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MiniGolf Maker News

MiniGolf Maker Update - April 19th, 2019

Hi everyone,

Another update coming at ya!

Coming Soon
Weekly Update Focus
Starting this upcoming week, I would like to have a more specific focus for each weekly update. For example, focus a whole update on several new power-ups, or an update focused around improving a particular part of the game.

Next week's update will be focused on control improvements. This includes:
  • Rebindable Course Creator controls (keyboard and mouse only).
  • Ability to invert mouse camera movement,
  • Change input prompts in the UI based on whether you are using a keyoboard + mouse or controller.
  • Possibly add controller support for managing shared controllers, however this is somewhat dependent on the UI rewrite, detailed below.
UI Behind-the-Scenes Rewrite
Something I have started working on recently is a complete rewrite of our UI system. I decided to do this because, with the UI for the shared controllers in particular, I was seeing some major limitations of the current UI system that was making it difficult to work with. As a player, once the rewrite is complete you won't see much difference aside from some minor visual improvements, but it will bring many behind-the-scenes improvements to the UI.

Changelog - 2019.4.3
Features
  • (Work in Progress) You can now add multiple players to the mouse and keyboard and player one's controller
    • Currently this can only be done via the mouse, I will improve the UI and add controller support for this in a future update.
    • Click the "Add Shared Controller" button in the lobby to add a player.
    • Click on a player in the lobby to remove them (local players only).
  • Black Hole no longer effects balls with the Weight power-up enabled.
  • Moved the lobby chat window to the right side of the screen to be more consistent with the game chat.
Bug Fixes
  • Fixed pipes not working correctly if the Exit Delay is 0.
  • Fixed ball not being hidden in pipe while waiting to exit.
  • Fixed course music not being correct if no music was selected for the course.


-Kevin

MiniGolf Maker - April 12th, 2019

Hi everyone,

Just wanted to post a quick announcement that I am sadly going to be skipping the update this week, as there isn't anything ready to deliver.

With most of the effort concentrated on the Behaviors system (as well as some other potential behind-the-scenes improvements), there hasn't been much time to be able to dedicate to smaller features and bug fixes. There have also been other life things going on that have limited the amount of time I can work on MiniGolf Maker.

Hopefully I can pick up the pace soon and get these updates back to having more content.

- Kevin

MiniGolf Maker Update - April 5th, 2019

Hi everyone,

This week's update is very small, as things have been busy this week, not leaving a lot of time for MiniGolf Maker development.

Coming Soon
Behaviors System
The behaviors system is still in development. It is probably the most complex subsystem of the Course Creator, so it will take some time before it is fully implemented. We hope to have some presentable updates on this next week.

Multiple Players per Controller
Also currently in development is the ability to add multiple players to a single controller or the mouse and keyboard. We plan on having this added in next week's update.

Changelog - 2019.4.1

The current version of MiniGolf Maker is 2019.4.1.
Features
  • Added new Black Hole power-up.
  • Changed "Toggle Ready" text in lobby to "Ready Up"

MiniGolf Maker Update - March 29th, 2019

Hi everyone,

Welcome to the first weekly MiniGolf Maker update! In these weekly posts we will talk about what's been done over the past week, and also about what you can expect in the future.

MiniGolf Mania Customers

As promised, everyone who purchased MiniGolf Mania before it became free-to-play should now have MiniGolf Maker in their library. We very much appreciate your patience with this and hope you all enjoy MiniGolf Maker!

Coming Soon
Black Hole Power-Up
Coming soon to the power-up roster is a powerful little power-up, the Black Hole, which will suck in any nearby golf balls:


Behaviors System
Still in the very early development stages is the Behaviors system, an extremely powerful system that will allow you to create dynamic elements for your course. Here is a preview of the Behavior Editor window:


Discussion Forums

Just a friendly reminder about our Discussion Boards, particularly the Ideas and Feedback forum. We want to hear your suggestions! Whether it's an idea, big or small, or just something about the game that annoys you, we want to hear it! All feedback is welcome!

Changelog - 2019.3.8

The current version of MiniGolf Maker is 2019.3.8. Over the past week we released 2 hotfix versions, 2019.3.6 and 2019.3.7. The changes for those versions are included below.
Features
  • Added counter to Custom Playlist menu showing number of selected holes and the maximum allowed number of selected holes
  • Added some nice visual effects to hole when a player finishes
  • Improvements to UI related to hole skipping
  • Increased selection range of green edges so that they are easier to select
  • "Simple" transform is now always used when spawning new objects, temporarily overriding the advanced transform option
Bug Fixes
  • Fixed Field of View option being saved/loaded incorrectly
  • Fixed error when creating lobby that occurred when there was a course saved with no holes
  • Fixed old MiniGolf Mania courses not being transferred correctly
  • Fixed problems with local space advanced transform, causing selected objects to move abnormally
  • Greens now ignore the local space advanced transform option due to erratic behavior
  • Fixed various issues with hole skip UI
  • Fixed walls being selectable with box select
  • Fixed bridge undersides being selectable
  • The flag green piece is no longer included in custom prefab blueprints
  • Fixed tree trunks sometimes not being selectable
  • Fixed duplication of trees leaving an invisible tree
  • Fixed problems occurring when a player joins a game after the game has returned to the lobby
  • Fixed some hotkeys being triggered in lobby when they should not be
  • Fixed inputs not responding if an input field in the lobby was highlighted when a game starts
  • Fixed fire and ice trails not disappearing correctly for non-host players
  • Fixed controller issues in the options menu
  • Fixed ball starting on top of power-up if the power up was placed directly on the start tee