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Warhammer 40,000: Inquisitor - Prophecy News

Hotfix for Inquisitor - v2.5.1 | December 16

Updates to W40K: Inquisitor - Martyr will be released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.

[h3]Patch v2.5.1[/h3]

[h2]Balance[/h2]

  • Added additional loot to the Empyrean Elite's loot table when it drops items for players below level 35 to compensate for the lack of Void Crusade access
  • Slightly reduced the frequency of Caligari Credit drops from destructible objects
  • From now on, Morality items will not drop if the character's level is below 50
  • Buffed the enchant values of the Empyrean Sight Sniper Rifle from 25%/5% to 50%/15%
  • The Empyrean Slaughter buff on Purge missions now lasts for 15 seconds, up from 3


[h2]Fixed Bugs[/h2]

  • Fixed an issue where some seasonal enchants did not roll on items
  • Fixed an issue where the Wandering Servoskull could be killed while it was teleporting out, resulting in receiving both the failed/success video messages
  • Fixed some seasonal enchant descriptions appearing incorrectly
  • Construct kills now properly trigger the Empyrean Slaughter buff on Purge missions
  • Fixed some seasonal maps from the previous season still appearing on the starmap
  • Constructs are now properly triggering Killstreak bonuses as well as receiving their respective Killstreak buffs
  • Fixed a bug with the Angel of Death Killstreak bonus as it could be triggered too frequently
  • The Concentrated Beams passive skill of the Psiloi Combustor now properly works in Multiplayer
  • Constructs' stats are now properly displayed in Multiplayer

Season of the Empyrean Echoes - December 8

[h2]Inquisitors,[/h2]

the Season of Empyrean Echoes is here. Deadly enemies of past eras have been resurrected by the Warp and vomited back into Realspace, bringing a new reign of terror and havoc to the Imperium. Hunt down these Revenants and Empyrean Elites with extreme prejudice and send them back into the Sea of Souls where they belong. Then embark on a Crusade in the Void and reap your well-deserved rewards.

[previewyoutube][/previewyoutube]

A full overview of the features of Inquisitor's 4th Season can be found here - make sure to check it out to see the new mechanics, objectives and other things.

Based on community feedback we reworked some existing features of Inquisitor listed below:

[h3]New/reworked features[/h3]
  • GUI redesign: the second instalment of the refreshed interface has arrived. After the Main Menu and Character Creation, all in-game panels have received visual and UX updates
  • Reworked Purge: within Purge missions, you players gain a stacking buff increasing damage and movement speed. Slain enemies may also explode to enhance the carnage, and as you progress, their aggro radius increases
  • Reworked Killstreaks: there are now 7 Killstreak effects that grant increasing Damage / XP bonuses for 10 seconds. These can be enhanced via the new Seasonal Items as well
  • Reworked the Unholy Cathedral: players now have 10 minutes to defeat 10 extremely strong waves within the new Unholy Cathedral. A new Leaderboard for the fastest times has been implemented along with new, special rewards that can be acquired once per day, per character

[h3]Fixed bugs[/h3]
  • If one switched from the General channel to another in the Chat, they could not enter the channel again. From now on, using the /g command, players can open the General channel. Switching between the channels with the Tab is also possible
  • Fixed the missing flashlight of the Tech-Adept
  • Fixed the missing Inoculator effect of the Tech-Adept
  • Corrected the Static-burst Psalm-Code's description: it increases the duration by 1 second
  • Corrected the Electro-haze Psalm-Code's description: it increases the duration by 1 second
  • Increased the drop-rate of the Void Shards. Some rarely dropped, while others could be regularly looted in missions. Moreover, only 1 could drop at a time but this number can be even 9 at certain cases. The higher drop-rate will be more noticeable on higher level missions
  • Upon creating a character in Spanish localization the descriptions of the given class mechanics were not displayed properly. With the new GUI redesign, this issue has been removed
  • Fixed an issue where if a character increased its level two times in a single mission, the Seasonal objectives which required the character to reach a certain level did not count the accomplishment
  • The Death Cult Blade of Storm item's relic enchant did not apply Blind properly. This has been fixed

[h3]Balance[/h3]
  • From now on, the Cheating Death Heroic Deed will count the destroyed traps as well, not just the activated ones

Content Update for Inquisitor - Patch v2.4.2 | October 4

Updates to W40K: Inquisitor - Martyr will be released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.

