Hellsplit: Arena Update 1.17 released
[previewyoutube][/previewyoutube]
Dear friends, brave warriors and fighters of the undead!
A lot of time has passed since our previous update, we have been working hard on improving the core mechanics of the game and increasing its interactivity, and now we are glad to present you our new update - 1.17! In this update, we have added a completely new type of weapon to the game - firearms. Pistol, Hand Cannon, Duplet, Rifle and Sniper Rifle are now at your disposal. These types of weapons will be a good help in the battle with the undead in addition to the classic swords, axes and hammers!
Moreover, we have added a new core mechanic to the game - climbing. Its potential is difficult to fully realize on existing maps so far, but its availability opens up great opportunities for further updates of our game.
In each of our updates, we try not just to add small improvements to the game, but to introduce truly new game mechanics, the main goal of which is to prepare the game for subsequent major changes that will significantly change the gameplay, gaming process and give players a completely new experience. And this will come very soon! Thank you for being with us!
[h3]Changes[/h3]
Dear friends, brave warriors and fighters of the undead!
A lot of time has passed since our previous update, we have been working hard on improving the core mechanics of the game and increasing its interactivity, and now we are glad to present you our new update - 1.17! In this update, we have added a completely new type of weapon to the game - firearms. Pistol, Hand Cannon, Duplet, Rifle and Sniper Rifle are now at your disposal. These types of weapons will be a good help in the battle with the undead in addition to the classic swords, axes and hammers!
Moreover, we have added a new core mechanic to the game - climbing. Its potential is difficult to fully realize on existing maps so far, but its availability opens up great opportunities for further updates of our game.
In each of our updates, we try not just to add small improvements to the game, but to introduce truly new game mechanics, the main goal of which is to prepare the game for subsequent major changes that will significantly change the gameplay, gaming process and give players a completely new experience. And this will come very soon! Thank you for being with us!
[h3]Changes[/h3]
- Climbing mechanics is added
- The existed maps are modified to use climbing
- New map is added: Bridge
- New weapon category is added: firearms
- Pistol is added
- Hand cannon is added
- Duplet is added
- Rifle is added
- Sniper rifle is added
- Cartridges are added: bullets
- Cartridges are added: buckshot
- Training levels selection interface was changed
- Enemies now take damage from fall from height
- Player now takes damage from fall from height
- Hit with the quiver now causes damage
- Quiver now flies up when falling to the ground
- Minimal and maximal size of the hand by the avatar calibration is limited
- Fixed bug after the update 1.16 of impossibility to buy bows and arrows during the campaign