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PHAGEBORN online card game News

COMPETITON RESUMED

Dear Denzines of Issilith,

We humbly apologize for the unexpected break in our competition. Your patience and unwavering support mean the world to us, and we thank you from the bottom of our hearts.

I have great news for you all, now we have rid of those pesky Nox Bats the competition is back on, and it's fiercer than ever! The final weekend is upon us, and it's time to show the world what you're made of. Remember, the best time to play is from Friday to Sunday from 18:30 GMT as that’s when we have our wonderful streamers live! Stay tuned for the full schedule for the weekend!

Get your decks ready, sharpen your strategies, and unleash your might in the arena. This is your chance to claim eternal glory and prove yourself as a true champion of Issilith.

Let the battles begin, and may the odds be ever in your favour!

Yours Truly,

PHAGEBORN Team

Team's Favourite Cards: VII

Dear Denizens of Issilith!

Low-cost units that can be impactful in the mid to late game are always a great addition to any deck. That is the opinion our dear Glyn shares with many card game players.

TEAM MEMBER: Glyn Fairweather (Design Director)
FAVOURITE CARD: Krorn Catapult

“Much like the Drakkoriths, the Krorns take great pride in their machines of war.”

Krorns are in many ways similar to Drakkoriths with a few small exceptions, such as their smaller stature and average engineering skills. So they will mostly get their siege weapons from the Drakkoriths or commission them from the Klexrav. They can make their own if needed, though those are quite simple. But since Krorns use siege engines in their training and try to develop new tactics, they will make sure that this crude little catapult will get the job done.

Krorn Catapult is a neutral unit that costs 3 essence. With its power and health set at 3, you would think you get exactly how much you pay for with this card. However, Krorn Catapult also has a demolish, meaning it will deal double damage every time this unit attacks the Core. Don't forget to utilize this if you can, as it can easily turn the 3 damage this sturdy catapult has to 6, with just a little bit of planning and a pinch of good luck.

WHY: “It's a sturdy, and cheap card with great art. It doesn't draw attention to itself, or set off alarm bells. You can just get it on the table, and sling damage around. It's a great workhorse in any deck.”



What low-cost card is your go-to when you’re building your deck? Comment below or join our Discord channel (https://discord.com/invite/V6p9BMHbh4) and share it with us!

Yours truly,
PHAGEBORN Team

COMPETITION POSTPONED

Dear Denizens of Issilith,

We have had some reports of Nox Bat Younglings infiltrating our system and causing some connectivity errors with our most recent build.

Due to this, we have decided to postpone the competition for this weekend. This saddens us greatly and we apologise to anyone wishing to take part this weekend.

We are looking for the Nox Nest as we speak and will remove these rooted Nox Bats as fast as we can and get everything back up and working as it should be. We are hopeful we will have this infestation under control by next weekend so the great competition can resume!

Thank you all for your understanding and patience while we resolve these issues and get these critters out!