[h3]Patch v2.4.2[/h3]

New event: Unexpected Revolt


Inquisitors,

We have received news of a large-scale rebellion on Marsonia-III. The planet is a significant industrial center in the subsector and the rebels have severely decreased its production levels. This would normally not warrant our attention but there is a worrisome circumstance. A throne agent has recently begun an investigation on the planet and we've had no reports from him in a while. He has gone dark right around the start of the uprising. The implications are troubling. Locate Inquisitor Houlikos and find out what happened!

[h2]Fixed bugs[/h2]

  • Fixed various crash issues
  • Fixed an issue where if Construct weapons were upgraded above level 100, the weapons could grey out and did not grant damage bonus any longer
  • Fixed the Main Implant of Wrath's relic enchant '+X to the maximum of Enraged tokens' which did not work in Co-Op
  • Fixed an issue where an item enchant called 'Welcome to the Season of the Inferno' could roll onto items
  • Fixed various typos as well as strings
  • Corrected the description of the tooltip of the Movement Skill Tree's Quickening skill which falsely displayed +20% movement boost instead of +15%
  • Fixed an issue in Warzone Stage 3 Mission 9, where the object teleported the player into the hidden room but immediately teleported them out too

Update for Inquisitor - v2.4.1 | August 12

Updates to W40K: Inquisitor - Martyr will be released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.

Patch v2.4.1


[h2]Fixed bugs[/h2]

  • Fixed a rare crash issue which could occur if one received vast amount of loot drops in a mission
  • Fixed a rare crash issue which could occur if one purchased an item from any of the stores right when the timer got reset
  • Fixed an issue where Tech-Adept weapons could not be upgraded with the controller under certain circumstances
  • Fixed the drop rate of the Empyrean Seals, as it could be skewed in Tarot Cards' favor too much
  • Fixed the description of a few item enchants which were related to the Life-Drain mechanism
  • The Thunderbolt of Authority relic enchant could display a nonsensical value sometimes. This has been corrected
  • Fixed the overlapping text problem which appeared on the Reward window
  • Fixed the "Aegis Psalm + Hypergheist Psalm + Shroud Psalm + Nova Psalm" Psalm-code Doctrine
  • Blessing-type Psychic Powers combined with a certain relic enchant could make the character invulnerable to any damage. This has been fixed
  • The Concordia ability of the Psyker's Psy Focus Attribute has been fixed and now affects the Warp Heat reservation of the Blessing-type Psychic Powers
  • Fixed an issue where items dropped from destructible objects could fall under the ground
  • Fixed an issue where the lightning sound effect appearing for Seasonal characters in the Main menu didn't cease to play if one opened the Credits
  • Fixed the Mortify the Flesh Heroic Deed which didn't work. Additionally, its requirement was slightly changed, from now any received damage counts for the deed.
  • Fixed the Forbidden Knowledge Radical skill which did not grant XP bonus in certain cases
  • Corrected the Ordeal Tarot card's description which did not contain the time-limit penalty effect
  • Fixed an issue where the Phosphoenic Psalm + Technomartyr Psalm + Neuralis Psalm + Binharic Psalm Psalm-code Doctrine did not work together with the Heat Attacks skill tree's Spontaneous Combustion and the Superheated Discharge
  • Fixed the mission counter under the Player Info window which did not count the Seasonal characters' achievements
  • Fixed an issue where the "+ X% Damage Bonus to Constructs summoned from the Armour slot" relic enchant could roll onto armours which didn't have a summon slot
  • From now on the Heat Damage Bonus stat will get updated if one activates the Witchfire Symbiotics passive skill on the Heat Attacks passive skill tree
  • Fixed the Block active skill of both the Storm Shield and the Suppression Shield as the skill didn't consume Focus while being active
  • Fixed a Construct module skill's lightning effect which could become distorted and as such very unpleasant to the eye
  • Removed the blueprints of the various Construct weapons from all the stores as Construct weapons can no longer be crafted
  • Fixed the Caustic Reagents passive skill of the DoT skill tree which did not grant +1 second to DoT effects duration
  • Fixed the Volkite Psalm which didn't increase the DoT duration
  • Fixed an item enchant which didn't grant DoT duration
  • Fixed the Main Implant of Wrath's relic enchant '+X to the maximum of Enraged tokens' which did not work in Co-Op, unless one took off and then equipped the item once again in mission


