Performance Improvements, Steam Cloud Save, and More

We have been focusing on polishing and improving the game as we get it ready for Full Release early next year. One complaint as the game content grew was that loading times were starting to take too long. That's why we had to redesign how things load each time the game switches from battle to menu scenes. This improves not only load time but also overall performance during battles.
In this update, we have also added the heavily requested feature of Steam Cloud save.
We also went through various bug lists for things like specific units, small visual bugs, and balancing for some of the units. Just tightening it all up.
We are halfway through building a feature that we're super excited about: the End Battle Charts.
We asked you guys for ideas of what stats you would like to see at the end of the game.
And we got amazing feedback that instead of showing total kills or other stats at the end of a whole game, we should show stats at the end of each battle that will help you determine what is happening in each battle. We figured that this is absolutely something that game is missing and decided to build it.
You'll be able to see each unit's damage dealt, damage taken, healing done, and more. This feature comes with its set of complications to be built on top of our code that hasn't been planned for this. But we're making the necessary changes to make this possible.
We'll keep you updated on how battle stats and auto positioning features are progressing. You can join us on Discord to discuss more about this. For example, right now we're considering whether we should add a “Total Score” stat for each unit. This would be a sum of all the damage dealt, damage taken, and healing. To determine how much of an effect this unit had in total in this battle. You can also let us know what you think about it here in the post comments.
Thank you all!
- Entertainment Forge