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PHAGEBORN online card game News

Thank You, Denizens of Issilith: Closure of PHAGEBORN: Online Card Game

Dear Denizens of Issilith,
It's with a heavy heart that we confirm the closure of PHAGEBORN: Online Card Game. We truly believe we had brought something special to the tactical card game genre with the use of Avatars and lanes (and the planned introduction of 2x2), but sadly we ran out of runway. We're immensely grateful to all players for their support and for enjoying the game with us.
Thank you for being a part of our journey.
The PHAGEBORN Team

Conqueror's Dawn - Week 2

Dive into week 2 and let the thunderous roar of the Drakkorith echo through the ages. In the midst of this grand event, the realm is alive with the resonance of clashing steel. In this exhilarating chapter of Conqueror's Dawn, warriors will emerge as conquerors, their names etched in the annals of history. The battlefield awaits your triumphant conquest, so rally your forces and seize your royal destiny today!

In the second week of the Conqueror's Dawn event, a new chapter unfolds, offering daring conquerors the chance to unlock the prestigious Ozzordomu Blue Avatar skin. But the journey doesn't end there—forge ahead, and continue working towards the coveted Reina Crimson Rage skin. The battlefield awaits, and with each victorious encounter, your destiny becomes more intertwined with the legends of Conqueror's Dawn. Ready your forces for another week of challenges!

0.63.2 - 0.63.5

  • Adjusted the values for maximum player XP.
  • Reworked the requirements for the Event pass rewards. Now the rewards for Events purchased are not limited to a specific Event.
  • Reworked first-turn player rotation.
  • Fixed the bug where attempting to draw a card on a full hand would temporarily highlight the card as playable.
  • Fixed the bug where the zone highlight would go over the hovered card in the Prologue tutorial.
  • Fixed the bug where Avatars would have their skill highlighted while not usable in the Tutorial.
  • Adjusted the prompt for token states in the first mission of the Introduction tutorial.
  • Fixed the bug where the Avatar wouldn’t be properly able to target the Core in Tutorial missions with no enemy Avatars.
  • Fixed the bug where the player could trigger the next Tutorial prompts while the Settings Menu would be displayed on top.
  • Fixed the rare bug where, upon playing more than 3 copies of Urelion, they wouldn’t properly display the sequence of VFX after
  • energizing.
  • Fixed the rare bug where pressing end time multiple times while many VFX are still queued would trigger an “attributes not upgraded” message.
  • Reworked the card dissolve animation. This rework fixes several visual bugs related to the dissolve sequence itself.
  • Added support for displaying multiple Skills in the Avatars screen.
  • Fixed the bug where the purchase button visuals wouldn’t update upon reentering the Event’s showcase screen.
  • Fixed the bug where the daily boost wouldn’t properly display once values below 8 were virtually reached.
  • Disabled replay saving in tutorial matches. Now tutorial matches don’t get saved as the last match.
  • Fixed the bug where the game would get stuck upon performing certain specific actions while an Event expired.
  • Fixed the update of experience tracking on the profile widget.
  • Fixed the bug where the Avatar would become non-interactive or crash the game upon reconnecting to the match.
  • Fixed the rare bug where Core shields would be correctly applied but not visually displayed under certain circumstances.
  • Fixed the rare bug where upon disconnect after a successful Steam authentication player wouldn’t be allowed to get back to the game.
  • Fixed the bug where an Avatar skin ready for being claimed would trigger an error that prevented doing so.
  • Added guides for new users. New users will be prompted to complete or skip help sequences that may help them get familiar with the game UI.
  • Added support for level limitations to game modes. Currently, players will be prevented from playing casual and ranked matches (if available) upon reaching player level 3.
  • Adjusted the behavior of the Play button. Now it will redirect players under player level 3 toward the Single Player options and towards the Multiplayer options for players above the threshold.
  • New players now start with 3 Daily quests.

