0.9.1 Patch Notes
A few tuning changes and bug fixes for your expeditions today:
[h2]Changes[/h2]
[h2]Bugfixes[/h2]
[h2]Changes[/h2]
- Cartographer shield combo weakened slightly
- Set tea calm chance to 100%
- Increased light radius of pitch pot and beacon slightly
- Reduced elixir value from 8->5
- Buffed the mother of spiders and gave it more danger
- Added stash to cavern exit in story2b
- Switched salamander guardian's plain shield combo to be targeted retaliation+armor (it's now weaker, but hopefully more interesting)
[h2]Bugfixes[/h2]
- Fixed a bug where the scout post and huntermaster wouldn't count for the anthropology checklist
- Changed altar default camera to bottom alignment
- Re-enabled needle plant shrine aftermath
- Removed confusing/buggy Malin armor status
- Replaced all remaining in-use CE1 icons with CE2 placeholders
- Fixed betel nuts combo name
- Added missing boost to talwar
- Added missing action button text to alchemist location
- Fixed a bug where the rescued salamander prince would thank you every time you left a ruler hut for the rest of the game
- Removed CE1 background from "last entry" death event
- Removed accidental Lux Labs background sfx in the Taishi club hall
- Hooked up elephant gun icon
- Fixed a big where raptor hides couldn't be tanned
- Fixed ferries taking you off the map
- Fixed map movement sounds not playing correctly
- Fixed missing ticket notifications
- Fixed zones not sleeping after fleeing combat sometimes