1. PHAGEBORN online card game
  2. News

PHAGEBORN online card game News

Phageborn: Quality of life improvements

Dear Phageborn friends!

For most of us here, if not all, Issilith’s musical scene has been quite the discovery. Whether it is a large Drakkorith marching band or a traveling skald band, there is something for anyone's taste. Many instruments of different shapes and sizes create a beautiful symphony that adds to Phageborn’s captivating atmosphere. So today we would like to present to you some audio in-game elements of which we are very proud: Music and Chat wheels.

NEW MUSIC
  • Each battleground has a unique in-game soundtrack which comes in three different variations
  • Music changes depending on the Player’s Core HP
  • New and improved VFX audio


Check out our new battleground music on the link below.
https://youtu.be/Hke58jknExc

CHAT WHEELS
  • Each avatar has a unique voice-overed chat wheel
  • There are 7 lines per chat wheel, and they range all the way from Greetings to Taunts. It’s good to have an option for every situation.


How important are in-game audio elements/music to you?

Share your opinions with us in the comments below or become a part of our Discord family, an Issilith resident, by clicking on the following link: DISCORD.
We are eagerly waiting for your input!

Yours truly,
Games Revolted Team

Phageborn VFX sneak peek

Dear Phageborn community!

In one of our previous posts, we announced a big change that has been made, a shift from 2D to 3D in-game elements. Since that, our consensus was that other parts of the game need to receive some love too. Today we are going to give you a sneak peek of our new and improved VFX! And, as a little bonus for your patience and ongoing support, as well as to keep you amused while waiting for your opponents, we also present to you Battleground clickables!


NEW VFX
  • Existing VFX reworked to match dark fantasy theme and new VFX are added
  • VFX are more dynamic, more realistic, and are placed in the three-dimensional space
  • VFX are now befitting to their effects. If the spell is high level it should make a blast, don’t you agree?


Here is a sneak peek of our new VFX:
https://youtu.be/_qLLxghP5sk

BATTLEGROUND CLICKABLES
  • Each map has unique interactive elements
  • Advanced clickable objects and maybe a few secrets (more on that in future posts)


What are your thoughts on our new updates? Feel free to provide your input! We would love to hear your thoughts! Comment below or join our Discord channel to discuss it with other Issilith residents: Discord.


Yours truly,
Games Revolted Team

Meet the new team!

Under the name of Games Revolted, fighting for the survival of Issilith, brave warriors have gathered chosen by Phageborn himself. Dealing with monsters, various ambushes, and spike traps on their way, these heroes have an essential role in shaping a world worthy of our players.

It’s time to meet some of these fearless warriors. Last week we provided a sneak peek into some of the new features, so it is appropriate to introduce the people behind it.

Name: Danijel Dragičević
Role: Lead Frontend developer

Danijel knows that spending time in nature clears one’s thoughts, so he often goes for a walk through the Forbidden Forest and always has some parchment paper on hand to note down ideas about making the best infrastructure of Issilith for you folks. Among such feats was the Player profile that you saw last week. Let’s just hope he doesn’t run into one of those caustic creatures.

Name: Ivan Horvatin
Role: Fullstack developer
and
Name: Karlo Čulo
Role: Backend developer

These two go together like Drakkorith knights and huge hammers. They were hired by king Tyberiuth to make a system that would track the accomplishments of the contestants in the Drakkorith arena. So, when they are not throwing tomatoes at the losers in the arena, they are making the Achievements system for these reptilian gladiators.

Name: Dario Magdić
Role: 3D Technical artist

Ever wondered where the Issilithians buy their armor? They go to Master Dario’s workshop. He can make anything from any material and brings Avatar skins to life. The word is, even the Oblivion mutations go to him sometimes…

Check back in next Friday for more Phageborn features and news from the Games Revolted factory.

Games Revolted team

Phageborn: Player profile, Avatar skins and Achievements

Greetings Avatars of Phageborn!


We hope you’re all having a wonderful Friday! As you’ve noticed by now, every Friday our Issilith messenger brings us news about Phageborn progression.

Today is no different!

That said! We would love to show you the new player profile we've been working on that has all the interesting details about your progress and stats as a player.



As you can see it contains your profile picture, rank, winrate, collection completion %, the amount of games played along with the achievements and your featured Avatar. Do you like it? What would you want to see on the profile page? Let us know by commenting below or join our Discord channel to discuss it with other Issilith residents: Discord link


Now for all you overachievers in Issilith! We've created achievements that will come with the complete game. Some, as you will see on the screenshot will not be too easy to pull off. That said, we're not worried that you'll find a way to complete them!




And last but not least! To spice up things we’ve added skins to the game!



Hopefully you’ll enjoy today's update as we’ve enjoyed designing and creating new content for you guys!
We have also heard whispers that some of you might be interested in a versus AI mode, we love this idea!

Yours truly the Games Revolted Team

Phageborn: New look teaser


Greetings Heroes of Issilith,

Recently we announced that we will share more information over the next few weeks about the changes and improvements of our beloved game.

We have been working hard on making the most epic card game ever, but now we are ready to reveal some of the changes and put out a few teasers for you, our faithful companions.

We care a great deal about your ideas and opinions so, as promised, here are some key points of our work!

  • The majority of the game is now 3D instead of 2D. That means we have full 3D battlegrounds and 3D Avatars that aid you in battle (portrait system is no more)

  • The Game has been optimized drastically in terms of gameplay speed and performance. We're still working on it, to give you the most fluid and enjoyable game possible

  • Tokens have been redesigned to give you a more clear and pleasurable gameplay experience

  • Since Avatars are now 3D there is a new UI system that goes along with it

  • New Core design



With all that said, we're sure you'd like some visuals on the topic so we prepared the following from actual in-game footage.



We've also been looking at more ways to improve signalization regarding abilities and leadership requirements.

Here is an example:



We would also love to hear your opinion! Would you rather have simpler or more in-depth explanations? Are there any specific cases you would like to see addressed that aren't usually addressed in other similar games?

Your Games Revolted Team