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Merchant of the Skies News

Coldwild Games Monthly Report - June 2020

Hey!

Just wanted to give a brief update of Coldwild Games:

[previewyoutube][/previewyoutube]

* the summer content update is still in the making
* expect an announcement on July 15th
* I decided that I want to do at least one more update afterwards, talking about this. Thanks for everyones forum feedback!
* Mailing list! I am going to be sending out the cool games / books / movies that I have experienced every month, feel free to join here: http://eepurl.com/cYW9x1

Cheers!
Vladimir

Coldwild Games Monthly Report - May 2020

Hey Merchants,

Just wanted to say that we are still alive and kicking :) This month is spent working on the next update and initiating work on console ports.

You can see more here:
https://www.youtube.com/watch?v=1tIFjX42PLA

Best,
Vladimir

Merchant of the Skies - 1.6.5 - memory leak

Hey Merchants!

Thanks to a random youtube comment, I think I figured out the source of crashes that troubled some of you. I'm pushing a patch that should prevent a big part of game crashes on some computers. Thanks to everyone who let me know and I hope you keep enjoying the game.

I'm back to my vacation, will answer all the inquiries after May 18.

Cheers,
Vladimir

Merchant of the Skies - 1.6.4 - Caravans

Hey Merchants! Thanks for playing the game and for submitting your feedback! It has became clear that caravan system is not sufficiently good enough for some of you, and I wanted to fix that.

Caravan System enhancements:
1) Can look at ship inventory from caravan navigation menu
2) 4 new caravan actions
3) Caravan action limit increased to 15 (from 6). Go crazy, but not too crazy.

The new actions offer a bit more depth to caravan system planning. I think this screenshot summarizes it well:
  • You can now order caravan to buy items (and wait for this) until it has the specified item amount in the storage
  • Same goes for loading. Just wait for any possible item at the island
  • You can unload any specific island on the islands
  • You can also avoid waiting for selling all of the goods in one point. Useful if you have a lot of goods and want to do chain-selling without asking caravan to wait.


These are a bit advanced, so use them at your own discretion, since you can freeze the ship somewhat (i.e. if you order to buy lots of items, but the storage is full with other ones). I know there are still a lot of things that can be added into the caravan system, but I don't think I'm going to go further with any enhancements any time soon.

Added money cap of 2000000000, both for bank and player money. Can't really go over that.
Autorechage module now works in mansion too.
Ship inventory during trade is 6 slots wide now; needed to prevent atakebune inventory going over the trade window :)

[h2]Bugfixes[/h2]
  • Fixed a bug with music / ambient sound playback. Fixed it, sound should play better. The bug with option reopening now disappeared for sure.
  • Fixed a bug when caravans would sell apples with lower cost
  • Fixed a bug when you could get a drago seed during sandbox mode


[h2]Languages[/h2]
  • Thai Language support
  • Various translation improvements (mostly German translation adjustments, let me know how it feels now)


In addition to that, I am publishing Coldwild Games monthly report for April. A bit longer than usual, but I am talking about Merchant of the Skies development, how are we doing and what can be expected next. Check it out here:
https://www.youtube.com/watch?v=tkCQxmPRz5w&feature=youtu.be

Thanks for staying with us and for your support. Let me know if you have any questions!
Best,
Vladimir

Merchant of the Skies - 1.6.3 - sound fixes

Hey Merchants!

Thanks for your support and bugreports so far. I wanted to push an update that deals with some of the sound/music issues, as well as typos. Changelog:

[h2]Adjustments[/h2]
  • Reduced barrel size in UI by 2x to prevent it taking too much space on screen
  • Fretta fuel consumption per second increased to 1 from 0.1, max fuel to 1000. It is still intended to be a ship for idling on the map, just hopefully won't be as OP as fuel will be quite expensive to maintain. Old
  • ships will stay the way they used to be, but new purchases will be adjusted. Thanks to everyone who reported it.
  • Translation adjustments


[h2]Bugfixes[/h2]

  • various typo fixes (thanks to everyone who keeps reporting them)
  • resource descriptions are properly shown in island information (when you have a quest there)
  • readjusted music / sound setting values; sliders now actually represent sound change more accurately (you might need to retune them)
  • sound won't jump up when you open settings screen
  • the music will actually start playing right away now if you tune it from 0% to any new value (rather than wait for a new scene)


Thanks for your feedback and bug reports, support and patience so far. I am continuing to look into map navigation improvements.
Best,
Vladimir