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Warhammer 40,000: Inquisitor - Prophecy News

Hotfix for Inquisitor - v2.5.5 | June 30

Updates to W40K: Inquisitor will be released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.

Patch v2.5.5

[h2]Fixed Bugs[/h2]
  • Fixed a bug that prevented Psyker masteries from working properly
  • Fixed a bug that prevented Scryer Psyker rune setups from being saved
  • Reworked the Symbiosis mastery to work like an actual aura in Multiplayer. Players within the Aura Radius will receive the effects and visuals of the Psyker Blessings
  • Fixed a bug that reset the Cortex Fragment cap when accepting Glory rewards
  • Fixed an issue where the Divine Shot's Enhanced Effect mastery gave incorrect amounts of damage
  • Fixed an issue where the Foreboding's Enhanced Effect mastery gave incorrect amounts of damage
  • Fixed an issue where the Haemorrhage's Enhanced Effect mastery gave no damage
  • Fixed an issue where the Telekine Dome power did not have a buff icon, when activated
  • Fixed the Unburdened Heroic Deed
  • Fixed a bug that prevented players from interacting with turrets, etc. after placing mines around them
  • Fixed a Tech-Adept crash on the Crafting panel that was related to Psalm-Codes
  • Fixed a Chest interact issue on an Open World mission
  • Removed Plasma Cannon from the Conduit's Resonance item's pool

[h2]Balance[/h2]
  • Separated Cortex Fragment gathering between Seasonal and Non-Seasonal accounts

[h2]QoL[/h2]
  • Intels now also stack by 100
  • Fixed the formatting and description of several Psychic Powers
  • Applying masteries to Psyker Blessings now correctly updates the power and buff descriptions

[h2]Misc[/h2]
  • Updated FMOD to the latest version


Season of Judgement - v2.5.4 | June 23

Updates to W40K: Inquisitor will be released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.

Patch v2.5.4

Inquisitors,


[h3]the Season of Judgement is here! [/h3]

The Emperor’s light has fallen on the Caligari Sector, guiding the hands of His servants as they deliver His Judgement onto the enemies of the Imperium. Grab your weapon, eliminate heretics as designated by His will, retrieve lost Relics of the Ecclesiarchy and receive your Shards of Grace as reward!

[previewyoutube][/previewyoutube]

A full overview of the features of Inquisitor's 5th Season can be found in the Compendium - make sure to check it out to see the new mechanics, objectives and other things.

[h2]Season of Judgement - Basic mechanics [/h2]
  • The Emperor's Judgement courses through the Player. This is a buff that grants Movement Speed, and Bonus Damage. It can stack up to 100
  • While this buff is active, players will mark nearby enemies with Bolts of Judgement
  • Upon hitting Marked enemies, players will release various Holy spells that stun or damage monsters
  • Killing Marked enemies grants stacks of Emperor's Judgement
  • If Marked Enemies are not killed in time, they gain Mark of Heresy, which increases their damage by 30% and movement speed by 50%


[h2]Seasonal Missions [/h2]
  • Killing enough Marked enemies will eventually also spawn Seasonal Missions. Each spawned mission has a 20% chance to become a special Boss mission.
  • 2 new Seasonal Bosses added: Deathshroud Terminator and Nurgle Blighthauler
  • Seasonal Bosses drop Seasonal Clues - bits of lore hinting towards something new coming…
  • If the player chooses not to do the Seasonal Mission, killing more Marked enemies will reroll the mission, and increase its difficulty. Plus, the chance for a Boss mission increases by 10%


[h2]Major Changes[/h2]
  • Redesigned the Mission GUI and all the Objective widgets entirely
  • We have switched our Dedicated Server host from Playfab to AWS. All systems are up and running by now, multiplayer experience should be more performance-optimized, and when demand is higher, new servers are created automatically.
  • The next step will be the transferring of our backend systems entirely. This will happen sometime during the Season and will take about 2 days.


