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Welcome to the Entrance Hall: Bunny Butler, Bunny Jester, & Cuckoo Nightmare



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[h2]ENTRANCE HALL[/h2]
Starting today, we’re going to begin slowly introducing you to the maps, characters, and enemies you’ll come across in Dandy Ace as you make your way through the Cursed Mirror!



You’ll begin your journey into Lele’s Palace in the Entrance Hall, the first and shortest map in Dandy Ace. This map is home to the most common and basic enemies, easing you into the challenges you’ll face later on. After being trapped in the Cursed Mirror, Ace will pick up his initial Magic Cards as well as have his first encounter with Lele, the Green-Eyed Illusionist, here at the start of the Entrance Hall. Depending on the keys Ace has acquired, he will also gain access to numerous paths in the Entrance Hall leading to other maps such as the Banquet Hall or Art Gallery. Depending on how often you are defeated, there is a chance you'll get to know the Entrance Hall and its inhabitants very well although the layout of the maps does change with the start of each new run providing you with a slightly different experience.

[h2]BUNNY BUTLER & BUNNY JESTER[/h2]


The first enemies Ace encounters are the Bunny Butler & Bunny Jester. These are the most basic enemies in Dandy Ace but this does not mean they are to be taken lightly! As a melee based enemy the Bunny Butler looks to get close to Ace whereas the Bunny Jester attacks from range. The team chose the bunny because of the stereotype of performing magicians often utilizing bunnies in their tricks.

[h3]Bunny Butler[/h3]
                           


This is the most common enemy in Dandy Ace and players can often come across them spawning in groups in the Entrance Hall. Being a simple and straightforward enemy meant to introduce players to the combat in Dandy Ace, the Bunny Butler has one offensive ability and no defensive abilities. The Bunny Butler’s weapon of choice is a giant fork which he uses to poke at Ace. Once within range, the Bunny Butler will prepare to Charge at Ace. After a short delay he will lunge quickly in Ace’s direction dealing a significant amount of damage if you stay in its path.

[h3]Bunny Jester[/h3]
                           


A variation of the Bunny Butler, the Bunny Jester relies on ranged attacks when taking on Ace. Although still a fairly straightforward enemy, the Bunny Jester’s kit features both an offensive and defensive ability that Ace will have to play around. Capable of dodging Ace’s attacks if he gets too close, Ace will need to quickly close the distance while also utilizing his own ranged attacks to bring the Bunny Jester down. The Bunny Jester utilizes its Throw ranged ability to continuously lob projectiles in Ace’s direction. However, if Ace gets too close to him, the Bunny Jester dashes away using Tumble before resuming its attacks.

[h2]CUCKOO NIGHTMARE[/h2]


Heavily inspired by Alice in Wonderland, like many of the other enemies found within Dandy Ace, the Cuckoo Nightmare is players’ first taste of a more challenging enemy. A cuckoo clock with legs and teeth, the Cuckoo Nightmare is a tank with a higher HP pool and multiple offensive attacks for both up close and ranged encounters.

[h3]Cuckoo Nightmare[/h3]
                         


Be careful when getting close to the Cuckoo Nightmare as its teeth are not just for show! The Cuckoo Nightmare’s Bite attack will deal a heavy amount of damage to Ace if you are found within biting distance. Meanwhile, if you remain at range for an extended period of time the Cuckoo Nightmare will utilize Crazy Cuckoo which will send a wave of damage out towards the player before it continues to advance towards Ace.



That about covers the Entrance Hall and what players can expect to run into at the start of each playthrough. Later this month we'll be covering the Art Gallery next as well as our first boss Axolangelo so be sure to follow Dandy Ace on all our Social Media below. We also ask that you please add Dandy Ace to your Steam Wishlist as it helps us out a lot!

[h3]Follow Dandy Ace on all of our Social Media:[/h3]
Facebook: https://www.facebook.com/mad.mimic/ Twitter: https://twitter.com/DandyAceGame Discord: https://discord.gg/EDby5gp Instagram: https://www.instagram.com/madmimic

Dandy Ace 0.0.9.0.4 Update

In this patch we added a lot of new features such as Twitch Mode, Narration and Game Records! We used some of the community suggestions to help improve aspects like UI, gameplay, and visual feedback of card cooldowns and enemy behavior. We also made some changes and balance adjustments to some of the blue and yellow cards.

[h2]New Features[/h2]
[h3]Twitch Mode (Content Creators Build Only)[/h3]
Twitch Integration is a feature focused on streamers, giving them a lot of room and tools for direct interactions with their audiences. It allows them to play the game in a unique way that can only be experienced while streaming the game.

The chat of the streamer can interact with the game through:
  • Lele Mode: One viewer is picked from the chat, being granted the power to control Lele. This allows them to use skills, spells and spawn enemies.
  • All Chat Interactions: During the streamer’s run, there will be many interactions that Twitch chat can vote on to decide what will happen in the game. Like deciding which kind of card the streamer will receive as reward and which level they should go to next.

