1. Merchant of the Skies
  2. News
  3. Merchant of the Skies Early Access 1 patch and Coldwild Games report

Merchant of the Skies Early Access 1 patch and Coldwild Games report

Hey Merchants!

Thanks for your support during the release! Your bug reports and ux requests make a difference, so today I wanted to address some of these in patch 1, which went live just now.

Changes:
  • UX: ctrl/shift stacking (ctrl = x100, shift = x10). Now you don't have to press those pesky Z and V keys (note that they still work).
  • Cursor is not locked in windowed mode and resolution changes does not break it
  • Map generation / naming overlaps: isle names reduced in size a bit. Map generation algorithm changed slightly so islands won't have overlapping names anymore. Thanks Lukalot
  • Scouting the island for resources is made a bit more clear: the tip / request for needing the right tools is not shown (because it is irrelevant for first visit)
  • Don't wear off same modules on resource gathering
  • reduce turtledove spawn rate a bit
  • Shovel module icon is no longer missing
  • Under the hood performance improvements for navigation screen
  • Typo fixes


Apart from that, since I like to keep it transparent, here's a video (with a thumbnail where I look like a stalker) on how Coldwild Games doing and what to expect next:

https://www.youtube.com/watch?v=vfCoMo2luUE

In short, the quest system adjustment and rework is our #1 priority right now (apart from the ux/ui fixes). Don't hesitate to keep the reports coming and make sure to join our discord if you want to hang out :)

Best,
Vladimir