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1.0.7 Patch Notes

Today's update should improve the game's framerate on larger maps in particular that some users were experiencing. If you had a laggy framerate in the late-game, check it out now and let us know if it's an improvement!

There's also a couple of balancing changes, and a number of fixes to cases where you could get stuck in some maps. Those were fixed based on your Bug Reports, which are very helpful as they include your savegame and log files when you send them in-game. So thanks, and keep them coming!



[h2]Changes[/h2]
  • The Anthropologist's Standing bonus is now more linear
  • Status "Disguised Scent" will disappear after combat so it can only be used to ambush once
  • Added support for DualSense (PS5) controller
  • Added new sounds for dice boosting, mole attacks, portals and golden seals
  • Sinking shrine should not be revealed while traveling on turtle ferry
  • Characters in active Nagual form can't use combat dice from equipped items anymore
  • Fame Bonuses for items are now rounded correctly


[h2]Bug Fixes[/h2]
  • Improved performance on large maps
  • Fixed location markers not showing sometimes
  • Fixed important zones like Malin's Tracks or Village Quest Enemies being spawned on hazards like Fire or Fog
  • Fixed case where lava would collapse and block of your only route to the objective if that route included fog tiles
  • Fixed desert storm stopping travel when it did nothing
  • Fixed issues where returning to the map while in a desert storm could show a black screen instead of the map
  • Fixed Lost Explorer's Treasure Map sometimes saying the treasure is where another location is, but it isn't
  • Fixed the game getting into a broken state if you Abandon or Save&Exit during a dice roll or combat attack
  • Fixed Therapy Paddles being used up when action is cancelled
  • Fixed "Cursed" status having no effect
  • Fixed issue where nature rest event "Dancing with trek members" wouldn't progress properly
  • Fixed enemy groups consisting of just two Native Scouts doing a pointless double vulnerability attack
  • Fixed untranslated text when using Altar
  • Fixed incorrect text displayed at the start of combat when fighting some boss enemies
  • Fixed still having the Key Staff in your inventory if you let the Natives take it at the end of Act 4 Part 3
  • Fixed Herder village enter event (with the cow licking) not working when you have noone else in your party
  • Fixed Flood aftermath curse following you to the next island on a multi-part expedition
  • Fixed corgis being too distracted by recent things like battles and deaths to dig properly
  • Fixed baby animals that grow up not showing their character info when you get the option to recruit them
  • Fixed capacity changes not being reflected properly in the Manage Trek inventory display
  • Fixed dice added by Ornamental Revolver not getting a bonus from the British Soldier's Marksman Buff
  • Fixed dice rerolled by other abilities not rollilng in the correct area
  • Fixed losing standing on subsequent Islands if you didn't complete a "Deliver gift" village quest