Patch is out!
Dear community!
First Early Access patch update is out!
We are beyond thankful for your constant suggestions, bug reports and awesome ideas because it helps us to further improve the game!
We encourage you to stay tuned for more info and please continue to suggest your ideas and thoughts, bug reports, etc because that helps us advance and do better!
Read all about the patch implementation below.
Card/avatar changes
• Av'Xonti now has repel
• Khalai Slayer: effect now gives this unit +1|+1 (from +2|+2)
• Ubbu Gyrocopter: removed leadership threshold form effect
• Lyxia - Abyssal Knowledge: reduces skill cost by 2 (from 1)
• Urelion: new card effect - ENERGIZE: Deal damage to a random local enemy unit equal to the energy spent
• Magathor - cost reduced to 8 (from 9)
• Primal rage - cost reduced to 7 (from 8)
• Orniseth - health reduced to 4 (from 6)
• Warpling - health reduced to 2 (from 3)
• Power blow - cost reduced to 6 (from 7)
• Aspect of power - cost reduced to 7 (form 8)
• Metamorph - cost reduced to 3 (from 4)
• Khalai trapper - stats increased to 3|3 (from 2|2)
• Blinkstrike - cost reduced to 3 (form 4)
• Frostfang Stalker - cost reduced to 4 (from 5)
• Deprived - stats changed to 0|1 (from 1|1)
• Seismic shock - cost reduced to 5 (from 6)
• Agredora - health increased to 8 (from 6)
• Grarg Howler - power increased to 3 (from 2)
• Instant Karma - removed minus energy effect (this also fixes some of the bugs related to this card)
• Blight (curse obtained by Instant Karma) - cost increased to 4 (from 3)
• Sprite of Respite - can only target friendly avatars
Bug fixes
• fixed an issue with matchmaking that made players wait for match longer than intended
• fixed a bug where Avatar icon did not close when Avatar wasn’t able to attack
• fixed a bug with wrong tooltip when you hovered over find match in 2v2 pvp
• fixed a bug in deck builder where error texts were under the cards and hard to read
• updated arts on cards and fixed ones that had wrong/missing art
• fixed a bug where you could get stuck in match if one player surrenders while other player was reconnecting
• fixed a bug where text info on cards went trough card tooltips and stats screen
• fixed a bug where turn indicator and attribute selection window could show in the victory/defeat screen
• fixed a bug where sometimes you still had call to action on energy cards while your Avatar was subdued
• fixed most of the cases where you could load the game forever (we are still working on some rare cases where that could happen, current workaround is to restart the game)
• fixed a bug where Combat Librarian didn’t obtain a combat note if it traded with enemy unit
• added VFX on ability activation of 15 cards
• fixed a bug where reap effect of Stormreaver worked only once
• fixed a bug where Deadwoods made by the Conjuring had wrong type
• fixed a bug in shrine where every faction was labeled as “Neutral”
• fixed a bug where Basson’s - Overpowering Blow worked even if unit didn’t deal any juggernaut damage
• fixed a bug where Energy Gorger and Verisllion’s Oathsworn’s ability didn’t work if you mulliganed them before
• fixed a bug where tooltip for altered stats didn’t appear
• fixed a bug with Lyxia - Voidlink Slash where it didn’t work if you increased its power for next attack and then attacked enemy avatar
• fixed a bug with Lyxia - Voidlink Slash where it counted any damage dealt to enemy avatar instead of just attacks of your avatar
• fixed a bug where morphed unit when returned to hand would return to the old card instead of staying morphed
• fixed a bug where Seismic Shock lasted only until end of the turn instead of all the time
• fixed a bug where Seismic Shock was wrong faction
• fixed a bug where Sprite of respite could target subdued avatars
• fixed a bug where 2 Maiden of Pain could create infinite loop
• fixed a bug where timer didn’t show for other player when queued for 2v2
• fixed a bug where armor did not display metal plate on health of an Avatar
• added obtained/spawned card descriptions when hovering over avatar in match (next step is to add same descriptions while in other menus)
• fixed text typos on card and avatar effects
• fixed Ubbu Mechcrafter displaying wrong art when played
• fixed font overlay displaying over “your turn” banner
• fixed a problem with card text updating before actual effect was updated
• fixed name of unit spawned on the text box of Khaina
Favorite battleground rework
• game now remembers your last battleground selected
• battleground you selected is now always displayed for you locally
• added “random” option for favorite battleground
• default selection for favorite battleground is now random
Other changes
• increased speed of multiple units dying from acid damage - we are also working on the other cases where animations are too slow (including avatar animations)
• changed card copy mechanic: copy of the card now copies buffs and debuffs too
• improved lightning in pvp menu
• improved hover signalization on avatar leadership flag on cards that had leadership threshold
• added text and description on “Ambush played” card when enemy plays an ambush
• added notification while waiting for mulligan to appear that you are waiting for other players
• added “X” to close tutorial video
• added confirmation for unlocking the avatar
• changed wordings on rooted and snared descriptions to clarify that those units only can’t use attack action since they can still be forced to attack by effect
• added on hover explanations in the Shrine
• added selected faction display in blacksmith
• added icon next to progress points in blacksmith screen
• added new buttons for unlock and confirm unlock
Feel free to join our Discord channel and participate in the community!
