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  3. Hellsplit: Arena Update 1.16 released

Hellsplit: Arena Update 1.16 released

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Hello, dear friends! We are pleased to announce that the long-awaited update 1.16 is now available! We have done a great deal of work to make Hellsplit: Arena even more interesting, uncommon and exciting.

For a long time you fought bravely against the undeads using only melee weapons, warriors. We wanted to help you in this area for quite some time, and finally added the first ranged weapon to the game - 5 types of bows and arrows. However, the undeads have not wasted their time as they have reinforced their ranks with new units – zombie-archers, who are ready to fire you back at any time. Good luck in the battle!

In addition, we took a lot of other wishes received from the players into account and fixed a number of problems. One of the major changes that may seem to be invisible at first glance is the rework of weapon and object systems, which will allow you creating new weapons and objects in a much faster and more intuitive way, making our game one step closer to the integration of user-generated content.

We have also implemented shadows and textures quality graphics settings into the game. As a result, you will have the opportunity to get even more beautiful picture due to the indirect shadows, or improve game performance by enabling lower settings.

We listen to all your wishes and continue our active game development. We will also be very happy to see you in our Discord community! Thank you for your support!

* For correct work of the campaign and purchase of new weapons in the altar, we recommend you to start the campaign again. To do this, you need to create a new profile and start a new campaign. *

[h3]Changes[/h3]
  • New type of weapon is added: bows and arrows. As before, they are available in the altar in both, campaign and training modes
  • New ammunition is added: light arrows, heavy arrows and explosive arrows
  • New types of zombie are added: archer-civilian and archer-soldier
  • New map Creek is added
  • The order of the bonus rounds is slightly changed; the new map is integrated into the campaign
  • The option of shadow quality setting is added
  • The ability to enable the indirect shadows for characters is added
  • The option of texture resolution setting is added
  • Lighting quality and detailing on most maps is improved
  • Overall game performance is improved
  • New NPCs are added - fish and the boar
  • Skeletons body HP is decreased
  • The interaction with weapons with two-handed grip is improved
  • Weapon pulling mechanics is speeded up
  • Working with the interactive items is improved
  • Zombies react to the bell sound at Cemetery map
  • It is now possible to return weapons in the altar on HTC Vive and WMR
  • The shield no longer gets stuck in your hand when letting go
  • Many other minor fixes and changes