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  3. Full Gameplay Loop Completed: All Arenas, Main Quests, Units, Items, Quirks...

Full Gameplay Loop Completed: All Arenas, Main Quests, Units, Items, Quirks...



This is a major update that was supposed to push the game into Full Release, but we have decided to keep the Early Access tag a little longer. However, we're still releasing all the content we intended for this update. It includes the last two arenas (total of 12 now), their side quests, the remaining half of the main quests for all 3 factions, as well as 3 different illustrated endings. There are 15 new enemy units, of which 7 are bosses, and 3 of them are final bosses for each faction. There's a new group of universal items and a new group of gladiator quirks. Additionally, there are now 5 save slots for campaign mode. We are happy to say that the game is now playable from start to finish!

I wrote about the reasons why we didn't apply the Full Release tag in this post. In short, we wanted to polish things up some more and add several new features like after-battle charts, auto positioning, a few guild buildings like a quirk training place, and more things that we'll talk about soon. I will make a blog post about this with all the details where we can discuss and brainstorm final ideas.

More About This Update


[h3]Witch Swamp Arena[/h3]
The infamous Witch Swamp is the eleventh arena in our game. It's a place where swamp witches have their camps and are constantly causing trouble in Deadwoods by sending their monsters to harass peasants in hopes of scaring them away.


[h3]Mana Tower Arena[/h3]
The twelfth and final arena holds secrets around which the leaders of factions and their interests clash.


[h3]Second Half of the Main Quests[/h3]
Continue helping your chosen faction to achieve their goals. If you choose to side with the people, assist them in their fight to earn their rights against the oppressive church and law. If you sided with the Baroness, discover her secret plots for the region as well as the kingdom and help her realize her plans. Or, find out what the High Necromancer's grand ambitions of science and magic are and aid him in achieving them. Successfully completing any of the three main quest chains will reward you with a unique illustrated ending that depicts the future of the Deadwoods region as a result of your actions.


[h3]New Enemies[/h3]
A total of 15 new units have been added to the game. Several of them become playable after completing specific quests that persuade those units to join your guild. 7 of these are new bosses, with 3 serving as challenging final bosses for each of the 3 factions. You'll need to adapt your strategy and find different ways to defeat each one.


[h3]New Group of Quirks[/h3]
We have new gladiator quirks available, enabling various strategic approaches. We also went through the old quirks and buffed all the quirks that were not fun to pay with. For example quirk Last Stand used to give +150% bonus main stat but only if both health and stamina were under 30% which almost never happens. Now the quirk is activated when either health or stamina are under 35% making it a lot more useful. And many more changes like this.


[h3]New Group of Items[/h3]
There are also new universal items, providing gladiators with various passive abilities. We also buffed synergetic items that increase damage against targets who already have buffs like frozen or burning making them a lot more useful.


[h3]Rebalancing[/h3]
We did a rebalancing round for all units so that the overall health of a gladiator is higher and extreme attack speeds are reduced. This makes battles last longer, emphasizing strategy and synergy. For instance, items that give bonus damage to burning enemies were problematic because battles ended too quickly. Now, those items are enhanced, and with battles taking longer, those tactics and synergies become more crucial.

[h3]Quirk Allocation System[/h3]
One problem in the game was that sometimes you can keep refreshing the shop and not find any gladiator you like. That was because their quirk allocation was giving random positive or negative quirks. Now we made a new system that keeps track of quirks tiers and calculates to make sure there are more good options and from time to time some great options of gladiators in shops. Also negative quirks will barely ever show up in the shop now. Players never tend to choose units with those quirks as there is no point in leveling them up instead of some unit with good quirks. We’ll introduce more negative quirks later when we add guild buildings that let you remove them from gladiators.


[h3]Bug Fixing and More[/h3]
In recent updates, as we introduced more content and features, there were reports of game freezes. So, we focused on finding and resolving those issues. The game has now been tested both manually and with our auto-play testing feature to make sure such problems don't keep happening. This comes alongside various improvements in gladiator behavior and overall balancing and polishing.

[h3]Multiple Save Slots[/h3]
There are now five distinct save game slots for campaigns. Players can name each one themselves and manage multiple campaigns simultaneously.

[h3]New Languages[/h3]
We added Hungarian and Vietnamese languages to the game. And we're planning to add a few more soon.

[h3]Conclusion[/h3]
Now you can enjoy the game from start to finish with all the new content. We hope you all enjoy this update, and we'd love to hear feedback on potential improvements or additional features you’d like to see. Join us on Discord where we'll also be chatting about those ideas and I also gonna start posting short videos of new things we're working on so we can discuss them. Soon, I'll make another post discussing our plans for the next features and improvements before transitioning the game into Full Release.

Thank you!
-Entertainment Forge Team