[h3]Narrator[/h3]
Throughout the game, Lele will comment on Ace's actions and interact with him through a wide variety of voice lines.

[h3]Dialogues[/h3]
We added a new dialogue system with all of the NPCs, bosses and tutorials. In addition to some new UI for it, now all of the characters have their own unique art and voices.

[h3]Game Records[/h3]
We added an interactable mirror at the entrance to each level. With it, players can check their:
  • Unlockable information: Most used cards, trinkets and permanent upgrades. As well as which items the player has already unlocked.
  • Progression information: How many times they died, beat the game and their best times on each level.
  • Enemy information: How many times the player has killed or been killed by each enemy.

[h3](Community Suggestion) Cooldown Feedback[/h3]
We heard players complain about not really knowing when their skills are off cooldown and having to look at their skill bar, averting their focus from the gameplay, and potentially putting them in danger while doing so. To help with this issue, we implemented the following changes based on feedback regarding skill cooldowns:
  • Yellow Card's icons briefly appear above Ace when the skill gets off cooldown.
  • Added visual feedback on all cards to show when a card is still on cooldown (on skill bar HUD).
  • Added visual feedback on all cards to show when a card gets off cooldown (on skill bar HUD).
  • Added audio feedback on cards with longer cooldown to indicate when a card is still on cooldown.

[h3]Tooltip System[/h3]
We noticed some important mechanics of the game weren’t being easily understood and used as quickly as we wanted players to use them. To help players understand them a bit better, we added a simple tooltip system that is triggered when cards are equipped in a certain order.

[h2]Changes & Balancing[/h2]
[h3]Blue Cards[/h3]
- Reduced all of the dash and blink cooldowns and adjusted the damage accordingly.

[h3]Yellow Cards[/h3]
- Reduced the overall cooldown of Yellow Cards and adjusted the damage accordingly.

[h3]Difficulty[/h3]
(Community Feedback) Entrance Hall reduction: We heard a lot of new players talking about the length of the first level and that it took longer than it should. We agreed that as an introductory level it didn’t need to be that long. So we removed some rooms and rearranged the map to make it shorter.

Cupcake drop: On every level, cupcakes would drop 2 to 3 times. We have increased the drop rate to make sure that 3 cupcakes will spawn on each level.

(Community Feedback) Initial Pink Card: We felt that for new players the constant change in skills for their first few attempts could be a bit too difficult. To improve that we made the starter pink card always be Five of a Kind (similarly with how the start blue card is always Dashing Dash). Once players get to the Banquet Hall for the first time, they can unlock a cheap upgrade that will expand the number of starter pink cards the player can receive.

(Community Feedback) Card Gold Prices: We updated the shop’s Card prices, making them more accessible.

[h3](Community Feedback) Enemy Attack Feedback[/h3]
We improved the feedback that indicates when an enemy will be making an attack. This makes it a lot easier to predict and react to the various attacks enemies have. To get to this result we did a few things:
  • Enemies grow bigger before attacking
  • Enemies glow in white for longer before attacking
  • Floating Damage numbers from Ace’s attacks were made a bit smaller and spread out more to make it easier for players to see the enemies while damaging them
  • Now there is no overlap between feedback on enemies. Before this change, enemies would glow in white before attacking, but would get overlapped by a red glow when they got hit by Ace
And we addressed and fixed several bugs

[h2]Follow Dandy Ace on all of our Social Media:[/h2] Facebook: https://www.facebook.com/mad.mimic
Twitter: https://twitter.com/DandyAceGame
Discord: https://discord.gg/EDby5gp
Instagram: https://www.instagram.com/madmimic

Last Chance to Participate in Beta #1!


Hello everyone,

We wanted to give you one last reminder that this is your last chance to play the special beta version of Dandy Ace. It will only be available through October 13th and then we will be disabling the beta build. Can you manage to beat Sissorella by then? Download the beta and find out!



You can access the special beta version by joining the Mad Mimic Community Discord and following the instruction in the #beta-access channel!

If you have already played through the beta—thank you so much!
Don’t forget to leave your feedback here: https://forms.gle/NAdP3sz3qFA7bVHX8

If you enjoyed the game at all please consider adding us to your Steam Wishlist! It helps us a ton and may help the game out when it launches if we can get enough people!

[h3]Beta #1 Talk with the Devs[/h3] When: Wednesday, October 14th, at 18:00 - 19:00 (UTC) Where: Mad Mimic Community Discord - talk-with-the-devs Channel

Join us in the Mad Mimic Community Discord and chat with other Dandy Ace fans as well members of the Mad Mimic dev team. We want to hear what you liked, what you felt should change, and your overall thoughts on the game and new content as we work hard on improving and fine-tuning Dandy Ace for its launch early next year!

