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Hundred Days News

Patch 1.1.0 is out NOW!

Hello fellows Winemakers!

Finally the MEGA patch 1.1.0 is here!
Now you can select gameplay configuration options before you start an Endless run!



There are a ton of options to configure that can make your game easier or harder, as you like!

Here is the full patch note for the 1.1.0 update, enjoy:

  • ADDED endless mode configuration options
  • ADDED VSync option in Settings
  • BALANCE Challenge “Master Winemaker”
  • FIX aging card resets settings when is picked up and placed again on the board
  • FIX accepting selling orders now refreshes card’s playability
  • FIX graphic problem when planting a new vineyard with the controller
  • FIX 3D tile in the office scene will not turn red when player can not place the card
  • FIX vines can no longer get infected by 2 different diseases if they trigger on the same turn
  • FIX Better Gamepad navigation in Tech and Settings
  • Minor bug fix
  • Performance improved

Thank you so much for your amazing support and if you want to talk, discuss and taste wine, this discord is the place to be:



As always stay awesome

Roadmap 2021

Hello fellows winemakers!

As promised in the last patch note we are here to give you some information on what we are working on!
We will release 3 DLCs in the near future, and with near future we mean before the end of the year!

Let's talk about them!



The Grape lab will be our first free DLC. This expansion is more a tool than an actual new gameplay mechanics, in fact in the Grape Lab you will be able to create your own variety of vines, or recreate your favourite ones, and play with them in the endless mode!



You can expect this DLC somewhere around end of July/mid August.



Napa Valley will be our first brand new wine region that lets you play in the famous California terroirs and wines like Zinfandel along with new gameplay mechanics!


Napa Valley concept!

Napa Valley DLC will be ready for end of September/mid October



How could we do a Winemaking Simulator without touching a French wine region? The answers is "Of course not!"

So here we are, presenting to you the first Concept of the new Bordeaux wine region!



With this DLC we will also introduce a huge change to the gameplay... Blends and Cru!
That's right you will be able, finally , make blends or decide to make single vineyards Cru!
Unfortunately Bordeaux DLC doesn't have yet a release timeframe, but we will keep you updated on that.

Along with those changes we will include:
  • Wine aging and evolution after bottling
  • Technical analysis of the wine that give you intelligence of what's going on before bottling and the techniques and tool to correct the wine before going to market like Filter, copper treatment, oxygenate the wine and much more


This is an overview of the development direction we are taking and the whole team wants to personally thank you all for the amazing support and feedbacks!

Let's talk again on Friday with the patch notes for the 1.1.0 release

Stay awesome

Broken Arms Games

Patch notes v. 1.0.9

Hello fellows winemakers!

This week we have a small but very important update for Hundred Days!
First of all because we gonna finally address some issues you have reported and we gonna prepare the game to receive a BIG update for next week!

let's jump straight into the change log:

  • ADDED ingame achievements panel and animation
  • CHANGED vine terroir indicators always displayed in vine panels
  • BALANCE lowered quality value to achieve wine quirk "good terroir" (makes it easier to achieve)
  • FIX vine ph and altitude values were wrongfully added twice in wine quirk "good terroir" calculation
  • FIX cards in hand because an employee isn’t working on it do not disappear anymore
  • FIX vine terroir values changed on old saves after the addition of “grignolino” grape variety, sorry for this it should not happen anymore in future updates
  • FIX "excellent" quality now is displayed correctly in press wizard
  • FIX all employees use the same tractor when there are others available ːsteamthumbsupː


Next week we will also release a news where we gonna show a little bit of road map for the game and on what you can expect in the near future ːlunar2019grinningpigː

As always, thank you so much for your amazing support!

Stay awesome

Broken Arms Games

Patch notes 1.0.8

Hello fellows winemakers!

In the 1.0.8 update we added some sweet new content! Let's jump right in to it:

  • ADDED new grape variety: Grignolino
  • ADDED more shop auto-sell options
  • ADDED Character’s name during dialogues
  • CHANGED telling an employee to not work a card will give you that card
  • BALANCE Tool Shed repair cost
  • FIX bottling machine rinsing module now correctly prevents TCA and oxidation
  • FIX wrong total bottles quantity displayed in warehouse and wine log panels
  • FIX wrong structures maintenance cost
  • FIX various controllers issues
  • FIX tutorial triggered by save file input
  • Minor bug fix
  • Performance improved


Version 1.1.0 is approaching fast! we have some nice stuff planned for the first big milestone.

As always, thank you so much for your amazing support!

Stay awesome

Broken Arms Games

Patch 1.0.7

Hello fellows winemakers!

It's Friday again and you know what that means!

  • ADDED a new Challenge
  • ADDED logo scale slider for bottle label
  • ADDED logo scale slider for winery profile
  • ADDED black paper in label design
  • ADDED button to delete old wine
  • ADDED sold all wine notification
  • ADDED shop panels now displays amount of tools owned by player
  • ADDED challenge completed are now displayed in Main Menu
  • ADDED new achievements!
  • CHANGED casks order and bonus
  • BALANCED longer wine names, from 16 to 24 characters
  • FIX saving file with a dot inside prevents it from showing in the loading files list
  • FIX uprooting and replanting a vine doesn’t change it’s native yeast
  • FIX vine icons rendered behind card’s info
  • FIX Spanish label overlapping
  • FIX improved performance for Sell Order buttons
  • FIX sell orders filter for Plant Type
  • FIX sell orders lost on game loading
  • FIX Russian “щ” character rendered as a square
  • Minor bug fix
  • Performance improved


See you next week and stay awesome!

Broken Arms Games
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Discord: https://discord.com/invite/jr3DwU3