed change log:
Changelog - 2021.3.0
Features
- Added "Quest for the Golden Golf Ball" course.
- Added new "Hazard" trigger area.
- Added "Skin" feature that allows you to change the textures on parts of certain objects.
- Added fire effects to Special category.
- Added Birch and Oak tree nature objects.
- Added several new Medieval themed objects.
- In-game Course Creator tutorials are now complete.
- Added a prompt to do tutorials on first entering the Course Creator.
- Added hotkeys for tutorial proceed and quit.
- Improved tutorials list.
- Revamped Course Creator loading and saving to allow saving copies of a course.
- Improved camera capabilities in screenshot, hole preview, and generate banner modes.
- Updated water for increased performance and better visuals.
- Removed Wave Size, Wave Direction, and Reflectivity properties from water since the updated water does not support these currently.
- Improved loading screen visuals.
- Added selected checkmarks to Environment and Style selection lists.
- Improvements to some Course Creator icons.
- Objects with behaviors now show icons.
- Events now automatically expand when created.
- Modified many objects to have more consistent visual styles.
- Added a border line in the Course Creator to denote the editable area.
- Updated Scoreboard visuals.
- Added Graphics option for grass details on terrain.
- Fixed Fire power up not always affecting the ball correctly.
- Fixed Fire & Ice power ups not de-spawning under certain circumstances.
- Fixed green style editing in property window not working.
- Fixed some errors when deleting a hole.
- Fixed music preview toggles not updating their icons correctly.
- Fixed various cursor issues.
- Groups can no longer be scaled.
- Fixes to some inconsistent scaling and positioning of some objects.
- Fixed issues with group child lines.
- Fixed volume inconsistency with Medieval music.
- The Rocket power up is no longer included in the pool for the Random power up.
- Fixed walls and greens being black sometimes at 45 degree angles.
- Fixed walls on bridged greens being incorrect in some cases.
- Fixed unlock aim not working.
- Kevin