New content update: The Search for the Stolen Staff (Alpha 9) is out now

Dear Explorers,
Summer is in full swing here in Berlin, but this hasn't stopped us preparing another major content update for you — The Search for the Stolen Staff (Alpha 9) is available now!
The most notable additions are the Mesoamerican-themed human tribe and a new story mission, but you'll also find several new locations, events, items, characters, animals and hazards.
This update of course also includes changes, improvements and bug fixes based on the feedback you've all been providing on the Steam Forums and on our Discord server — thanks once again for your support!

Here's the full changelog:
[h3]New[/h3]
- New Mesoamerican-themed human tribe type
- New 1887 story mission: 'Act II: The Missing Director'
- 1886 story mission is now 'Act I: The Ruined Gate'
- Added a confrontation with your rival at the end of Act I and removed the time limit
- New expedition type: Buried Pyramid
- New Avalon character: Treasure Corgi
- New tavern character: Travelling Quack
- New tavern character: Roma Trader
- New pack / prey animal: Oryx
- New rare pack animal: Red Elk
- New map hazard: Mosquitos
- New map hazard: Butterflies
- New character: Abomination
- New village quest: Escort the Chieftain to Paris
- New Avalon item: Heavy Carrier Pigeon
- New Archipelago item: Conch Shell
- New location: Altar
- New location: Stone Disc
- New item: Coca Wine
- New item: Tanning Kit
- New item: Pitch Pot
- New body equipment: Heavy Leather Apron
- New body equipment: Lodestone
- Several new events including a full moon village ritual
[h3]Changes[/h3]
- Giant Mushrooms tiles in the Prehistoric biome cost less sanity to traverse during the full moon
- Improved load times
- Various UI improvements
- When selecting a new party after losing your previous one, the new leader will have a set of random perks
- Aborting an expedition will now skip the Triumph sequence
- Huntmaster and Scout Post locations now send out a zone that replicates their previous gameplay effect
- Island outlines are no longer visible at the beginning of an expedition
- New recruits are now more appropriately levelled
- Wolves now have different aggro range and stronger attacks during the full moon
- Meat is no longer weightless
- Characters that find Meat will now instead find Quail, which are weightless
- Zone movement is now animated
- Standing is now reset at the start of each island
[h3]Notable Bug Fixes[/h3]
- Fixed ship not spawning sometimes, or spawning inland
- Fixed enemy zone 'Sleeping' state not being saved/loaded correctly
- Fixed Promote button being visible when it shouldn't during tutorial
That's all for now, we hope you'll enjoy this update!
PS: We're going to announce soon an important update for our Chinese-speaking fans and those of you who recently discovered the game thanks to Yinzi's let's plays...