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ProtoCorgi News

★ Nominate ProtoCorgi in the 2023 Steam Awards! ★



Mission Control here!

Help Bullet in the upcoming Steam Awards by nominating ProtoCorgi for the Best Soundtrack!
To celebrate, the game is now 70% off for the duration of the event!
From the main developer, Hearto, and our team, we want to thank you for the positive reception of the game over the last few months!
Watching streamers enjoy the game, reading the comments, and reviews has been incredibly rewarding for us!.

Don't forget, the official ProtoCorgi Soundtrack is available to purchase here:
Official ProtoCorgi Soundtrack
This version features unique and enhanced renditions of the game's themes. In some songs, such as DogEscape, virtual instruments have been replaced by live studio recordings of Rhythm Guitars, Violins, Trumpet, French Horns, Flutes and Piccolos. Please keep in mind that you are welcome to use ProtoCorgi’s themes in your streams, as long as you give credit to the game and Francisco Cerda.

You can hear the music of the game in the Patch 1.1 Sound Test Mode too! Check out this video showcasing the Sound Test among other features of the game:
[previewyoutube][/previewyoutube]

This concludes today’s transmission. However, remember that we have an official ProtoCorgi FAQ on our website, which we update periodically. For the latest news about ProtoCorgi, follow us on our official Twitter and Facebook
pages, and if you want to meet the ProtoCorgi community, we’ve got you covered with our Discord channel and our Steam forums.

*Mission Control, signing off. Over*

Hotfix 1.1.37


Hello Everyone,

Mission Control here!
ProtoCorgi has been updated to version 1.1.37!. We have addressed multiple bugs of the ProtoCorgi version 1.1!. Here are the list of changes:

[h2]ProtoCorgi 1.1.15 to 1.1.37 fixes:[/h2]
  • Fixed Leviatan planet section 2 missing fish ships at the end in Ultra Nightmare difficulty
  • Fixed Leviatan Planet section 2 ship fish wrong shooting flag in Ultra Nightmare difficulty.
  • Fixed the score extra lives and fruit extra lives bar, which were not updating correctly after losing a continue.
  • Fixed ship knight returning bullets outside of the range.
  • Fixed Alien Dimension section 8 background ice particles dissapearing on stop time.
  • Fixed Wall Commander laser not dying.
  • Fixed Wall Commander kill signal with wrong parameters.
  • Fixed a ProtoCorgi Maker bug when maps with edited paths are loaded for the second time, lossing the customized path.
  • Fixed ProtoCorgi Maker Enemies deleted by reducing the bottom map slider didn't update the object counter number.
  • Fixed ProtoCorgi Maker Enemies deleted by changing the path didn't update the object counter number.
  • Fixed ProtoCorgi Maker map bar and object bar losing input after dying testing the stage.
  • Fixed ProtoCorgi Maker object bars not updating the input states after testing the stage. Now all
    updates their editing state.
  • Fixed Godot autofocus skipping options button selection using joystick in 1280x800 fullscreen with overscan.
  • Fixed GUI disaligned compact unlock state information overlay.
  • Fixed compact joystick assets being too small, causing bugs in the atlas.
  • Removed unused hud virtual joystick instance.
  • Added shadows to small virtual joystick.
  • Fixed state information stage type letter returning always campaign.
  • Fixed state information visible behind protocorgi maker play button.
  • Fixed World is_creator_scene returning always negative.
  • Fixed the incorrect fruit mutator tooltip.
  • Updated translations. Fixed text overflow in Spanish, Russian, Polish and Portuguese.


There are hundreds of fixes and changes in the patch 1.1, if you want to read all of them, they are available here:
ProtoCorgi 1.1 Full Patch Notes

This concludes today’s transmission. However, remember that we have an official ProtoCorgi FAQ on our website, which we update periodically. For the latest news about ProtoCorgi, follow us on our official Twitter and Facebook pages, and if you want to meet the ProtoCorgi community, we’ve got you covered with our Discord channel and our Steam forums.

Follow us on:
ːsteamthumbsupːTwitter
ːsteamthumbsupːFacebook
ːsteamthumbsupːDiscord

*Mission Control, signing off. Over*

Tune in for a live let's play of ProtoCorgi's patch 1.1 with Hearto Lazor



Mission Control here!

Tune in for a live let's play of ProtoCorgi's patch 1.1 on October 2st at 04:00PM UTC, with commentary from ProtoCorgi's main developer Hearto Lazor and Hayama at Hayama's twitch channel or direct from Steam.

You are cordially invited to the stream, regardless of whether your native language is english or spanish.

Follow us on:
ːsteamthumbsupːTwitter
ːsteamthumbsupːFacebook
ːsteamthumbsupːDiscord

*Mission Control, signing off. Over*

Join us in an Interview with ProtoCorgi's music composer, Francisco Cerda



Mission Control here!

Join us for a live interview now with the music composer, Francisco Cerda, and get a chance to listen to the official ProtoCorgi soundtrack at Hayama's twitch channel or direct from Steam.

You are cordially invited to the stream, regardless of whether your native language is english or spanish.

Follow us on:
ːsteamthumbsupːTwitter
ːsteamthumbsupːFacebook
ːsteamthumbsupːDiscord

*Mission Control, signing off. Over*

ProtoCorgi is on the Steam SHMUP Fest!



Mission Control here!

We announce that ProtoCorgi is part of the Steam SHMUP Fest with a 70% discount!
With the recently released Patch 1.1, featuring hundreds of improvements, along with the ProtoCorgi's received best audio award and improved soundtrack, now is the perfect time to dive into the universe of ProtoCorgi!

https://store.steampowered.com/app/1039280/ProtoCorgi/

But the transmission isn't over yet. We will be hosting live events throughout the week on Hayama's twitch channel!:

  • Join us for a live interview on September 27th at 11:00PM UTC with the music composer, Francisco Cerda, and get a chance to listen to the official ProtoCorgi soundtrack.
  • Tune in for a live let's play of ProtoCorgi's patch 1.1 on October 1st at 09:00PM UTC October 2st at 04:00PM UTC, with commentary from ProtoCorgi's main developer Hearto Lazor.

You are cordially invited to both of these stream events, regardless of whether your native language is english or spanish.

This concludes today’s transmission. However, remember that we have an official ProtoCorgi FAQ on our website, which we update periodically. For the latest news about ProtoCorgi, follow us on our official Twitter and Facebook
pages, and if you want to meet the ProtoCorgi community, we’ve got you covered with our Discord channel and our Steam forums.

Follow us on:
ːsteamthumbsupːTwitter
ːsteamthumbsupːFacebook
ːsteamthumbsupːDiscord

*Mission Control, signing off. Over*