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Hellsplit: Arena News

Update on Future Plans. Join our Discord channel.

Hello Everyone and good afternoon! We are working hard on all of the features in the roadmap, and these include a remastered campaign, maps, weapons, enemies, and game modes. Screenshots and sneakpeeks will be shown soon for the new map and game mode in the coming weeks. We sincerely thank you all for you patience and support. Keep you head down and your swords high warriors
Dont forget to join our Discord https://discord.gg/vVw93XV for the latest news!

Update 1.04

Hello, guys! We are pleased to announce new 1.04 update!

- Enemies friendly fire was added
- Now you can smash the wall enemy heads
- Double Francisca was enabled in weapons section
- You can slice enemy calfs with light swords and axes
- Sound of player landing was added
- Radius of spine weapons slots was increased
- Unstable ragdoll animation (with flying body) was fixed
- Icons with information about rooms was added in Hub room

Christmas update!

Hello everyone and Happy Holidays!!! We have a small update for you guys to celebrate the holidays! Now you can kill those zombies with some holiday cheer!

Update 1.02

Hello everyone! We are pleased to announce updates 1.02! This update changes the way that those smelly zombies die! Bug fixes and other minor features and changes. More updates are just around the corner with new zombies, game modes, bug fixes, and more!

- Zombies now have death animations
- Skeletons death behavior is now improved
- Zombies now play animations in ragdoll
- Now you can kill a zombie by stabbing him in the stomach
- Fat Zombie and Dead King react to unarmed hits
- Dark Knight's spinning is fixed
- Player's starting rotation on Oculus is fixed
- Fists whoosh sound while running is fixed


Update 1.01

Hello, guys! Update 1.01 is available now!
  • Ragdoll settings for zombies and skeletons were changed, their stability was improved
  • Parrying mode was refined
  • Response threshold is now reduced when kicking in the enemies legs
  • The reaction of different enemies to the kicks was changed
  • Enemy body recovery system was added (enables bug reduction due to the enemies interaction with the environment)
  • Deactivation of enemy weapon collisions apart from the player was added
  • Moving with the touchpad is restricted after the death and on pause
  • Cutting of zombie's throat with a blunt weapon was corrected
  • Repulse sound volume was reduced
  • Fire sound near the mirror at the hub location was added