[h2]Fixed Bugs [/h2]
  • Fixed an issue where sometimes players did not receive any Morality items from caches, when Morality items should have dropped
  • Fixed an issue where the +20% execution duration in the Execution skill tree did not stack properly
  • Fixed an issue where the Eviscerate skill of the Chainsword was too quiet
  • Fixed an issue where using the Mitigator inoculator component blocked certain dot-based affixes and passives from applying
  • Fixed an issue where the "Suffer damage from using Psychic skills" ancient relic enchant did not work
  • Removed the two unusable spell slots from one handed psyker blades to avoid confusion
  • Fixed a graphics bug that caused character stuttering on higher framerates
  • Various minor map fixes
  • Various typo fixes in strings


[h2]Balance [/h2]
  • Removed the Tech-Adept's Module Inventory tab. Instead, all classes received a fresh, regular inventory tab
  • Reworked the Datahunt and Secure the Artifact Game Modes. Players no longer need to hold down the interact button. Instead, they only have to interact with the game object once, then stay within a radius to charge the progress bar. The more players are within the radius, the faster the objective will be finished.
  • Tweaked the Heavy Bolter's skills and mechanics
  • Tweaked the Heavy Flamer's skills and mechanics
  • Tweaked the Melta Gun and the Multi-Melta
  • Several new weapon effects added for the Heavy Flamer, Heavy Bolter, Melta Gun, and the Multi-Melta
  • Unique consumables such as Litany of Serendipity, Ultimate Fortune, etc. now last for 1 mission instead of 3 or 5. The price and the dropped amount of these items is adjusted accordingly. This should allow players to budget these consumables more effectively
  • All consumables now stack to 100 (up from 20)
  • Unlocked 43 Relic Enchants from Season 1, 2, and 3 for general use
  • To compensate for the increased enchant pool, added a new component to the Forge Efficiency tech tree improvement - it now reduces Relic enchant reroll cost by 15%
  • Unlocked Archeotech Shards from Season 1, 2, and 3 for general use
  • The Season 1 Burn effect, Inferno, has been converted to a regular Burn DoT. All Inferno Enchants now work with Burn effects
  • The "Enrage token on Inferno" and "Berserk token on Inferno" enchants had their values reduced from 40% to 5%
  • Added 3 new Enchants to trigger Thunderbolt of Authority upon dealing hits, taking hits, and using the Inoculator. These are Primary enchants
  • The Thunderbolt of Authority had its damage multiplier reduced from 50 to 40
  • Tweaked the Damage Reflect property of Warzone/Tarot missions and the Howling Banshee Elite. Previously this modifier bypassed several defensive mechanisms, allowing for accidental one-shots
  • The "Bonus Damage % against Chaos Daemons" enchant can now be rolled for all classes
  • Elite and Villain enemies now have Green Suppression upon being loaded into Missions
  • Fixed the damage output of the grenades thrown by the Sorcerer Warpmaster and other villains
  • Added an indicator effect for the mine placement of the Chaos Chosen
  • Fixed an issue where the DoT immunity component of the inoculator was not working properly
  • The Warp Nova being cast from various enchants now origins from the monster struck
  • Added a warning effect for the Toxicrene's Toxic Lash skill
  • Removed the Curse spell from Villain enemies
  • Tweaked various Villain enemies' stats
  • Tweaked Vulnerabilities:
    • Increased damage modifiers of Fleshbane tag from 30% to 50%
    • Duration refreshes upon applying a new Stack
    • Armor Breaking: Duration reduced from 10s to 5s
    • Vulnerabilities: Duration reduced from 5s to 3s
  • Removed the DoT component from the Tarantula Flamer Turret's Flamer Shot
  • All DoTs now have the Debuff tag


[h2]QoL [/h2]
  • Added a custom message when the player attempts to move another item to a full Stasis Casket
  • Upon completing a challenge the reward window now states which challenge the player completed

Warhammer Skulls 2022 - Event Content Update for Inquisitor - June 1

Inquisitors!


Time flies so fast. It's been a year since Games Workshop's annual Warhammer Skull Fest and following on this tradition, The Skulls for the Skull Throne is back again. To honor this, from June 1 to June 8, a weeklong in-game event is now also active in Warhammer 40,000: Inquisitor.

This is a great time for newcomers as well, because we have some great discounts during the event:

Warhammer 40,000: Inquisitor - Martyr - 75% off
Warhammer 40,000: Inquisitor - Prophecy - 75% off
Warhammer 40,000: Inquisitor - Martyr Complete Collection - 75% off
Warhammer 40,000: Inquisitor - Martyr DLCs - up to 75% off

Join our ranks and hunt down the Skull Procurators in the name of the Emperor or just take a look around Steam and Games Workshop's amazing catalogue of games: https://store.steampowered.com/sale/skulls/

[hr][/hr]
[h3]The Skulls for the Skull Throne[/h3]

Your combined efforts to gather data on the vile Archenemy agents known as "Skull Procurators" last year, has borne fruit. The collected information enabled us to identify such monstrosities more easily but that yielded a dreadful revelation. There are far more of them than we ever thought, hiding dormant amongst the vast heretical filth, apparently waiting for the right time to activate.