[h3]Interactive Twitch Chat Test[/h3] When: October 13* - 16* (*Subject to change)

We have been experimenting with some Twitch integration and have selected some streamers to test this new feature! Keep an eye on our social channels as we will be shouting out some of those streamers this week when they go live to test this brand new feature out!



[h2]Follow Dandy Ace on all of our Social Media:[/h2] Facebook: https://www.facebook.com/mad.mimic Twitter: https://twitter.com/DandyAceGame Discord: https://discord.gg/EDby5gp Instagram: https://www.instagram.com/madmimic




Dandy Ace Beta Test #1 - Join Us Now!


Hey everyone,

We wanted to give our followers a quick update on some exciting Dandy Ace news! Starting right now — you can participate in our first official Beta Test!

We’ve been working hard on a special build of the game opening up a new path to a brand new boss! Try your luck against Axolangelo or try out the new Gardens path and face off against Scissorella! In order to access the special beta build you will need to join the Mad Mimic Community Discord and follow the instructions in the #beta-access channel!



Everyone is welcome to join and we are excited to hear what you think about our new content!
This beta test will run from October 7th until October 13th. With more to come in the future!

IMPORTANT: If you are participating in the Beta your old save data will be lost.

Join us after the beta in the Mad Mimic Community Discord on Wednesday, October 14th, at 18:00 - 19:00 (UTC) and chat with other Dandy Ace fans as well members of the Mad Mimic dev team. We want to hear what you liked, what you felt should change, and your overall thoughts on the game and new content as we work hard on improving and fine-tuning Dandy Ace for its launch early next year!

If you have any feedback or thoughts on Dandy Ace please let us know by filling out this survey!

Beta Feedback Survey: https://forms.gle/NAdP3sz3qFA7bVHX8

We plan to continue these betas when we have new features as we get closer to the full launch, giving you a first look at all the new things coming to Dandy Ace and allowing the community to give their insight during development. The best way to get involved is to be active in our Discord!

If you have read all the way to here...well congratulations and thank you!
We want to give you a sneak peek of what we are planning for the rest of October.

October 12 -16 - Interactive Twitch Chat Test
  • We have been experimenting with some Twitch integration and have selected some streamers to test this new feature! Keep an eye on our Social channels as we will be shouting out some of those streamers when they go live to test!

  • Are you a Twitch streamer? Interested in testing this out with your community?
    Fill out this form - https://forms.gle/izTDuhy2H4HnJDq69


October 19 - 23 - Special Developer vs Community Event
  • We are going to keep the details of this one a bit more of a secret until we get closer to the event. However we are planning to have leaderboards and an updated version for you to try!


[h3]Follow Dandy Ace on all of our Social Media:[/h3]
Facebook: https://www.facebook.com/mad.mimic Twitter: https://twitter.com/DandyAceGame Discord: https://discord.gg/EDby5gp Instagram: https://www.instagram.com/madmimic

Final 48 Hours of Kickstarter, Closed Betas, and a Thank You from the Devs!

Hey everyone! We’re nearing the end of the Dandy Ace Kickstarter and wanted to discuss our team’s plans moving forward with you all.

With our Kickstarter ending in less than 48 hours, it is unlikely we will reach the funding goal but this isn’t cause for alarm! Through your amazing support and excitement for Dandy Ace we’ve gotten the opportunity to partner up with Neowiz to allow us to continue development and release Dandy Ace with the launch features and content we had planned. We’ll be bringing Dandy Ace to PC in early 2021 followed by Switch, Xbox, and Playstation in the months after.



Thank you to all of the community members that believed in Dandy Ace and our team enough to back our Kickstarter Campaign and those of you that shared it with others. While those pledges will all be cancelled and returned to you if we are unsuccessful at the end of the campaign, we’d like to provide beta access to any player that purchased a pledge during the campaign as a token of our gratitude. We hope to start running Closed Beta testing in the next few weeks in October, showcasing new features, content, and also providing the testers with a direct feedback line to the development team. More information will be shared very soon. Be sure to join our Discord and follow Dandy Ace on social media to keep up with all of the exciting things we’ve got coming!

Our Gleam giveaway campaign will be ending 2 days on September 24th at 11:59pm (PST). 50 winners will be chosen to receive 2 Steam Keys each for Mad Mimic’s first game, No Heroes Here!

Enter Giveaway Here: https://gleam.io/GqLPn/dandy-ace-community-nhh-giveaway

The Dandy Ace Demo will continue to be available to play on our Steam page. We’d appreciate it if those of you that have gotten to play it would take a few moments to fill out the following Feedback Survey. You can also add Dandy Ace to your Steam Wishlist to be notified when the game launches as well as any development updates we post on Steam!



Follow Dandy Ace on all of our Social Media:

Facebook: https://www.facebook.com/mad.mimic/
Twitter: https://twitter.com/DandyAceGame
Discord: https://discord.gg/EDby5gp
Instagram: https://www.instagram.com/madmimic