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  3. Merchant of the Skies - 1.3.0 - Quality of Life

Merchant of the Skies - 1.3.0 - Quality of Life

Hey Merchants!

The 1.3.0 update is here! We did our best to improve the caravan/map navigation experience and enhance gameplay settings.



Here's a video summary of what's new:
[previewyoutube][/previewyoutube]


On a side note, we are looking for more German and Spanish community translators - if you like the game and are interested in helping out with making it available in your language, come join our discord.

Map/Buildings:
  • Added two new biomes
  • Two new resource-producing islands added: spice / tea islands
  • Two new buildable buildings added: spice / tea gatherer
  • Windmill now also produces dyes out of spices
  • Replaced sawmill sprite
  • Replaced ship workshop sprite
  • Non-central island biomes with shipwrights are guaranteed to have houses now
  • EXPERIMENTAL: basic resource island are biome-independent now (can occur in red / lightblue / yellow biomes more frequently)




Caravan System Improvements:
  • Caravan ship will stay at the tradepost _until_ it sells all its items
  • Caravans can now sell items at bazaars (all sorts of items, price is reduced but the chance to sell them is at 100%)
  • Can click on any caravan ships on the map (in any mode) to adjust its routes
  • Hotkey to add a new caravan point
  • Improved gamepad controls on caravan route creation (island selection now focuses the map properly + b button now cancels island selection)
  • Can pick caravan island targets from price panel
  • Can pick caravan island targets from quicknav panel
  • Can add caravan right from the map if you have spare unused ships in caravan office. See "new caravan" button on the bottom menu




Changes & Balancing:
  • Letter delivery quests will attempt to pick the same biome
  • Reduced storm event hitbox on the map
  • Reduced letter quest exp reward from 120 to 60
  • Remapped fast-forward button gamepad hotkey on the map to LB + RB (to be held at the same time)


Other QoL changes:
  • Quicknav panel added on the map: find important islands quickly
  • Visit island button increased by 1.5x times. Is now static (stays under the island)
  • Week summary panel remade
  • By request, has clickable pause button on the bottom right menu
  • Mouse pan to scroll the island view (just hold the left mouse button and try moving your mouse around)
  • Can now hold spacebar to keep focusing on your ship, rather than pressing it once (you can also go back to ship by pressing Q key)
  • Esc/ gamepad B button closes setting window
  • Can now sort price panel by clicking on the resources
  • Distance value added to price panel, can sort islands by distance left
  • Can click on caravan panel cities to navigate to them (if caravan is selected - the caravan places a point there; otherwise your ship navigates there if you do it in the navigation view)
  • Message above the island on map window when storage is full (every new day)
  • Message above the island on map window when new stock arrives to trading post (every new day)
  • Made the warning message a bit more explicit in a specific case: when you buy a new ship and _have_ to sell the old one if your caravan office is full
  • Map camera will focus on the ship when you tow it back
  • Improved island selection with mouse a bit (island info will not disappear in some edge cases)
  • City name written at the bottom panel in the island view
  • Added "focus on the ship" button on minimap (and the tooltip for it)




Island info panel (in the map view) changes:
  • Now shows the amount of ships stationed in caravan office
  • Now shows the bank debt/investment
  • Lighthouse shows its upgrade costs if not yet fully completed
  • Shows resources produced by buildings
  • Shows building upgrade costs on your own island (can be turned off in settings)
  • Shows fuel price of recharge posts


Additional Graphic Setting:
  • capped frame rate removal
  • disable custom mouse cursor


Additional Game Settings:
  • disable weekly summary
  • skip docking animations
  • mouse wheel sensitivity
  • island scrolling speed
  • disable showing building upgrade costs in island info panel


Bugfixes:
  • Tea island: can gather tea with baskets
  • Added missing scythes module (can now gather wheat / spices manually)
  • Island resoruce gain effects are actually going to be displayed above map islands (and not move with a camera like before)
  • Reduced red biome inn y coordinate by 1 (so that captain does not look afloat when visiting it)
  • Adjusted red biome trade guild waypoints (so that captain can't walk beyond the island)
  • If you rapidly press "E" when the map loads, you are no longer taken to giant island
  • Fixed leaves particle spawn points in house sprite


That seems to be it for now. I know there are other QoL things left to do, but hopefully this patch will make your experience playing the game better. Keep reporting stuff / let us know your suggestions, we are happy to read them. Hope you enjoy the patch.

Best,
Vladimir