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METAL DOGS News

0.2.0 Patch notes

[h2]Addition of new modes[/h2]
[h3]Addition of hard mode[/h3]
  • At the time of death, equipment items and consumable items will disappear
  • Auto save will not be performed
  • A special item is required to save
  • Recovery items will not drop from enemies
  • Damage reduction depending on the enemy's attack direction is increased
  • The number of recovery items brought in will be reduced.
  • You will not be able to retire the quest


[h2]Adjustment of behavior[/h2]
  • Adjusted item drop response during quest progress.
  • Changed so that lock-on can be performed using the right stick.
  • Removed the confirmation dialog when changing equipment.
  • Removed confirmation dialog when depositing and retrieving items from the warehouse.
  • Removed the confirmation dialog when depositing/removing items from the warehouse.
  • When selecting a number, use the L/R buttons on the controller to increase or decrease the number by 10.


[h2]Bug fixes[/h2]
  • Fixed a problem with the display of experimental results when testing in the weapons lab.
  • Fixed a bug that prevented players from advancing in dungeons due to invisible walls.
  • Fixed a bug that prevented loading when completing a quest.
  • Fixed a bug where the screen was minimized.


[h2]Other[/h2]
  • Minor bug fixes
  • Balance adjustment
  • Changed models of some equipment items.
  • Changes to some attack effects.

"METAL DOGS" Switch / PS4 version released this winter & exhibited at Tokyo Game

"METAL DOGS" Switch / PS4 version released this winter & exhibited at Tokyo Game Show 2021!

"METAL DOGS" currently in Early Access,
Nintendo Switch, PlayStation 4 version has been decided to be released this winter!

The home version will add new bosses, additional quests, features to watch dogs, new costumes, and much more.

Of course, even if you have already purchased the Early Access version, you can play with the elements added in the home version by updating.

First of all, in the update that will be done at the end of this month, we will implement "hard mode" as announced.
Enjoy even more difficult gameplay than ever before.

We will also exhibit a play build for home video games at the Happinet booth at the Tokyo Game Show 2021, the largest game trade fair in Japan, which will be held from September 30, 2021.
Unfortunately, there is no general admission this time, but there will be distribution by influencers, so please look forward to it.

Thank you for your continued support of "METAL DOGS"!

We will release the first update summary and director report # 1!

■Tomono Director's "Metal Dogs" Director's Report # 1

 First of all, thank you for your participation and support for Early Access, which started on August 25th! We would like to thank you for your participation that exceeded our expectations.
 For future updates, we will post your opinions on the Metal Dogs Steam store page, as well as your opinions on Twitter and blogs, and we will read as much as possible every day.

■Major future update policies
  • 1."Realization of comfortable operability"

 As a casual action game that can be enjoyed by a wide range of people, we will improve various operability. In addition, we will optimize the operation in the keyboard environment, which was often pointed out as insufficient.

  • 2. "Expansion of response"

 This time, in the Early Access version, we provided the entire game only in the so-called "easy mode", which focuses on the wide frontage, but we have prepared a high difficulty mode for customers who want a harder game experience. I will do it. We will also expand the game volume and variations.

  • 3."Strengthening the appeal of" dog game ""

 We will expand the charm of dogs, which have been well received by many customers, so that their individuality will stand out and they will be loved.

■Scheduled to be updated soon in September * Detailed dates will be announced as soon as they are officially decided.
 In accordance with the above main update policy, we plan to implement the following functions.

  • 1. Improved comfort regarding item drop and acquisition process during quest

 You used to have to wait a bit to get the dropped item from the enemy, but by adjusting the response, you can now get the item without breaking the rhythm of the gameplay.

  • 2.Implementation of high difficulty "hard mode (provisional)" as a trial operation (please let us know your opinion)

 We will additionally implement "Hard Mode (Tentative)" as a trial operation in order to realize "Rogue Light-like game characteristics" that are highly requested by users.
 In addition to the conventional "normal mode", we would appreciate it if you could enjoy it and give us your opinions.

 Until now, there was no penalty for death,but in "Hard Mode (Tentative)", various new rules are applied, such as losing all equipment, weapons, items, etc. that you had when you died.
Try the gameplay, which is much more tense.

  • 3.Other minor bug fixes and data adjustments


 We will continue to do our utmost to realize the more beloved "Metal Dogs", and we look forward to your continued patronage of "Metal Dogs".

BitSummit THE 8th BIT Youtube Live

"METAL DOGS" is also exhibited at "BitSummitTHE 8th BIT", the largest indie game festival in Japan, which will be held from September 2nd to 3rd.
https://store.steampowered.com/curator/41060548/sale/BitSummit8thBIT

METAL DOGS Producer & Director Yusuke Tomono
will appear in the following distribution event.
3 Sep 2021 1:00 pm(JST)
[previewyoutube][/previewyoutube]

0.1.1 & 0.1.2 Patch notes

[h3]ver 0.1.1 (8/25 update)[/h3]
Build ID : 7245800
  • Fixed a few translated sentences.


[h3]ver 0.1.2 (8/26 update)[/h3]
Build ID : 7253472
  • Fixed a bug that made it impossible to proceed when a specific operation was performed.
  • Fixed a bug that blocking progress under certain conditions.