  • Fixed the bug where the calculation of the card collection progress would never reach 100%.
  • Fixed the bug where the count of cards in the graveyard would be inaccurate when multiple players would use the same cards within a turn.
  • Fixed the bug where ambient music would stop after navigating in and out of the Deck selection screen.
  • Fixed the visual bug where toggling trait selection in the menu would result in a brief animation of locked traits being selectable.
  • Fixed the bug where the timers of daily reroll wouldn’t display properly.
  • Fixed the bug where the battleground selection popup wouldn’t scroll properly.
  • Reworked the foil animation for the card Sorrow.
  • Fixed the bug where friend updates wouldn’t properly be synchronized between the Social menu and the lobby invite list.
  • Fixed the bug where it would be possible to toggle the Settings menu while a choice dialog was shown.
  • Fixed the bug where the player would be incorrectly informed about not having valid decks after they entered the deck selection screen having last selected an invalid deck.
  • Implemented sorting in the shop tiles in order to separate owned items from purchasable ones.
  • Added new icons for several Avatar skins.
  • Fix the bug where the attribute selection screen would state “Show” when the attributes were already shown.
  • Fixed the bug where discounted prices in chase items would display the currency icon in inconsistent locations.
  • Fixed the bug where it would be possible to trigger fast flashing upon hovering a card with reference to another non-collectible card.
  • Adjusted the animations for Tyberiuth Ascened King skin.

  • Fixed the bug where upon triggering the hand, full animation for an enemy the voice line corresponding to the player’s hand being fullwould be triggered instead.
  • Added sorting to the social friend list. Now lists are sorted first by online/offline status and second by alphabetic order.
  • Fixed the bug where Avatar damage text counters wouldn’t be triggered when attacked by Exalted units.
  • Fixed the bug where it would be possible to attempt a purchase of an unobtainable Avatar skin after previewing another purchasable skin.
  • Fixed the bug where multiple cards related to counters wouldn’t display their keywords as related concepts.
  • Adjusted the relation between the keywords acid and caustic. Now cards with the acid keyword won’t display the caustic tooltip unless both keywords appear in the same card.
  • Fixed the bug where the list of online friends wouldn’t be updated in real-time.
  • Fixed the bug where the player could get the input field for finding friends filled with wide characters and end up being unable to delete them.
  • Fixed the bug where it would be possible to attempt to navigate to the Player profile while the faction choice popup was still active.
  • Fixed the visual bug where the level orb would hang over the Avatar name on the Profile screen.
  • Fixed the bug where quests would not update properly.
  • Fixed the bug where units with 0 attack power would not get vulnerability damage.
  • Fixed the bug where Highlord’s Warcry wouldn’t display the proper animation positions.
  • Fixed the bug where Neutral cards wouldn’t be counted as played for faction-specific quests.
  • Resolved the issue where players would lose their purchased content if it was purchased during an ongoing matchmaking. Now purchases are only possible while the player is not actively queued for a match.
  • Fixed model and animations of Basson’s skin Snow Hunter.
  • Added localization support for default names of user-generated decks and replay files.
  • Fixed the rare bug where the player could try to create new decks upon surpassing the deck limit.
  • Fixed the bug where some buttons would have a much wider hover area than expected.
  • Fixed the bug where scrolling the card Collection would produce inconsistencies in the animation of card quantities.
  • Fixed the visual bug where the text of certain Avatar Skills would overflow the designated area.
  • Fixed the bug where discounted shop prices would be off by 1 compared to the final subtracted amount.
  • Fixed the bug where it would appear to be possible to interact with the icon of a friendly profile.
  • Fixed the bug where it would not be possible to scroll the friend list within the social popup.
  • Fixed the bug where manually reverting all the shortcut keys to their original bindings would still keep available the button for resetting them.
  • Fixed the bug where attempting to reset all the bindings would close the Settings menu.
  • Fixed the bug where the list of featured shop items could not be scrolled.
  • Fixed the bug where the Event Shop tab wouldn’t display the tooltip over the Event timer..
  • Fixed the bug where the enemy ambush indicator wouldn’t sometimes show on time as expected.
  • Fixed the bug where tooltips would fail to show in the intended position while being displayed at different screen resolutions.
  • Adjusted the default displayed values for custom Cores in the Cores screen.
  • Enhanced the visuals for the text indications of invalid decks.
  • Fixed the bug where the Avatar stand would display a call to action highlight over a muted skill under certain conditions.
  • Fixed the bug where dragging an energy card before reaching a valid zone would trigger a “No Valid Targets” error message.
  • Fixed the bug where cards with OnPlay effects would fail to be destroyed with the right dissolve effect.
  • Fixed the bug where it would be possible to interact with background elements while the AI Redirect prompt was shown.
  • Fixed the bug where it would be possible to visually select a different deck under certain conditions while Match Making was active.
  • Fixed the bug where History and Player Info bars wouldn’t be properly sorted while visualizing the Card Art popup.
  • Added support for displaying tags in special event cards.
  • Fixed the bug where some buttons would lose their hovering highlight when clicking on them with the secondary mouse button.
  • Fixed the bug where the game would crash upon certain conditions while attempting to reconnect to an already loaded but still not
  • started match.
  • Implemented a Winstreak-based rewards system.
  • Expanded the guides for helping new players get familiar with the game.
  • Removed the winstreak widgets from Deck Selection and Multiplayer screens.
  • Adjusted the visuals for winstreak widgets.
  • Reworked quest highlights.
  • Added winstreak widget in the Main menu screen.
  • Updated and extended several guides.
  • Added button soft lock while rerolling daily quests.
  • Fixed the bug where players who had been inactive for a long time would get an undefined winstreak value.
  • Fixed the bug where the weakness card could be played even while the player’s Avatar was subdued.
  • Fixed the bug where the “Change icon” text on the Profile screen would get stuck upon switching profiles while hovering.
  • Fixed the bug where navigation submenus could get stuck upon navigating to them and hovering the section again.
  • Fixed the bug where cards in the Mulligan screen would toggle their outline upon accepting.