See you in the game,
Filip from Games Revolted
First Early Access patch update is out!
We are beyond thankful for your constant suggestions, bug reports and awesome ideas because it helps us to further improve the game!
We encourage you to stay tuned for more info and please continue to suggest your ideas and thoughts, bug reports, etc because that helps us advance and do better!
Read all about the patch implementation below.
Card/avatar changes
• Av'Xonti now has repel
• Khalai Slayer: effect now gives this unit +1|+1 (from +2|+2)
• Ubbu Gyrocopter: removed leadership threshold form effect
• Lyxia - Abyssal Knowledge: reduces skill cost by 2 (from 1)
• Urelion: new card effect - ENERGIZE: Deal damage to a random local enemy unit equal to the energy spent
• Magathor - cost reduced to 8 (from 9)
• Primal rage - cost reduced to 7 (from 8)
• Orniseth - health reduced to 4 (from 6)
• Warpling - health reduced to 2 (from 3)
• Power blow - cost reduced to 6 (from 7)
• Aspect of power - cost reduced to 7 (form 8)
• Metamorph - cost reduced to 3 (from 4)
• Khalai trapper - stats increased to 3|3 (from 2|2)
• Blinkstrike - cost reduced to 3 (form 4)
• Frostfang Stalker - cost reduced to 4 (from 5)
• Deprived - stats changed to 0|1 (from 1|1)
• Seismic shock - cost reduced to 5 (from 6)
• Agredora - health increased to 8 (from 6)
• Grarg Howler - power increased to 3 (from 2)
• Instant Karma - removed minus energy effect (this also fixes some of the bugs related to this card)
• Blight (curse obtained by Instant Karma) - cost increased to 4 (from 3)
• Sprite of Respite - can only target friendly avatars
Bug fixes
• fixed an issue with matchmaking that made players wait for match longer than intended
• fixed a bug where Avatar icon did not close when Avatar wasn’t able to attack
• fixed a bug with wrong tooltip when you hovered over find match in 2v2 pvp
• fixed a bug in deck builder where error texts were under the cards and hard to read
• updated arts on cards and fixed ones that had wrong/missing art
• fixed a bug where you could get stuck in match if one player surrenders while other player was reconnecting
• fixed a bug where text info on cards went trough card tooltips and stats screen
• fixed a bug where turn indicator and attribute selection window could show in the victory/defeat screen
• fixed a bug where sometimes you still had call to action on energy cards while your Avatar was subdued
• fixed most of the cases where you could load the game forever (we are still working on some rare cases where that could happen, current workaround is to restart the game)
• fixed a bug where Combat Librarian didn’t obtain a combat note if it traded with enemy unit
• added VFX on ability activation of 15 cards
• fixed a bug where reap effect of Stormreaver worked only once
• fixed a bug where Deadwoods made by the Conjuring had wrong type
• fixed a bug in shrine where every faction was labeled as “Neutral”
• fixed a bug where Basson’s - Overpowering Blow worked even if unit didn’t deal any juggernaut damage
• fixed a bug where Energy Gorger and Verisllion’s Oathsworn’s ability didn’t work if you mulliganed them before
• fixed a bug where tooltip for altered stats didn’t appear
• fixed a bug with Lyxia - Voidlink Slash where it didn’t work if you increased its power for next attack and then attacked enemy avatar
• fixed a bug with Lyxia - Voidlink Slash where it counted any damage dealt to enemy avatar instead of just attacks of your avatar
• fixed a bug where morphed unit when returned to hand would return to the old card instead of staying morphed
• fixed a bug where Seismic Shock lasted only until end of the turn instead of all the time
• fixed a bug where Seismic Shock was wrong faction
• fixed a bug where Sprite of respite could target subdued avatars
• fixed a bug where 2 Maiden of Pain could create infinite loop
• fixed a bug where timer didn’t show for other player when queued for 2v2
• fixed a bug where armor did not display metal plate on health of an Avatar
• added obtained/spawned card descriptions when hovering over avatar in match (next step is to add same descriptions while in other menus)
• fixed text typos on card and avatar effects
• fixed Ubbu Mechcrafter displaying wrong art when played
• fixed font overlay displaying over “your turn” banner
• fixed a problem with card text updating before actual effect was updated
• fixed name of unit spawned on the text box of Khaina
Favorite battleground rework
• game now remembers your last battleground selected
• battleground you selected is now always displayed for you locally
• added “random” option for favorite battleground
• default selection for favorite battleground is now random
Other changes
• increased speed of multiple units dying from acid damage - we are also working on the other cases where animations are too slow (including avatar animations)
• changed card copy mechanic: copy of the card now copies buffs and debuffs too
• improved lightning in pvp menu
• improved hover signalization on avatar leadership flag on cards that had leadership threshold
• added text and description on “Ambush played” card when enemy plays an ambush
• added notification while waiting for mulligan to appear that you are waiting for other players
• added “X” to close tutorial video
• added confirmation for unlocking the avatar
• changed wordings on rooted and snared descriptions to clarify that those units only can’t use attack action since they can still be forced to attack by effect
• added on hover explanations in the Shrine
• added selected faction display in blacksmith
• added icon next to progress points in blacksmith screen
• added new buttons for unlock and confirm unlock
Feel free to join our Discord channel and participate in the community!
See you in the game,
Filip from Games Revolted