Director Mode update: No Modifier option added
Dear Explorers,
Back in May we introduced the Director Mode, in which at the end of each expedition year you are required to select a new negative modifier, making the game more and more difficult the further you proceed in your adventure. Lots of players appreciated the increasing challenge, but some of you have asked to make this mode a little more forgiving.

With today's update, alongside the existing negative modifiers you will always be offered a "No Modifier" option. You can select this for every single year or only for some: we know many explorers will be happy to finally being able to leave the Club Inspector behind! However, if you do take him (or select any other Modifier) you will get a permanent fame boost for returned treasures for the rest of the Director Mode run.

Additionally, this update includes a few other changes:
In the past few months we've been working on new content for the game (if you're a member of our Discord you might have seen some previews already), we'll have more information to share soon...
Adventure awaits!

Back in May we introduced the Director Mode, in which at the end of each expedition year you are required to select a new negative modifier, making the game more and more difficult the further you proceed in your adventure. Lots of players appreciated the increasing challenge, but some of you have asked to make this mode a little more forgiving.

With today's update, alongside the existing negative modifiers you will always be offered a "No Modifier" option. You can select this for every single year or only for some: we know many explorers will be happy to finally being able to leave the Club Inspector behind! However, if you do take him (or select any other Modifier) you will get a permanent fame boost for returned treasures for the rest of the Director Mode run.

Additionally, this update includes a few other changes:
- Village Quests are now much more worthwhile: you gain more Experience and better items for completing village quests, and the more elaborate quests have extra rewards on top of that.
- Lava crust tiles break after you walk over them, but they will now "re-crust" after 25 days, which means that the path is no longer permanently broken.
- The Parasaurolophus Crest item now starts off a little weaker, but gets better bonuses at higher levels.
- Added new music tracks.
In the past few months we've been working on new content for the game (if you're a member of our Discord you might have seen some previews already), we'll have more information to share soon...
Adventure awaits!
