V 0.427 - Quality of Life, Polishing and Bug Fixing
- Now you can roll over unit during battle preparation and see a pop up with items. Before this, you could see this pop up only while rolling over icon. Now that we have consumable items, this is very useful to quickly check what units have free slots.

- Ability pop up in Unit Info Panel now show name of ability together with cooldown percentage.
- In buff roll over panel, duration stat is added (for buffs that have duration like Knockdown or Freeze)
- Added Surrender button while battle is in progress.
- Ability description was not showing duration stat correctly for some abilities like Frost Bolt. Now it’s accurate and it’s also dynamic stat so it can increase or decrease with certain stat (like Strength in this example).

-Most Quirk icons are updated, but there are still some that are missing.

- Surrender button is added on left button part of the screen. It's a current solution for those impossible situations where units get stuck chasing each other. But we're considering some additional solutions for the problem as well.
-Many of you have been complaining about Priestess being too powerful with her short cooldowns and that it was an easy way to beat the game. So Priestess cooldowns for Heal and Shield abilities are doubled (starting values are increased to 8 second, from previous 4 seconds). But the amount of health of heal and shield are 40% higher in order to still keep her useful.
-Quirk descriptions are additionally polished to fit some rules like: Only conditional text is underlined. As well as some color adjustments for stats.

-Gladiators AI targeting tweak - Gladiators used to take into calculation level of other gladiators and prioritise higher levels (amongst dozen other things) but it caused situations where for example Archer will target a knight level 2 instead of archer that is level 1 only because the knight is higher level. We tested it out and now she prioritizes smarter. We hope it will make gladiators a bit more predictable. But if this causes other unpredictable behaviours that we didn’t notice in our testing please let us know.
[h2]Bugs Fixed:[/h2]
- Clicking on other gladiators through unit info panel disabled.
- Rock Imp's Throw Rock ability localization text fixed.
- Unlock slots for items in hostile units fixed.
- Lonely particle effect above the temple arena removed.
- Bridge arena environment animations inside black screen removed.
- If you zoom in after Victory Animation pops up the screen would sometime disappear. Now fixed.
- Real-time abilities popUp used to stay on screen when you click on a gladiator. Now fixed.
- Localization problem for buffs and debuffs gained from gladiators in a battle like priest's shield, invigorator's buff, hunter's trap, berserker's kick, cryomancer's frost bolt is now fixed.
-There is special kind of buffs that take over control of the gladiator (Knockdown, terror...). Those were not being shown in buff (quirks) list. Now they are.
- All projectiles now disappear as soon as the battle ends. We had problems with hunters trap staying after the battle.

- Ability pop up in Unit Info Panel now show name of ability together with cooldown percentage.
- In buff roll over panel, duration stat is added (for buffs that have duration like Knockdown or Freeze)
- Added Surrender button while battle is in progress.
- Ability description was not showing duration stat correctly for some abilities like Frost Bolt. Now it’s accurate and it’s also dynamic stat so it can increase or decrease with certain stat (like Strength in this example).


-Most Quirk icons are updated, but there are still some that are missing.

- Surrender button is added on left button part of the screen. It's a current solution for those impossible situations where units get stuck chasing each other. But we're considering some additional solutions for the problem as well.
-Many of you have been complaining about Priestess being too powerful with her short cooldowns and that it was an easy way to beat the game. So Priestess cooldowns for Heal and Shield abilities are doubled (starting values are increased to 8 second, from previous 4 seconds). But the amount of health of heal and shield are 40% higher in order to still keep her useful.
-Quirk descriptions are additionally polished to fit some rules like: Only conditional text is underlined. As well as some color adjustments for stats.

-Gladiators AI targeting tweak - Gladiators used to take into calculation level of other gladiators and prioritise higher levels (amongst dozen other things) but it caused situations where for example Archer will target a knight level 2 instead of archer that is level 1 only because the knight is higher level. We tested it out and now she prioritizes smarter. We hope it will make gladiators a bit more predictable. But if this causes other unpredictable behaviours that we didn’t notice in our testing please let us know.
[h2]Bugs Fixed:[/h2]
- Clicking on other gladiators through unit info panel disabled.
- Rock Imp's Throw Rock ability localization text fixed.
- Unlock slots for items in hostile units fixed.
- Lonely particle effect above the temple arena removed.
- Bridge arena environment animations inside black screen removed.
- If you zoom in after Victory Animation pops up the screen would sometime disappear. Now fixed.
- Real-time abilities popUp used to stay on screen when you click on a gladiator. Now fixed.
- Localization problem for buffs and debuffs gained from gladiators in a battle like priest's shield, invigorator's buff, hunter's trap, berserker's kick, cryomancer's frost bolt is now fixed.
-There is special kind of buffs that take over control of the gladiator (Knockdown, terror...). Those were not being shown in buff (quirks) list. Now they are.
- All projectiles now disappear as soon as the battle ends. We had problems with hunters trap staying after the battle.