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  3. Hellsplit: Arena Update 1.1 released

Hellsplit: Arena Update 1.1 released

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Hello, our dear friends! We're glad to present you the first major update of Hellsplit: Arena, where we tried to consider the most important remarks and suggestions you shared with us, as well as implement long-promised functions, including Valve Index support, Half-Swording and many others. Below you'll find the complete change log:
[h3]Avatar[/h3]
  • Universal auto-calibration added
  • Manual calibration removed
  • Hands IK added
  • More accurate control system of shoulder and elbow joints added
  • Pelvis moving backward (while squatting) added
  • Camera behavior while head bending improved
  • Jumps are added

[h3]Control system[/h3]
  • Valve Index сontroller support added
  • Universal control configuration on all controllers is added

[h3]Settings[/h3]
  • Rendering Scale setting is added
  • Rotation speed option is added
  • Rotation angle option is added

[h3]Gameplay[/h3]
  • Half-swording is added
  • Interaction with static environment improved
  • Grabbing of all interactive objects improved
  • Grabbing of enemies improved
  • The possibility to pull the weapon is added
  • Shield bashes improved
  • Stabbing of enemies improved
  • Stabbing with weapon in the environmental objects is added
  • New interactive environmental objects are added
  • The possibility to stab zombie's neck in a closed helmet is added

[h3]Graphics[/h3]
  • Lighting in “Bar” location improved
  • Lighting in “Snow Ruins” location improved
  • Lighting in “Tomb of Heroes” location improved
  • Lighting in “Torture” location improved
  • Fruits visual effects improved
  • Locations of “Arena”-campaign improved
  • Kick wounds are added
  • Lighting of hands skeleton improved

[h3]Arenas[/h3]
  • "Fort" training arena is added
  • Lighting variations of "Cemetery"-arena are added

[h3]System[/h3]
  • New engine version (UE 4.24)
  • FPS stability is improved
  • The game loading time is improved

We thank you for supporting us, playing our game and giving us advice on how to improve it. This update is just the tip of the iceberg and the very first part of the extensive work planned by our small team and aimed to reforming and improvement of our game. Welcome to our Discord, where every two weeks we post the latest news about our game's development! Thank you for being with us!