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PHAGEBORN online card game News

Second patch is upon us!

Residents of Issilith!

Brace yourselves because second patch update is upon us!

It begins tomorrow, Tuesday March 3rd, and it lasts from 10am CET/1am PST until noon CET/3 am PST. In that time period you will not be able to enter the game.

We can't express our gratitude for your support and overall feedback!

Stay with us as we grow and evolve and keep helping us with your constant suggestions, bug reports and awesome ideas, because it helps us to further improve the game!

Read all about tomorrow’s maintenance implementation below!


Card changes

Tikiri Ambusher can now only target enemy units, this was made to prevent players from having to deal damage to own units

Khalai Slayer can now only target enemy avatars, this was made to allow players to play that unit if enemy has no avatar without having to deal damage to own avatar

Bloodfiend - Effect now triggers ON PLAY, changed stat gain to +4|+4 (from +3|+3)

Overpower now works if you kill enemy avatar

Malefice is now local

Forbidden hex is now local

Sporecreeper now targets only enemy units

Apriosa ON PLAY is now local

Entangle is now local

Widow’s kiss now works locally


Bug fixes

Fixed a bug where you were unable to see enemy ambush indicator after reconnecting to the game

Emino now doesn’t reduce its cost if it didn’t copy any legendary

Fixed a bug where effect of Urelion worked only once

Fixed a bug where last card you drawn appeared like it was playable before you got attribute selection

Fixed a bug where your units appeared ready before you got to the attribute selection

Fixed a bug where you were able to put units on the battlefield before attribute selection

Fixed a bug where damage indicator in history was displayed on your card when you attacked enemy core

Fixed a bug where “Match found” stayed in the deck selection screen in 2v2

Fixed a bug where Borgojag did not work on enemy units

Fixed a bug where wrong error was displayed when player tried to play energy card that has units as a target on empty battlefield

Fixed a bug where unit that stackable had mod stolen by Genemite could get stolen stacks back by applying that mod again

Fixed a bug where units copied by Sumac could sometimes just change stats

Fixed a bug where Rematerialize appeared like it killed a unit in action history

Fixed a bug where titles of avatars didn’t scale down if text was too long

Fixed a bug where Sleeping Giant didn’t have tooltip for altered stats

Fixed a bug where Bloodfiend didn’t have tooltip for altered stats

Fixed a bug where Focused Sharpshooter didn’t have tooltip for altered stats

Fixed a bug where Sleeping Giant gained +8 power instead of +7

Fixed a bug where “card destroyed” animation didn’t appear if a player drawn a card with full hand

Fixed a bug where healing indicator number didn’t scale if the value was over 19

Fixed a bug where referenced cards didn’t have background for health in the keywords

Fixed a bug where login screen had “Beta Participation Agreement” title

Fixed a bug where Lyxia’s trait pictures were swapped in shrine

Fixed a bug where skill descriptions didn’t scale if they had too long text

Fixed a bug where health of avatar displayed both maximum values and normal values at once

Fixed a bug with Theodora lightning

Fixed a bug with avatar skill highlight going over avatar skill cost

Fixed a bug where you could get stuck if you invited a player without valid a decks to a 2v2 match

Fixed multiple visual bugs on pvp menu

Fixed a bug where avatar health appeared as buffed at the start of the game (green number instead of white)

Fixed a typo in shrine

Fixed a bug where skill of Yggron stayed hovered after use

Fixed a bug where you were unable to see unlock button in blacksmith while using lower resolution

Fixed a bug where you could get stuck in-game if another player quit the game in the moment when you matched with it

Added missing text on Klexrav Machinist to indicate that it spawns units locally (effect didn’t change)

Fixed a bug where you sometimes couldn’t queue in 2v2

Fixed a bug where morphed unit retained factions of old cards instead of changing it to a faction of the effect that morphed it

Fixed a bug where vulnerability displayed damage too early

Fixed a bug where health restored by regenerate mod did not display in history

Fixed a bug where attack icon of avatar wasn’t closed very first turn

Fixed a bug where Ragewarden displayed damage indicator while it was invulnerable

Fixed a bug where Sprite of Respite didn’t really work locally



Features


New graphics for settings screen

Sound settings now have sound sliders to adjust the volumes

You can now look at ally hand during attribute selection in 2v2

Optimized area for display name to fit larger names

REAP now works only when you attack with the unit, not when unit is attacked

Added explanation for acid counters whenever explanation for caustic appeared

Reduced hover hitbox on the ambush indicator

You can now use social while queued for match

Added new avatar skill icons

Removed back button in deck builder screen, you can go back by clicking on library or any other menu

Deleting a deck now takes way less time than before

Changed a way how vulnerability functions: Now it deals pure damage to entity equal to the number of vulnerability counters on it instead of removing life. This means that unit with vulnerability counter on it can trigger when damaged effect twice by taking combat damage once.

