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Gladiator Guild Manager News

New Item Tiers, Updated Editor, and Community Brainstorming!

We are excited to announce the release of a new update, featuring new regular and consumable items. Tiers 9, 10, and 11 are now available in the game and will unlock as you progress through arenas 8, 9, and 10.



We've also updated the editor, enabling you to add items to gladiators and experiment with various combinations.



As we work towards the full release update, we are focusing on introducing new Gladiator Quirks and Universal Items (items with unique effects or abilities). Our Discord Community has provided invaluable feedback and suggestions for the types of Quirks we should add.

We now want to do the same for Universal Items, so we invite you to join us on Discord or participate in this Steam Community Discussion. In the latest update, you can explore the current Universal Items within the Editor. We encourage you to share your thoughts on the items you like, dislike, and suggest new items you would like to see in the game.

Thank you so much for your continued support! We are committed to developing new content and steadily moving towards the full release. There is still much to accomplish, and we will have more updates like this one before the big full release update is ready.

New Arena, Quests, Two Boss Monsters, and Plans For Full Release!

New update is now available, featuring the latest arena, The Ancient Tree!


Update v0.871 brings arena number 10 and a new set of quests where you can assist peasants in organizing their festival in the forest. You can aid the Church of the Dead in researching the magical talking tree or join the hunt for a Forest Behemoth.


The update introduces two new bosses:

[h2]The Tentacle Fiend [/h2]
Boss that has most of its body underground. It constantly summons tentacles from the ground that attack your gladiators. It can also heal itself by consuming life plants nearby.



[h2]The Forest Behemoth[/h2]
A huge monster covered in fur and spikes that can reflect some of the melee damage inflicted upon it. It can also pull vulnerable enemies towards itself using its long tongue, spit thorns, and strike nearby enemies with its horns.



The Crawling Fiend is another new unit in this update, a type of feral undead usually raised by the spontaneous mysterious force of Crimson Mist.


[h3]Other[/h3]
Bug where last arenas would give players low tier items is now fixed. (New set of items is coming soon as well)

Plans For Next Updates And Full Release

This is the 10th arena so far, and we’re planning to have a total of 12 arenas by the end of the game. So we’re getting closer and closer to the Full Release.
We have already started working on the Major Full Release update but we’ll release several smaller updates along the way. Since the Full Release update will be massive and will take a lot of time to finish.

So alongside the last two arenas we’ll be also making new regular and universal items, gladiator quirks, enemies, bosses, guild gladiators, quests, remaining half of main quests for each of the three factions, different endings, bank loan feature and more. Also we still need to add quality-of-life improvements such as in-game settings, multiple save game slots, steam online save, more achievements, and more. We’re also considering some other features for this big update but we’re still discussing them so we’ll talk about them another time.

Currently we’re brainstorming a new set of Gladiator Quirks in our Discord Community, so join us and tell us what would you like to see.
Soon we’ll also talk about a new set of Universal Items, which focus on passive abilities rather than stats.

We hope you’ll enjoy the new arena and boss monsters in this update! Thank you for all the support and love!
-Entertainment Forge

Patch v0.866.3

Fixed quest issues with single hobo unit

Small Fixes- Plus Berserker head cutting feature is back! And we have a question

We fixed a few minor bugs in v0.866.2:

  • Fixed Afflictor casting courses on friendly units
  • Broken building on a new game with random gladiators fixed
  • Rat unit that was causing lag because of some error fixed
  • Berserker can now cut off the gladiator's head with his axe. We disabled this feature because it was very random if he'll finish the enemy with an axe or some other ability so it was not predictable at all. And Necromancer was unable to raise undead units with cutting off heads. But now we just made Necromancer able to raise them no matter if they have a head or not. So we have this "nice" little effect. We'll add the effect to some other gladiators as well where it makes sense. If you guys have some ideas of what gladiators or enemies with a big and sharp enough weapon would make sense to be able to cut off heads let us know.



Thank you all for reporting those bugs!

Druid and Banshee Update!


We have a new update (v0.866) ready. Last time, we introduced two new arenas with new gladiators and enemies. However, we wanted to add more variety to the gladiator pool. So, in this update, the Druid and Banshee will be joining the gladiator ranks.

The Druid is a supportive unit that can cast spells to regenerate allies' health over time. Additionally, she is useful for keeping powerful enemies from entering battle early on by casting an ability that summons roots from the ground to keep enemies in place while also damaging them. Unlike most other support units, the Druid can also stand her ground and do a little bit of fighting, as her damage is higher than average support gladiator damage.


The Banshee is another support unit, but with a different purpose. She does not heal or help friendly gladiators. Instead, she casts curses to weaken opponents and has an ability called "Scream" which can cause enemies to lose control. This is a new sort of stun in our game. Previously, we had a knockout that would make gladiators fall down, but they would be interrupted as soon as they were hit by anything (similar to terror). Now, once the Banshee casts Scream on an enemy, the enemy will lose control as long as they are under the effect of Scream, regardless of how many times they are hit. This makes the Banshee very useful in battles where you need to fight high-level enemies (other than bosses, who are immune to any sort of stuns).


We are currently working on new arenas and quests, and are getting close to the next update with the Ancient Tree arena.

Thank you for your support! Make sure to tell us what you think about the latest updates here or in our Discord Community.