Yours Truly,
PHAGEBORN Team

Patch Notes 0.61.4

  • Added Auto Reconnect system. Now the client will prompt the user and automatically try to continue the match when possible. The game is now overall more resilient to errors during matchmaking.
  • Fixed the bug before the Mulligan phase where the connection could be dropped before the title “Waiting for all players to connect”.
  • Implemented a Global Notifications System. Players will now receive important messages while in the Menu.
  • Reworked the Reward Notification System. Players will be prompted with pop-ups upon obtaining any kind of reward.
  • Improved the client handling of the durations of the turn timers that could have displayed wrong times upon dynamic changes from the server.
  • Implemented meta-collection and player data versioning to prevent player data corruption.
  • Replaced the old Cores System with a new, more customizable design.
  • Reworked Player Profile Customization and Featured Avatars Selection in order to make it more responsive to player requests.
  • Overhauled the UI sound effects in all scenes.
  • Added several sound triggers in Menu Scene.
  • Added currency indicators across relevant screens.
  • New Cores and Titles added to the game.
  • Added new profile icons that replace the old ones.
  • Reworked the Avatar Shrine menu to represent the change from Avatar Soul Fragment to Avatar Soul.
  • Reworked the interactability of the Find Match button when an invalid deck would be selected.
  • Rework the systems behind Currencies, Experience, and Profile Customization Items.
  • Reworked end-game progress notifications in order to display dynamically different categories.
  • Fixed the bug where the cards wouldn’t be correctly filtered by cost.
  • Reworked the introduction voice lines for selected Avatars.
  • Implemented global handling for Experience progression through the session.
  • Applied gamma correction to several images in order to faithfully translate the original designs.
  • Fixed the corrupted visuals of the End Game Screen.
  • Added sound to the back navigation action.
  • Added missing flavor text in cards.
  • Added tooltips to unavailable match modes.
  • Reworked several unit sound entries.
  • Fixed the selection logic behind random map selection.
  • Corrected several typos spread across the game.
  • Fixed a bug that would allow for duplicate sound triggering across Menu Scene toggle groups.
  • Fixed the bug where the Tutorial would display the wrong text when not doing what the tutorial expects the player to do.
  • Fixed a bug where sometimes tooltips wouldn’t resize correctly to their content.
  • Corrected the text for map selection on find match screens.
  • Fixed the bug where player favorite achievements wouldn’t be properly updated on the menu overview.
  • Adjusted the timings for the Divine Storm VFX.
  • Fixed various challenge bugs.
  • Corrected display text in Mao Wei’s Surprised voice emote.
  • Recovered several displayed texts that had corrupted keys.
  • Reworked Battleground selection buttons in order to allow selection by clicking on their names
  • Fixed tutorial bug where two tooltips could be displayed at once.
  • Fixed the bug in challenge history where it would fail to display the right cells under rare circumstances.
  • Fixed the bug where some audio elements could overlap when they were not supposed to.
  • Fixed the bug where the social window could stay open while loading a new match. Now the social window closes after a successful match finding.
  • Disabled tooltip pop-ups in rare cases where they would appear empty.
  • Fixed the bug where the player could still have an Avatar Skill selected after the end of the turn in case it was not manually canceled.
  • Updated Credits information.

Team's Favourite Cards: VI

Dear Denizens of Issilith!

As our team grows, so does the list of our favourite cards! In the next few upcoming Team's Favourite Cards posts, we will share some of the go-to cards fundamental in our publisher's decks.

TEAM MEMBER: Ben Moss (Business Development & Marketing)
FAVOURITE CARD: D'dall Reaver

“D'dall creatures are in fact the dismembered body parts of the immortal demigod of the same name, driven to reunite and recreate the body of D'Dall once more.”

In ancient times, when gods walked the lands of Issilith, one powerful being threatened their very existence. It was the D’Dall, an abominable creature, an immortal demigod created with one sole purpose - to slay gods. Clearly, the gods could not let him live, but they could not kill him either. It was one of the rare occasions where the Dragon Gods put their differences aside and worked together to dismember the D’Dall, scattering his remains across the land. It didn’t take long for the dismembered parts to become sentient and start to roam the land, seeking to fuse together and bring back the ancient demigod to his primal form. Now, some of his parts roam the Emerald Islands as well, fighting their way back to become whole once again.

D'dall Reaver is a 5-cost unit that has its stats set at 4/5. While not too impressive by its sheer stats, the effect of this card is what puts it at the top of the picked cards. D'dall has a really impactful reap effect, especially if you manage to utilize him in the early game. Every time D'dall attacks and kills a unit, if he survives, he will fully heal and gain +1/+1.



WHY: “Reason I like that card, I've always been a fan of cards that have a great spot in a tempo deck, which the Reaver has in spades - I can play it on turn 5 straight away and try rush it into a low attack card to instantly start the buffing - As I play a deck that includes plenty of unit buffs too it means that I can often support it with shield tokens, +1/+1 buffs and so on. I'll use it as a way to get my opponent to commit far more than they'd want to remove it, that is unless it just gets censured.”

Which card is your favourite demigod? Comment below or join our Discord channel (Discord) and share it with us!

Yours truly,
PHAGEBORN Team