Introduction to Dandy Ace's Magic Cards

One of the most important and core mechanics in Dandy Ace revolves around the Magic Cards which act as the skills in the game. Players can create countless combinations of skills, upgrades, and playstyles by combining the different cards they come across. Additional Cards can be earned through multiple ways during your playthrough such as by defeating groups of enemies, picking up Card Blueprints, using Shards at the Reward Tent, and purchasing them with gold at Shops you find. Ace will begin each run with access to one Blue Card, one Pink Card, and one Yellow Card randomly selected from the starting pool.

Every Magical Card has a default skill associated with it. These skills can be upgraded further by combining Magical Cards together to change how the skills function and/or provide additional utility or damage potential to a skill. There are more than a thousand possibilities for you to play with!

Players are also able to find stronger versions of each card as they progress through the maps and experiment with different skills. The Tiers of a Magic Card will impact things like cooldown time and the damage of a card’s base skill effects but not its effects when utilized as an upgrade to be combined with another card. Upgrade effects can only be impacted by the Tier of the base card it is being combined with. Tooltips will be available in-game to explain to players what each type of Buff, Debuff, and Skill does as well as how a card will affect another when it is used as an upgrade.

It is important to note that players are not guaranteed the same cards each run so it will be important to learn them all! We feel like we have done a pretty good job so far of creating viable skill effects for each Magic Card so that players can utilize different combinations that not only suit their own playstyles, but also create interesting combat scenarios between different runs and against each type of enemy.

- Blue Cards function as the Movement based skills. These are split into two main categories: Dashes and Blinks.


- Pink Cards are the more damage oriented cards, split into Melee and Ranged skills.


- Yellow Cards have the widest variety of mechanics associated with them. The skills can range from giant barriers & personal shields to slow fields and stuns.

That about covers all of the basics for the Magic Cards in Dandy Ace. Make sure to hop in during our Challenge Event that is currently ongoing until Saturday, October 24th. The Challenge Event features lots of new Magic Cards to experiment with as well as enemies that were not previously available in the Demo or our first Beta test. You can find more information on that HERE as well as the Mad Mimic Community Discord. We’ll be diving deeper into the individual cards next month so be sure to follow us on all our Social Media channels found below and Wishlist Dandy Ace on Steam, it helps us out a lot!
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