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Dev Blog 03 - Nature System

This week we will talk about the dynamic systems in Hundred Days.
Fundamentally there are 3 main system that the player can not control.

Seasons

The games is turn based, every year has 20 turns, 5 turns per season


Weather

Weather has a HUGE impact on the gameplay, you must adjust your strategy to compensate the weather and temperature.

There are different weather conditions:
  • Sunny
  • Overcast
  • Rain
  • Snow
  • Fog




This 5 condition occurs naturally through the seasons every year, but there are also some contingencies like:
  • Storm
  • Hail Storm
  • Frostbite
  • Heat waves


Temperature


The temperature is really important to help the ripe the grapes and to give them the right amount of flavor ( if your wine need it).

You can track the Season, weathercast and temperature in your handy calendar:


Soil


It’s really important to study well the soil before you plant your new vineyard, because all the data have a big impact on the type of work you have to do and of course not every terrain is good for every vine type.

Fore Example, Grandpa's vine has a almost unrealistic Slope (50%), if you don’t perform Terracing you will not be able to work with your tractor in the vineyard, taking much longer ( more turn's) to finish the tasks, on the other hand you can have a higher Planting Density and produce more grapes.

Get in touch with us


If you are interested to connect with us and other people from Hundred Days community, we have created a Discord server where you can join this growing community and keep up to date with the development of the game.

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