Added VFX indicating that you are looking at hand of ally when you press alt

Added maintenance message to warn players when the servers will be unavailable

Added effect on unit when it has “can’t move”

Effects that spawn a unit (like infest) now have spawned unit displayed as keyword


As always, we invite you to join our Discord, where you can join our ever-growing community, express what's on your mind and help us create the best possible card game!

In-game factions

In the world of Issilith there are forces that aspire to preserve, and others that strive to subdue.

The former are represented in-game by Drakkorith faction.

On the other side are forces that some may consider sinister. They include playable factions Oblivion and Vestige.

Two of the upcoming factions can be found on this artwork, we will announce more details about them soon.

Can you recognize which ones are still not in-game, and maybe guess their names?
(Hint: we've already mentioned them before)


Latest patch update brings few adjustments to in-game battlegrounds

Our new patch brought certain updates regarding in-game battlegrounds!



Your previously selected battleground is now remembered by the game.
Also, the battleground you selected is now always displayed for you locally in-game, which means that your opponents’ choice of battleground does not interfere with your choice. Both players are shown the battleground that they selected.

Furthermore, default selection for favorite battleground is now ‘’random’’, meaning you can adjust your favorite battleground to ‘’random’' as well, or pick the one you like the most.

Below you can check out battlegrounds currently available in the game, which one is your favorite?













Patch is out!

Dear community!

First Early Access patch update is out!

We are beyond thankful for your constant suggestions, bug reports and awesome ideas because it helps us to further improve the game!

We encourage you to stay tuned for more info and please continue to suggest your ideas and thoughts, bug reports, etc because that helps us advance and do better!

Read all about the patch implementation below.

Card/avatar changes

• Av'Xonti now has repel
• Khalai Slayer: effect now gives this unit +1|+1 (from +2|+2)
• Ubbu Gyrocopter: removed leadership threshold form effect
• Lyxia - Abyssal Knowledge: reduces skill cost by 2 (from 1)
• Urelion: new card effect - ENERGIZE: Deal damage to a random local enemy unit equal to the energy spent
• Magathor - cost reduced to 8 (from 9)
• Primal rage - cost reduced to 7 (from 8)
• Orniseth - health reduced to 4 (from 6)
• Warpling - health reduced to 2 (from 3)
• Power blow - cost reduced to 6 (from 7)
• Aspect of power - cost reduced to 7 (form 8)
• Metamorph - cost reduced to 3 (from 4)
• Khalai trapper - stats increased to 3|3 (from 2|2)
• Blinkstrike - cost reduced to 3 (form 4)
• Frostfang Stalker - cost reduced to 4 (from 5)
• Deprived - stats changed to 0|1 (from 1|1)
• Seismic shock - cost reduced to 5 (from 6)
• Agredora - health increased to 8 (from 6)
• Grarg Howler - power increased to 3 (from 2)
• Instant Karma - removed minus energy effect (this also fixes some of the bugs related to this card)
• Blight (curse obtained by Instant Karma) - cost increased to 4 (from 3)
• Sprite of Respite - can only target friendly avatars


