Planned Release Dev Diary #1
Hey Merchants!
We are preparing for final release and I wanted to update you on what we are working on.

[h2]Summary[/h2]
Right from the start, when we began working on Merchant of the Skies, we knew that we wanted to focus on the story. The final update is going to have exactly that: a big amount of quests that significantly improves the campaign mode and makes it longer/more enjoyable to play.
As far as the development goes, right now we have 4 new quests (one of them involves Wisemen displayed right there!) and multiple UI/UX adjustments. We still want to add at least 12 more, one more endgame goal (not spoiling it!) and some cool systems like sending and receiving mail + interactive display of characters.
We're also keeping track on UI/UX change requests and will try to accomodate at least some of them. We're pretty much set on what we want to see in the final release, but we're still keeping our eyes open on anything that you might suggest. (Who knows what happens after release?)

[h2]Planned Price Increase[/h2]
The price of the game is also going to increase in March, a month before release. This is done so that we can launch a launch discount due to Steam rules. The final game is going to cost 33% more to what it does now (based on your region). I still firmly believe in rewarding early access adapters with reduced price and if I ever want to make another early access game, this is going to work the same way. Thanks to everyone who supported us during Early Access. :) You can still do it in the next few weeks.
Stay tuned for more news and screenshots before the final release.
Cheers,
Vladimir
We are preparing for final release and I wanted to update you on what we are working on.

[h2]Summary[/h2]
Right from the start, when we began working on Merchant of the Skies, we knew that we wanted to focus on the story. The final update is going to have exactly that: a big amount of quests that significantly improves the campaign mode and makes it longer/more enjoyable to play.
As far as the development goes, right now we have 4 new quests (one of them involves Wisemen displayed right there!) and multiple UI/UX adjustments. We still want to add at least 12 more, one more endgame goal (not spoiling it!) and some cool systems like sending and receiving mail + interactive display of characters.
We're also keeping track on UI/UX change requests and will try to accomodate at least some of them. We're pretty much set on what we want to see in the final release, but we're still keeping our eyes open on anything that you might suggest. (Who knows what happens after release?)

[h2]Planned Price Increase[/h2]
The price of the game is also going to increase in March, a month before release. This is done so that we can launch a launch discount due to Steam rules. The final game is going to cost 33% more to what it does now (based on your region). I still firmly believe in rewarding early access adapters with reduced price and if I ever want to make another early access game, this is going to work the same way. Thanks to everyone who supported us during Early Access. :) You can still do it in the next few weeks.
Stay tuned for more news and screenshots before the final release.
Cheers,
Vladimir