Hey Merchants!
The 1.3.0 update is here! We did our best to improve the caravan/map navigation experience and enhance gameplay settings.

Here's a video summary of what's new:
[previewyoutube][/previewyoutube]
On a side note, we are looking for more German and Spanish community translators - if you like the game and are interested in helping out with making it available in your language,
come join our discord.
Map/Buildings:
- Added two new biomes
- Two new resource-producing islands added: spice / tea islands
- Two new buildable buildings added: spice / tea gatherer
- Windmill now also produces dyes out of spices
- Replaced sawmill sprite
- Replaced ship workshop sprite
- Non-central island biomes with shipwrights are guaranteed to have houses now
- EXPERIMENTAL: basic resource island are biome-independent now (can occur in red / lightblue / yellow biomes more frequently)

Caravan System Improvements:
- Caravan ship will stay at the tradepost _until_ it sells all its items
- Caravans can now sell items at bazaars (all sorts of items, price is reduced but the chance to sell them is at 100%)
- Can click on any caravan ships on the map (in any mode) to adjust its routes
- Hotkey to add a new caravan point
- Improved gamepad controls on caravan route creation (island selection now focuses the map properly + b button now cancels island selection)
- Can pick caravan island targets from price panel
- Can pick caravan island targets from quicknav panel
- Can add caravan right from the map if you have spare unused ships in caravan office. See "new caravan" button on the bottom menu

Changes & Balancing:
- Letter delivery quests will attempt to pick the same biome
- Reduced storm event hitbox on the map
- Reduced letter quest exp reward from 120 to 60
- Remapped fast-forward button gamepad hotkey on the map to LB + RB (to be held at the same time)
Other QoL changes:
- Quicknav panel added on the map: find important islands quickly
- Visit island button increased by 1.5x times. Is now static (stays under the island)
- Week summary panel remade
- By request, has clickable pause button on the bottom right menu
- Mouse pan to scroll the island view (just hold the left mouse button and try moving your mouse around)
- Can now hold spacebar to keep focusing on your ship, rather than pressing it once (you can also go back to ship by pressing Q key)
- Esc/ gamepad B button closes setting window
- Can now sort price panel by clicking on the resources
- Distance value added to price panel, can sort islands by distance left
- Can click on caravan panel cities to navigate to them (if caravan is selected - the caravan places a point there; otherwise your ship navigates there if you do it in the navigation view)
- Message above the island on map window when storage is full (every new day)
- Message above the island on map window when new stock arrives to trading post (every new day)
- Made the warning message a bit more explicit in a specific case: when you buy a new ship and _have_ to sell the old one if your caravan office is full
- Map camera will focus on the ship when you tow it back
- Improved island selection with mouse a bit (island info will not disappear in some edge cases)
- City name written at the bottom panel in the island view
- Added "focus on the ship" button on minimap (and the tooltip for it)

Island info panel (in the map view) changes:
- Now shows the amount of ships stationed in caravan office
- Now shows the bank debt/investment
- Lighthouse shows its upgrade costs if not yet fully completed
- Shows resources produced by buildings
- Shows building upgrade costs on your own island (can be turned off in settings)
- Shows fuel price of recharge posts
Additional Graphic Setting:
- capped frame rate removal
- disable custom mouse cursor
Additional Game Settings:
- disable weekly summary
- skip docking animations
- mouse wheel sensitivity
- island scrolling speed
- disable showing building upgrade costs in island info panel
Bugfixes:
- Tea island: can gather tea with baskets
- Added missing scythes module (can now gather wheat / spices manually)
- Island resoruce gain effects are actually going to be displayed above map islands (and not move with a camera like before)
- Reduced red biome inn y coordinate by 1 (so that captain does not look afloat when visiting it)
- Adjusted red biome trade guild waypoints (so that captain can't walk beyond the island)
- If you rapidly press "E" when the map loads, you are no longer taken to giant island
- Fixed leaves particle spawn points in house sprite
That seems to be it for now. I know there are other QoL things left to do, but hopefully this patch will make your experience playing the game better. Keep reporting stuff / let us know your suggestions, we are happy to read them. Hope you enjoy the patch.
Best,
Vladimir