Bug fixes

• fixed an issue with matchmaking that made players wait for match longer than intended
• fixed a bug where Avatar icon did not close when Avatar wasn’t able to attack
• fixed a bug with wrong tooltip when you hovered over find match in 2v2 pvp
• fixed a bug in deck builder where error texts were under the cards and hard to read
• updated arts on cards and fixed ones that had wrong/missing art
• fixed a bug where you could get stuck in match if one player surrenders while other player was reconnecting
• fixed a bug where text info on cards went trough card tooltips and stats screen
• fixed a bug where turn indicator and attribute selection window could show in the victory/defeat screen
• fixed a bug where sometimes you still had call to action on energy cards while your Avatar was subdued
• fixed most of the cases where you could load the game forever (we are still working on some rare cases where that could happen, current workaround is to restart the game)
• fixed a bug where Combat Librarian didn’t obtain a combat note if it traded with enemy unit
• added VFX on ability activation of 15 cards
• fixed a bug where reap effect of Stormreaver worked only once
• fixed a bug where Deadwoods made by the Conjuring had wrong type
• fixed a bug in shrine where every faction was labeled as “Neutral”
• fixed a bug where Basson’s - Overpowering Blow worked even if unit didn’t deal any juggernaut damage
• fixed a bug where Energy Gorger and Verisllion’s Oathsworn’s ability didn’t work if you mulliganed them before
• fixed a bug where tooltip for altered stats didn’t appear
• fixed a bug with Lyxia - Voidlink Slash where it didn’t work if you increased its power for next attack and then attacked enemy avatar
• fixed a bug with Lyxia - Voidlink Slash where it counted any damage dealt to enemy avatar instead of just attacks of your avatar
• fixed a bug where morphed unit when returned to hand would return to the old card instead of staying morphed
• fixed a bug where Seismic Shock lasted only until end of the turn instead of all the time
• fixed a bug where Seismic Shock was wrong faction
• fixed a bug where Sprite of respite could target subdued avatars
• fixed a bug where 2 Maiden of Pain could create infinite loop
• fixed a bug where timer didn’t show for other player when queued for 2v2
• fixed a bug where armor did not display metal plate on health of an Avatar
• added obtained/spawned card descriptions when hovering over avatar in match (next step is to add same descriptions while in other menus)
• fixed text typos on card and avatar effects
• fixed Ubbu Mechcrafter displaying wrong art when played
• fixed font overlay displaying over “your turn” banner
• fixed a problem with card text updating before actual effect was updated
• fixed name of unit spawned on the text box of Khaina

Favorite battleground rework

• game now remembers your last battleground selected
• battleground you selected is now always displayed for you locally
• added “random” option for favorite battleground
• default selection for favorite battleground is now random

Other changes

• increased speed of multiple units dying from acid damage - we are also working on the other cases where animations are too slow (including avatar animations)
• changed card copy mechanic: copy of the card now copies buffs and debuffs too
• improved lightning in pvp menu
• improved hover signalization on avatar leadership flag on cards that had leadership threshold
• added text and description on “Ambush played” card when enemy plays an ambush
• added notification while waiting for mulligan to appear that you are waiting for other players
• added “X” to close tutorial video
• added confirmation for unlocking the avatar
• changed wordings on rooted and snared descriptions to clarify that those units only can’t use attack action since they can still be forced to attack by effect
• added on hover explanations in the Shrine
• added selected faction display in blacksmith
• added icon next to progress points in blacksmith screen
• added new buttons for unlock and confirm unlock


Feel free to join our Discord channel and participate in the community!

See you in the game,

Filip from Games Revolted

Patch update begins on February 19th at 10am CET/1am PST

Dear players!
First Early Access patch update is upon us! Mark Wednesday, February 19th at 10am CET/1am PST on your calendars!
You'll be able to enter the game again at 12pm CET/ 3am PST.
We are beyond thankful for your constant suggestions, bug reports and awesome ideas because it helps us to further improve the game!
Read all about tomorrow’s maintenance implementation below!

Card/avatar changes

-Av'Xonti now has repel

-Khalai Slayer: effect now gives this unit +1|+1 (from +2|+2)

-Ubbu Gyrocopter: removed leadership threshold form effect

-Lyxia - Abyssal Knowledge: reduces skill cost by 2 (from 1)

-Urelion: new card effect - ENERGIZE: Deal damage to a random local enemy unit equal to the energy spent

-Magathor - cost reduced to 8 (from 9)

-Primal rage - cost reduced to 7 (from 8)

-Orniseth - health reduced to 4 (from 6)

-Warpling - health reduced to 2 (from 3)

-Power blow - cost reduced to 6 (from 7)

-Aspect of power - cost reduced to 7 (form 8)

-Metamorph - cost reduced to 3 (from 4)

-Khalai trapper - stats increased to 3|3 (from 2|2)

-Willbender - cost reduced to 3 (from 4)

