Difficulty Adjustments v0.937.9
We had some bugs with difficulty before that was preventing it from working effectively. And now that they are fixed that game might get too hard. We had reports from people and I am doing another playthrough to test it out and noticed difficulty getting too steep at some points. But it takes a long time to finish playthrough as a developer as I keep stopping to fix and tweak things so I’m still at Deep Mines Arena (8).
This is how difficulty works. Finishing each arena makes enemies harder. In arena 1 (graveyard) the difficulty of the average enemy gladiator that you’ll be fighting is level 1. And by the time you reach last arena 12 (Mana Tower) the difficulty of the average enemy gladiator is level 30. Your units usually don’t get as high level but you have the advantage of using items, assigning skill points manually, and taking advantage of knowing the enemy team, being able to plan and counter their team.
Then we have difficulty scaling. These are current difficulty scaling numbers.
So on Easy, the average enemy at arena 12 will not be 30, but 30 x 0.75 = 22.5 or on Nightmare 30 x 1.8 = 54.
This might have been too hard so I scaled back to these numbers that we did use at some point:
I’ll do more testing and adjustments today. But I'd love to hear from you if it already got better or needs more tweaking.
Also few boss quests were not giving boss rewards that are now fixed.
This is how difficulty works. Finishing each arena makes enemies harder. In arena 1 (graveyard) the difficulty of the average enemy gladiator that you’ll be fighting is level 1. And by the time you reach last arena 12 (Mana Tower) the difficulty of the average enemy gladiator is level 30. Your units usually don’t get as high level but you have the advantage of using items, assigning skill points manually, and taking advantage of knowing the enemy team, being able to plan and counter their team.
Then we have difficulty scaling. These are current difficulty scaling numbers.
- difficultyEasy = 0.75f;
- difficultyNormal = 1.15f;
- difficultyHard = 1.30f;
- difficultyNightmare = 1.80f;
- difficultyHell = 2.25f;
So on Easy, the average enemy at arena 12 will not be 30, but 30 x 0.75 = 22.5 or on Nightmare 30 x 1.8 = 54.
This might have been too hard so I scaled back to these numbers that we did use at some point:
- public static float difficultyEasy = 0.75f;
- public static float difficultyNormal = 1f;
- public static float difficultyHard = 1.15f;
- public static float difficultyNightmare = 1.4f;
- public static float difficultyHell = 1.7f;
I’ll do more testing and adjustments today. But I'd love to hear from you if it already got better or needs more tweaking.
Also few boss quests were not giving boss rewards that are now fixed.