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PHAGEBORN online card game News

Card Restrictions Removed

Dear Denizens of Issilith!

It's been a week since the servers have come back online and we have already had some great feedback. We've been going through it, and our team is working diligently on the game. So today we're bringing you an update regarding some changes that we've implemented thanks to your input!

REMOVED CARD RESTRICTIONS
This has been the theme of many discussions lately. As some of you may know, when the servers came back online, some restrictions were in place. This stated that free users can have 2 different legendary cards and up to 2 copies of non-legendary cards in their deck. For premium users that limitation was set to 3 copies of the non-legendary and up to 4 legendary cards total. While this was something we considered implementing in our game once it is ready for the full release, we've been going through your feedback and we came to the conclusion that this isn't in line with the direction in which we want PHAGEBORN to evolve. This isn't a problem now at this stage of the development when all players have the same limitations since everyone is a free player but we agree that it may create big inequalities amongst the players in the future.
So we have removed the card restrictions! Now everyone will be able to have up to 3 copies of the non-legendary and up to 4 legendary cards in their deck.

We want to take this moment to remind you that your feedback is very important to us, it even helped us come to this decision. While we may not implement all feedback that is sent to us, we want to at least take the time to consider it and how it will affect the future of PHAGEBORN. So thank you, truly, for your feedback.

Yours truly,
Games Revolted

What it means that Jetpack Collective are now publishing us?

Dear Denizens of Issilith!

In case you missed some of the earlier news, it makes us very happy that we're able to announce that the Jetpack Collective is now publishing PHAGEBORN! And while this is a celebratory moment for us, we understand that there might be some confusion regarding what will this entail for you, our players.

SO, WHAT DOES THIS MEAN?
This means that we'll have some extra support on all things marketing and community related. Jetpack Collective is here to help our team, allowing us to put more of our efforts into making the PHAGEBORN the best card game it can be. And while we are going into this new journey as partners, we will keep creative control over the direction in which the game will develop. So you don't need to worry that this may change the feel of the game we all love.

WHAT WILL CHANGE?
Well, not much. At least at this moment. Since we have been working together for some time, this announcement will not change anything already announced. We are still open to discussion and suggestions, and that part won't change. The biggest changes you as players can expect are better marketing activities when the time comes. Long-term, the cooperation with Jetpack Collective will allow us to provide the best live-ops experience possible, and that is one of the things we strive to do.

WHAT TO KEEP IN MIND?
Even though we have publishers now and the servers are back online, our work is far from done. We are still in the process of development and are constantly working on updating the game. Hopefully, with the servers back online, we'll be able to get more feedback from you while you'll be able to see everything we are currently working on and track the development of our dear PHAGEBORN.

So if you aren't already a part of our Discord community, become a Resident of Issilith and share your feedback with us (Discord)! Now is the time to leave your mark on the game. Power To The Players.

Yours truly,
Games Revolted

Basic Mechanics: Oblivion

"Their name is feared beyond the known world, their minions create chaos, and their leaders instil fear into the hearts of their victims. We are no more than lesser beings to them, just another instrument to help them become more powerful, more evolved creatures. You can feel the darkness in their every step. For they are the Oblivion... "

I will not bore you with the details of their creation, that is the story for another time. But if you do find yourself amongst them, heed my warnings and proceed with care! They are predators, set out to devour as much as they can. And if you see one, there are certainly more of them, waiting, lurking for the right moment to strike. To know them and their strategy may be your only hope of surviving.

Vulnerability counters are Oblivion's signature mechanic. If the player deals combat damage while the Vulnerability counter is on, a unit, Avatar, or Core, it will also lose health equal to the number of Vulnerability counters it has on it. But to make the most of such mechanic, one should have an adequate setup. Instead of adapting to the existing situation, the Oblivion likes to play on their own terms. And what is the better way to do so than with a well-thought Ambush? They are the predators after all. They will replicate, they will expose, they will deny, they will do everything they can to make sure they are the ones controlling the way the battle will unfold. So it doesn't come as a big surprise that many will say how the best faction for the control deck is, in fact, the Oblivion.

However to do so, they will usually have to be more energy-oriented, and with more cards that are played each turn, sustainability becomes a problem. And seeing as most of their units aren't necessarily the strongest (for them the strength is in numbers), if you are the one leading the game, putting your opponent in a disadvantageous position, you just may have a chance to take them down. Oh, and if you see a purple glow around your opponent's Core, there is an Ambush waiting for you so play accordingly!

„Until the battle is over you cannot underestimate the Oblivion, my child. Even if the victory is almost at your grasp, do not let your guard down. You can never know what more tricks they have up their sleeve... Join our Discord community (Discord) and find your own numbers! Only together will you have a chance to be either Oblivion's greatest warriors or their doom...“

A big change

Denizens of Issilith,

It's been a long wait, but we are happy to announce that the new version of Phageborn is now available to play as a free-to-play game! Players who have previously bought the game can look forward to exciting rewards in the form of a Founders Pass as mentioned in the earlier news: https://store.steampowered.com/news/app/1037990/view/3111431264446065002

We have put in a lot of work into updating the game and many features have been reworked from scratch. As development is still ongoing, we urge you to join our Discord channel to follow our progress updates and send us feedback on what you would like to see in the game.

Rest assured that we have more planned for you, there will be more exciting news coming up very soon so keep an eye on this space and on our Discord channel.

Yours truly,
Games Revolted

Patch: 0.60.1

0.60.1.
- fixed bug preventing basson from playing discounted energy card on first turn
- fixed draconic fury creating empty tooltip on affected card
- fixed several cards not applying "buffed" status to cards when they affect them
- fixed error caused by purchasing icon while icon select dialog is left open
- added steam login!
- player profile now shows default customization for the displayed avatar when viewed by other players as well
- fix avatar subdue playing core damage VFX even when no core damage is dealt
- switch to https protocol on PROD setup
- allow user to navigate around the menu while looking for match!
- fix leadership cards with threshold 2 not being highlighted if trait gives +1 leadership during mulligan
- disable cancel button sooner once a match has been found, preventing errors
- add check on server to stop invites to players in matchmaking process
- fixed problem with transparent cards that once occurred, persists until the game is restarted