-Blinkstrike - cost reduced to 3 (form 4)

-Frostfang Stalker - cost reduced to 4 (from 5)

-Deprived - stats changed to 0|1 (from 1|1)

-Seismic shock - cost reduced to 5 (from 6)

-Agredora - health increased to 8 (from 6)

-Grarg Howler - power increased to 3 (from 2)

-Instant Karma - removed minus energy effect (this also fixes some of the bugs related to this card)

-Blight (curse obtained by Instant Karma) - cost increased to 4 (from 3)

-Sprite of Respite - can only target friendly avatars




Bug fixes


-fixed an issue with matchmaking that made players wait for match longer than intended

-fixed a bug where Avatar icon did not close when Avatar wasn’t able to attack

-fixed a bug with wrong tooltip when you hovered over find match in 2v2 pvp

-fixed a bug in deck builder where error texts were under the cards and hard to read

-updated arts on cards and fixed ones that had wrong/missing art

-fixed a bug where you could get stuck in match if one player surrenders while other player was reconnecting

-fixed a bug where text info on cards went trough card tooltips and stats screen

-fixed a bug where turn indicatro and attribute selection window could show in the victory/defeat screen

-fixed a bug where sometimes you still had call to action on energy cards while your Avatar was subdued

-fixed most of the cases where you could load the game forever (we are still working on some rare cases where that could happen, current workaround is to restart the game)

-fixed a bug where Combat Librarian didn’t obtain a combat note if it traded with enemy unit

-added VFX on ability activation of 15 cards

-fixed a bug where reap effect of Stormreaver worked only once

-fixed a bug where Deadwoods made by the Conjuring had wrong type

-fixed a bug in shrine where every faction was labeled as “Neutral”

-fixed a bug where Basson’s - Overpowering Blow worked even if unit didn’t deal any juggernaut damage

-fixed a bug where Energy Gorger and Verisllion’s Oathsworn’s ability didn’t work if you mulliganed them before

-fixed a bug where tooltip for altered stats didn’t appear

-fixed a bug with Lyxia - Voidlink Slash where it didn’t work if you increased its power for next attack and then attacked enemy avatar

-fixed a bug with Lyxia - Voidlink Slash where it counted any damage dealt to enemy avatar instead of just attacks of your avatar

-fixed a bug where morphed unit when returned to hand would return to the old card instead of staying morphed

-fixed a bug where Seismic Shock lasted only until end of the turn instead of all the time

-fixed a bug where Seismic Shock was wrong faction

-fixed a bug where Sprite of respite could target subdued avatars

fixed a bug where 2 Maiden of Pain could create infinite loop

-fixed a bug where timer didn’t show for other player when queued for 2v2

-fixed a bug where armor did not display metal plate on health of an Avatar

-added obtained/spawned card descriptions when hovering over avatar in match (next step is to add same descriptions while in other menus)

-fixed text typos on card and avatar effects

-fixed Ubbu Mechcrafter displaying wrong art when played

-fixed font overlay displaying over “your turn” banner

-fixed a problem with card text updating before actual effect was updated

-fixed name of unit spawned on the text box of Khaina



Favorite battleground rework

-game now remembers your last battleground selected

-battleground you selected is now always displayed for you locally

-added “random” option for favorite battleground

-default selection for favorite battleground is now random



Other changes

-increased speed of multiple units dying from acid damage - we are also working on the other cases where animations are too slow (including avatar animations)

-changed card copy mechanic: copy of the card now copies buffs and debuffs too

-improved lightning in pvp menu

-improved hover signalization on avatar leadership flag on cards that had leadership threshold

-added text and description on “Ambush played” card when enemy plays an ambush

-added notification while waiting for mulligan to appear that you are waiting for other players

-added “X” to close tutorial video

-added confirmation for unlocking the avatar

-changed wordings on rooted and snared descriptions to clarify that those units only can’t use attack action since they can still be forced to attack by effect

-added on hover explanations in the Shrine

-added selected faction display in blacksmith

-added icon next to progress points in blacksmith screen

-added new buttons for unlock and confirm unlock

Furthermore, join our Discord channel, where you can talk to our devs and wonderful players, be up to date with all the ongoing content or to report bugs and give your feedback and ideas!

Sincerely,
Nina from Games Revolted