People of Issilith!
New update begins today, Tuesday March 17th, and it will last from 10am CET/1am PST until noon CET/3 am PST.
In that time period you will not be able to enter the game.
Stick with us because we got so much more exciting content coming in the future updates!
Read all about tomorrow’s maintenance implementation below!
New cardsNew cards are added in the last seals of the faction they belong to. You will have to unlock those cards in order to play with them.
Tears of Harigazz - Drakkrorith 7 cost ability card designed as Drakkorith faction mass removal energy card
Vracac - Neutral legendary 1 cost unit designed as a support for fighter avatars
Black Mort - Neutral 5 cost unit designed as unit that can clear units with 2 or less health for free
Primos Dampener - Neutral 6 cost unit designed to counter mass removals with midrange decks
Fearseker Predator - Neutral 5 cost unit designed as removal support for avatar assassin decks
Dooka - Drakkorith 9 cost legendary unit designed as Drakkorith late game finisher
Ostodon mesanger - Drakkorith 4 cost unit designed as support for orders
Oonemauth - Drakkorith legendary 3 cost unit designed as support for special attacks
Manifest Agony - Oblivion 2 cost ambush designed as high damage surprise counterattack
Card changes
Faceless Maiden - Obtained legendary unit doesn’t have cost increased anymore
Black Mort - Renamed to Starving Gorothar now it kills units with 3 or less power (was 2 before)
Power blow - Avatar now takes maximum 1 retaliation damage (was 2 before)
Lesser breach - Spawns 3 Voidlings locally (was 2)
Phologon Boomer - deals 6 damage to the core (was 5)
Stormreaver - Player obtains ChainLightning instead of Zap on reap effect
Kill for glory - Avatar deals +2 damage with next attack (was +1)
Darkflame Templar - Deals 1 damage to targeted unit (was 2)
Sleeping giant - Health increased to 8 (was 7)
Withastand - Also gives +1 power to unit
Eradicator - Stats changed to 3|3 (was 2|2), leadership threshold changed to 5 (was 4)
Thunderbolt (card obtained by Draeven effect) - Costs 2 energy (was 3), it can also target enemy core
Shield up - Energy cost changed to 3 (was 4)
Academy Walker - Power increased to 4 (was 3)
Laruth - Power increased to 3 (was 2)
Highlord’s warcry - Cost changed to 3 (was 4)
Combat librarian - Stats changed to 3|3 (was 0|2)
Combat note (card obtained by Combat librarian effect) - Cost changed to 2 (was 3)
Order: Enshrine - Cost changed to 4 (was 5)
Voidling tamer - Health increased to 3 (was 2)
Voidcrawler - Power increased to 4 (was 3)
Ubbu Gyrocopter - Cost changed to 3 (was 4), stats changed to 3|3 (was 4|4)
Frostfang stalker - Power increased to 4 (was 3)
Glacial Spike - Cost changed to 1 (was 2)
Leechworm - Health changed to 5 (was 4)
Glaciris Horror - Now has Juggernaut mod
Tukrela - Stats changed to 4|4 (was 3|3)
Lady Remora - Cost changed to 6 (was 8)
Draeven - Cost changed to 7 (was 8)
Complex Automaton - Cost changed to 7 (was 8)
Siegebreaker - Removed rooted mod, power changed to 3 (was 2)
Ashbringer templar - Power changed to 3 (was 2)
Seismic Shock - Cost changed to 4 (was 5)
Order: Final Stand - Cost changed to 9 (was 10)
Sporelurg - Power changed to 5 (was 4)
The Conjuring - Cost changed to 9 (was 10)
A’xoth Warper - Cost changed to 5 (was 6)
Hazzerin - Stats changed to 4|8 (was 6|8), added blink mod
Warp - Cost changed to 4 (was 5), changed to work locally
Primordial Shaping - Cost changed to 7 (was 9)
Lanni Mender - Power changed to 2 (was 1)
Arcane Energizer - Cost changed to 3 (was 4)
Taris Paragon - Cost changed to 4 (was 5)
Golas - Cost changed to 5 (was 6)
Powercore Golem - Cost changed to 7 (was 8)
Bug FixesFixed guarded tooltip that had explanation repeated twice
Fixed typo on Pholgist Salamander
Fixed typo on overpower that indicated that it works on units only (it works when you subdue avatar too)
Fixed a bug where confirmation for saving a deck appeared even if you didn’t make any changes in deck editing
Fixed a bug where two digit avatar health was in 2 rows instead of one
Fixed a bug where you could overcharge with 1 core health causing game to crash
Fixed a bug where you were unable to have both “show locked” cards and “show legendary cards only” filters active at the same time
Display name input box limited to 15 characters
Fixed a bug where avatars gained way more experience than intended after the match
Fixed a bug where Lyxia with Vodlink Slash trait dealt 2 times 5 damage to the enemy core after subduing avatar
Fixed a bug where some avatars started a match with 1 more life
Improved visibility of font in social add friend text box
Fixed a bug where non-collectable cards had no graphics for health
Fixed a bug where it was possible for core to stay alive while at negative life
Fixed visual bug where rooted chains remained on unit after returning it to hand
Fixed bugs on some buttons that had no highlight on hover
Fixed a bug where hovering over enemy avatar skill did not have white outline around avatar skill
Fixed a bug where vulnerability counters did not work properly
Fixed a bug where game crashed if you overcharged during sudden death
Fixed a bug where if you used Spectral Shift on a unit that had unit with guarded in the same zone, you were unable to attack unit with guarded
Fixed a bug where countdown timer on low turn time didn’t appear for player that had turn
Fixed more cases where avatar skill info could get stuck on the screen
FeaturesUpdated graphics and buttons in pvp menu
Added custom ambient sounds for each battleground
All decks now have edit, duplicate and delete buttons - you can do those actions without selecting deck
When you search for a card name and then remove search text, library will be positioned on the page where searched card is by default
Deck names are now displayed in 2 rows to allow longer names
Replaced button in login screen
Added social menu icon to the match
Added animation for adding card to deck
As always, we invite you to join our
Discord, where you can join our ever-growing community, express what's on your mind and help us create the best possible card game!