[h2]Balance[/h2]

  • The time-limit in Multiplayer after the completion of the main objective was 1 minute before players were teleported out. This limit has been increased to 3 minutes to provide enough time to gather loot or finish any other action
  • Rebalanced the Palace Under Siege campaign mission to make it easier to complete it within the given time-limit
  • Slightly reduced the amount of dropped items from destructible objects


Hotfix for Inquisitor - v2.4.0c | July 15

Updates to W40K: Inquisitor - Martyr will be released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.

[h2]Fixed bugs[/h2]

  • Several crash and stability fixes
  • The difficulty of various Void Crusade missions scaled incorrectly, making these missions harder than intended. This has been fixed
  • Warp Anomalies no longer scale from the Psyker's own damage (No more random oneshots)
  • Psyker anomalies no longer spawn when interacting with things or when a cutscene plays.
  • Seasonal Archeotech Weapons now properly use the enhanced skills they should
  • Warp vulnerability on melee hit now only rolls for Psyker
  • Shield HP doctrine (gain 50% of your max life as energy shield) now works properly
  • 75% Heat Damage Doctrine now works properly
  • Symbiosys rune removed from the Psyker's Fiery form as it had no effect
  • Fixed an issue where some Season 3 enchants did not roll properly on items
  • Fixed an issue where a Kataphron Destroyer could appear on both the Command Bridge and on the Starmap
  • Construct gears and blueprints no longer drop. Similarly, they cannot be crafted anymore
  • Fixed the Grenade Launcher's ammunition counter which could go into the negative and consequently did not reload automatically
  • In various story campaign missions the volume of certain NPCs was considerably lower. This has been fixed
  • Items from previous Seasons could be obtained through rewards and caches. This has been fixed
  • The Thunderbolt of Authority Seasonal mechanic no longer hinders the progress of the Psychic Retribution Heroic Deed
  • The Soul Grinder received several new effects and some skill priority fixes
  • The shard crafting process could not be managed with the controller. This has been fixed
  • The level of missions in Co-Op Void Crusade did not display properly. This has been fixed
  • The loot quality stat's description has been corrected on the Character sheet
  • Fixed an issue where characters equipped with certain Inoculators could not pick up Medical Supply charges dropped from chests
  • Void Plunder keys, Tech Fragments and Void Dusts are no longer visible in the inventory when opening the shop and the message panel
  • Fixed an issue where the Character sheet did not get updated when you put on or took off a gem from any item
  • The notification window about a completed Seasonal task could make the screen grey and unresponsive. This has been fixed
  • Various typos and strings have been corrected



[h2]Balance[/h2]

  • Decreased Void Brethren Insignia I drop rates slightly
  • Increased the drop rate of Void Brethren III insignias slightly
  • Increased the drop rate of Void Plunder keys moderately
  • New secondary enchants that give resists roll on everything except weapons and signums to make it easier to max out resists.
  • Persistent Damage effects' damage have been reduced by 20-50%
  • Mitigator Inoculator component's behavior changed to give DoT immunity for 5 seconds
  • Tech Adept Tech fragment drop rate was increased by 200% at +0 lvl, 700% at +10 lvls
  • Fabius Bile's Hp was increased by 250% in Human and 550% in Demon Form. Several of his demon form skills were not used, these are now fixed
  • From now on Medical Supply boxes drop 1 Inoculator charge consistently
  • From now on the Crusader's Tarantula Sentries (Sentinel Armour turrets) are summoned the same way than the Tech-Adept's turrets. They inflict AoE damage and Knockback/Slow on nearby enemies. Additionally, the turret's fire rate has been increased by 35% and they can be summoned while moving