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  3. We will release the first update summary and director report # 1!

We will release the first update summary and director report # 1!

■Tomono Director's "Metal Dogs" Director's Report # 1

 First of all, thank you for your participation and support for Early Access, which started on August 25th! We would like to thank you for your participation that exceeded our expectations.
 For future updates, we will post your opinions on the Metal Dogs Steam store page, as well as your opinions on Twitter and blogs, and we will read as much as possible every day.

■Major future update policies
  • 1."Realization of comfortable operability"

 As a casual action game that can be enjoyed by a wide range of people, we will improve various operability. In addition, we will optimize the operation in the keyboard environment, which was often pointed out as insufficient.

  • 2. "Expansion of response"

 This time, in the Early Access version, we provided the entire game only in the so-called "easy mode", which focuses on the wide frontage, but we have prepared a high difficulty mode for customers who want a harder game experience. I will do it. We will also expand the game volume and variations.

  • 3."Strengthening the appeal of" dog game ""

 We will expand the charm of dogs, which have been well received by many customers, so that their individuality will stand out and they will be loved.

■Scheduled to be updated soon in September * Detailed dates will be announced as soon as they are officially decided.
 In accordance with the above main update policy, we plan to implement the following functions.

  • 1. Improved comfort regarding item drop and acquisition process during quest

 You used to have to wait a bit to get the dropped item from the enemy, but by adjusting the response, you can now get the item without breaking the rhythm of the gameplay.

  • 2.Implementation of high difficulty "hard mode (provisional)" as a trial operation (please let us know your opinion)

 We will additionally implement "Hard Mode (Tentative)" as a trial operation in order to realize "Rogue Light-like game characteristics" that are highly requested by users.
 In addition to the conventional "normal mode", we would appreciate it if you could enjoy it and give us your opinions.

 Until now, there was no penalty for death,but in "Hard Mode (Tentative)", various new rules are applied, such as losing all equipment, weapons, items, etc. that you had when you died.
Try the gameplay, which is much more tense.

  • 3.Other minor bug fixes and data adjustments


 We will continue to do our utmost to realize the more beloved "Metal Dogs", and we look forward to your continued patronage of "Metal Dogs".