Balancing Tanks, Ring of Death Difficulty, And Some Ideas To Talk About v0.937.7
Drummer and Rhino gladiators are nerfed to deal minimum damage. Compared to other tanks like Knight or Marauder, Drummer and Rhino are so much superior because of their Taunt ability that it made no sense to ever play with other tanks. But now those two gladiators are nerfed and deal barely any damage, making other tanks a good option as well. But even with small damage those two are extremely powerful units because of taunts. In future we’re planning to add additional ability to one of those units to differentiate them from each other. All suggestions about their new abilities are welcome.
Enemy teams have certain randomization in the way they are made. So any fighter in enemy team can be replaced by another random fighter. Using Drummer and Rhino in these randomizations was already bad idea because sometimes there will be a team with 6 Drummers which is a terrible team. Now with low damage it is even worst having a lot of them in team. So they are not going to be randomized in those situations unless the team is specifically made for one of those units to be in there.
Difficulty of Ring of Death is increased by 10-15%. It can feel grindy as those fights are easier than Quest or Championships. So they offer a bit higher challenge now.
We’re thinking of new modes for Ring of Death to keep it fresh as you progress through the game. One idea we're considering is a battle where you need to select X gladiators to fight X enemy gladiators, but they will fight 1vs1 one by one.
To further explain, let’s say it’s 3vs3. Enemies have Knight, Berserker and Hunter. So you need to select 3 units and each of them will be faced against each of the enemy units. Your first unit will fight Knight. Second unit will fight Berserker and the third unit will fight Hunter. So you need to find a counter for each, but won’t be able to use only your most powerful gladiator for all of them but will have to utilize more of your team. Then some of those battles will be 5vs5, so you’ll need to have 5 gladiators that are up for the challenge. I’m still thinking about what it will take to win those. Maybe we allow 1 defeat.
I’d love to hear if you have any feedback on this, or if you have ideas for what other battle types you’d like to see in the Ring of Death arena.
Thanks you!
Enemy teams have certain randomization in the way they are made. So any fighter in enemy team can be replaced by another random fighter. Using Drummer and Rhino in these randomizations was already bad idea because sometimes there will be a team with 6 Drummers which is a terrible team. Now with low damage it is even worst having a lot of them in team. So they are not going to be randomized in those situations unless the team is specifically made for one of those units to be in there.
Difficulty of Ring of Death is increased by 10-15%. It can feel grindy as those fights are easier than Quest or Championships. So they offer a bit higher challenge now.
We’re thinking of new modes for Ring of Death to keep it fresh as you progress through the game. One idea we're considering is a battle where you need to select X gladiators to fight X enemy gladiators, but they will fight 1vs1 one by one.
To further explain, let’s say it’s 3vs3. Enemies have Knight, Berserker and Hunter. So you need to select 3 units and each of them will be faced against each of the enemy units. Your first unit will fight Knight. Second unit will fight Berserker and the third unit will fight Hunter. So you need to find a counter for each, but won’t be able to use only your most powerful gladiator for all of them but will have to utilize more of your team. Then some of those battles will be 5vs5, so you’ll need to have 5 gladiators that are up for the challenge. I’m still thinking about what it will take to win those. Maybe we allow 1 defeat.
I’d love to hear if you have any feedback on this, or if you have ideas for what other battle types you’d like to see in the Ring of Death arena.
Thanks you!