Fortunately, with the new data we now have the means to preemptively strike at them. All available Throne agents are hereby issued a specialist Autosanguine Inoculator. Its blood-augmentation properties both provide the means to identify dormant Skull Procurators and enhance the bearer’s ability to fight them.

It is our sanctified duty to seek out and eradicate every one of these abominations.

[h2]The Emperor protects![/h2]

Content Update for Inquisitor - v2.5.3 | April 4

Updates to W40K: Inquisitor - Martyr will be released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.

Patch v2.5.3

[h2]New event: Tainted VoidZone[/h2]

It has been two centuries since the infamous Battle of Malesh Epsilon ended in disaster. The battle site itself remains lost to the Warp but hundreds of floating wrecks from the battle have reappeared on the outskirts of an important Imperial star system. Initial augury has confirmed the presence of both heretic survivors and daemonic entities, making the wrecks an Alpha-level threat.

At the same time, it is also true that we know very little about what exactly happened during the Malesh Epsilon Heresy and this opportunity may provide us with answers. The Caligari Conclave has therefore decreed that a Mass Investigation operation is to be conducted before the scheduled eradication fleet arrives.

All Throne agents are hereby summoned to participate.

Content Update for Inquisitor - Patch v2.5.2 | February 1

Updates to W40K: Inquisitor - Martyr will be released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.

Patch v2.5.1


[h2]New[/h2]
  • Added a "Back to Sector View" button to the Starmap Action bar to prevent any further system stuck issues
  • Hovering over the level of the mission will now display a tooltip with the Mission modifier percentages


[h2]Balance[/h2]
  • Removed a limitation on 30+ new Ancient items that could be acquired only from lootboxes but can drop now in missions as well
  • Ordos reputation points have been made account-based
  • Cortext Fragments cannot be picked up from the ground any longer but players now automatically collect them. The pieces appear directly in their inventories
  • From now on, at most two Tarot hazards can get applied onto a mission which grant any Armour bonus to all enemy units in the given mission. Moreover, we capped the Heavy Armour to 80 and even stacked hazards cannot exceed this limit
    • Developer comment: Heavy Armoured enemy units could give a hard time to players as they were pratically invulnerable to most kind of damages and only weapon skills with Armour Piercing tags could hurt them. With the changes above it will still provide a great challenge but with less trouble and all kinds of weapons can be used to eliminate the enemy
  • The VIP cannot be killed in Hot Pursuit missions any longer
    • Developer comment: The VIP could be unintentionally killed with ease which could hinder the progress of the players in Void Crusades
  • Rebalanced the number of spawning enemy units under Warp Heat as they spawned too frequently. Their HP will diminish over time as well
  • Rebalanced the Warp Surge (triangle-shaped) anomaly which causes less damage and ends sooner now
  • Intel items can be used now only after completing the Relay Station campaign mission to avoid any stuck problem


[h2]Fixed bugs[/h2]
  • Fixed a bug where ground effects (fire, poison smoke) would apply DoTs in an incorrect pace
  • Removed all Construct weapon module remnants (blueprints, newly crafted items) from the game which could cause both character error problems and misunderstanding since the mechanism behind them was already removed
  • Fixed the Warp Nova enchants which could stun lock the players' characters
  • The tooltips of the Empyrean Stashes were corrected as they falsely indicated better loot chances than the stashes actually granted
  • Corrected the in-game description of the Aegis Psalm as it was not in line with the description in the compendium
  • Fixed the Taunt voices so they will play properly in 2D
  • Fixed an issue where Emyprean Keys could go into the negative making the keys unusable
  • Up till now, if a class-specific item's enchants were modified with a different class then enchants of the given class could also roll onto the item. This is no longer possible
    • Developer comment: For example, the Tech-Adept could roll a Construct-related enchant onto an Exitus Rifle which can only be used by the Assassin class.
  • Fixed the Concentrated Beam Tech-Adept passive skill which applies Heat vulnerability in Co-Op now as well
  • Fixed the Radium Coated Bullets Tech-Adept passive skill which applies Posion in Co-Op now as well
  • Fixed an issue where the Seasonal effects could hinder the completion of the Psychic Retribution Heroic Deed
  • Fixed the Combat Psyker Heroic Deed so it will count only the weapon skills
  • Fixed the Imperious Devastation so it will count only the Psychic Powers
  • Fixed an issue where the resources spent on crafting or modifying Construct modules didn't get deducted immediately but only after a mission was completed