Conqueror's Dawn Begins

Unleash your inner Drakkorith warrior in week 1 of Conqueror's Dawn. Dive into a realm where every choice you make shapes your destiny and the fate of the universe. The glory of victory awaits those who dare to face their rivals on the battlefield. Rise to power, prove your might and become the undisputed ruler of the realm. Are you ready to rise to the challenge and become a legend?

For this week only in the Conqueror's Dawn event, seize the opportunity to propel your journey to unprecedented heights! Unlock a limited-time 24-hour XP boost, accelerating your hero's growth and prowess on the battlefield. As you embark on quests and engage in epic battles, every moment counts toward earning the exclusive Reina Crimson Rage Avatar Skin, available this month only. March forth and claim your rewards in the epic journey of Conqueror's Dawn!

Reina's Curse

The battlefield trembled beneath the clash of steel. Reina, a figure of resolute authority, stood at the forefront of the Drakkorith forces, her armour gleaming with the reflections of the tumultuous conflict. As enemy forces surged forward, Reina’s blade was unsheathed with a swift, practised motion. Each step she took seemed to resonate with a deadly intent. Her eyes, sharp and unwavering, scanned the approaching adversaries as she positioned herself with strategic precision.
The first opponent lunged at her with a savage strike, but Reina's blades intercepted the attack with finesse. Her blade moved like extensions of her will, intercepting foes with a dance of calculated strikes. She moved with a blend of grace and ferocity, a reflection of her years as a skilled bounty hunter and now, a seasoned military general. The battlefield became a canvas of swirling energies, a precursor to the whirlwind of combat that ensued.

In the midst of the chaos, Reina's leadership was unwavering. She directed her troops with authoritative commands, blending her strategic acumen with lethal prowess. But beneath her formidable exterior, Reina bore a hidden burden - a power both dark and forbidden, remaining from her years as a bounty hunter. Reina’s curse, an enduring artefact of the Sangronach’s power, was a double-edged sword, bestowing a strength while demanding a price. Every hit resonated with an unseen force, fueling her strikes. The bloodthirsty urges that gripped her were the price she paid for her power, a constant reminder of the delicate balance she maintained.

In a strategic move to protect her hidden truth, Reina made a decisive move. Entering the ranks of the Drakkorith military, she immersed herself in the heart of conflict. Amidst the tumult and fervour of warfare on the front lines, she discovered an ideal cloak for her shadowed secret; keeping the curse sated without raising suspicion. To reveal her power would be to invite certain doom. Thus, she concealed her abilities, maintaining a discreet facade even before those she trusted the most.

The clash reached its zenith, and as the dust settled, Reina stood amidst the defeated forces, her blade now sheathed. The aftermath resonated with an eerie reminder of the clandestine power that empowered Reina's unwavering influence on the battlefield, shrouded in secrecy.