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Call of the Sea News

Call of the Sea Patch 1.4

Hey Everyone,

Patch 1.4 is now live. Please find the patch notes below.

Please continue to share your feedback with us. We are actively listening and love to hear from you. Thank you and have fun in Call of the Sea!

General Gameplay
  • Fixed: Norah appears floating above the black ooze during the throne room scene in chapter 06
  • Fixed: The solution appears on the lens after loading the game even if the puzzle is not solved in chapter 02
  • Fixed: Player gets stuck on ladders when interacting with the ladder icon after invoking the journal or pause menu
  • Fixed: Collisions during the intro, chapter 02, chapter 03, chapter 04, chapter 05, Chapter 06 and Alternate Ending
  • Fixed: Player can clip through the environment and go out of boundaries during the transition at the end of Desert (chapter 04)
Menu & UI
  • Added autowrap to the version notes text
Voice & Narrative
  • Fixed the texture of the guide's note that contained some typos in French, in chapter 01
    Spanish texts revised and corrected
  • Fixed "missing string" in Japanese subtitle during chapter 01
  • Fixed Documents in chapter 03 and 05 who had a different text than the transcription
Persistence
  • Fixed: Player is stuck out of the map when loading a save created near the second button to lower the water level in chapter 05
  • Fixed: User get stuck at the elevator when reloading an autosave in chapter 02
  • Fixed: Reloading autosave during the ride up to fish head on the platform will cause the user to fall and the button will be inactive in chapter 04
  • Fixed: User will become stuck after saving immediately after opening the second door in chapter 07

Call of the Sea Patch 1.3

Hey Everyone,

Patch 1.3 is now live. It's a small patch aiming to mainly fix a keybind issue that some of you were experiencing.

Please find the patch notes below, and please continue to share your feedback with us. We are actively listening and love to hear from you. Thank you and have fun in Call of the Sea!

Menu & UI
  • Fixed issue that prevented access to game via keyboard when keys had been remapped by user prior to patch 1.2 (Please note that this fix will reset your previous keyboard rebind settings, and you will have to enter your customization again. We apologize for the inconvenience).
  • Renamed “Hearing Impaired Subtitles” with “Closed Captions”.
Art & Visual FX
Removed Red Cross logo throughout the game.

Raw Fury Spring Sale



As a celebration of Spring, our publisher, Raw Fury, is having a huge sale right now and we are happy to be included. So, if you are ready to dive into the unknown and go on a spirited adventure with Norah and help her find out who she is, now is the time! Until April 22nd, Call of the Sea will be 20% off!


Check out the publisher page here: rawfury.com/sale

Call of the Sea Patch 1.2.112.0

Hey Everyone,

We have been listening to your feedback and have implemented some changes in our latest patch. Please keep reporting any bugs you encounter. We have listed all the new changes in the patch notes below.

PATCH 1.2.112.0

General Gameplay
  • Fixed collision entering the in the rising platforms puzzle in Chapter 06
  • Fixed wrong frequency in Journal, when pressing the 267 key
  • Fixed bug when loading a save file created just after entering the tunnel to the drum puzzle in chapter 04
  • Fixed User gets stuck when loading a manual save while choosing an ending in chapter 06
  • Fixed missing element chapter 06 temple entrance
  • Fixed visible landscape edge in chapter 06 temple hall
  • Fixed seaweed inside rock / sand in chapter 06 temple pools


Menu & UI
  • Fixed Epileptic warning label localization
  • Split game menu settings on two, text language and accessibility.
  • Added accessibility setting to display journal handwritten font.
  • Added start screen after splash screens on PC platforms.
  • Added load game, select chapter and exit game options in pause menu.
  • Fixed D-pad response on user pop up confirmations.
  • Improved journal saves last page player has seen.
  • Fixed some audios FX on user interface.
  • Fixed missed journal log entry on chapter 01 Bridge Puzzle.
  • Fixed empty page journal navigation.
  • Fixed PlayStation UI icons when user inspects objects.
  • Added gamepad button and a keyboard key to swap profile in main menu.
  • Fixed audio menu music turns off when user returns to the game.


Art & Visual FX
  • Removed Norah's gloves after the throne scene
  • Added Dagon image to the Underwater City End
  • Added plants to hide the Norah’s Inscription in the End’s White Beach version


Voice & Narrative
  • Fixed Journal error in Spanish: the date of arrival in the Island corrected from 3 to 6

A little hello and thank you!


We are back from our Holiday break and full of energy! We are really excited and humbled with the amazing reception the game has got. Players all around the world are sharing their experiences while playing the game, and how much it meant to them. And of course, this also means a lot to us, because after all, we are here because of you!

Call of the Sea has been quite a thrilling adventure for all the members of the Out of the Blue team. So we want to thank you all for being there, and tell you how happy you are making us with your support. Our journey with Call of the Sea has been amazing so far, with so many awards, nice reviews, fan arts and all the love you all give us every day.

Thank you to all of you who are recommending the game to friends and family. And if thanks to those recommendations, this is the first time you hear about Call of the Sea and you are interested in it, feel free to wishlist!

If not already done, please follow us on our social networks @outbluegames and @cotsgame and stay tuned, because we are working on some really exciting things related to the game, so there’ll be news, secrets and insights about Call of the Sea really soon!