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Gladiator Guild Manager News

Biggest Beta Update So Far, Coming Very Soon!

New beta update is coming really soon. And it’s going to be a big one! Timeline, Quests, Faction Reputations, Changed Guild, Gladiator Wages, Bank, Updated Gladiator UI, One Funny Little Experimental Feature (that we’ll keep as a surprise), And More.

Overall, more new things than we had since the beginning of beta. We had to make all these features simultaneously or they just wouldn't work on their own so it took pretty long. But it’s almost done. I won’t say exact date since we tend to miss deadlines with our quality over quantity (or better said: quality over deadlines) mindsets.



Thank you for your patience and we really hope you’ll like the new features!

If you want to follow up the development more closely or talk with us about the new features join our Discord Community: https://discord.gg/J7Ja2cK

Info About Game Development Progress

[h2]Features that we finished or are currently working on and will be soon available in Beta:[/h2]
-Updated simplified but more intuitive guild. (Working on)

-Quests, Events and Faction reputations. (This feature is pretty much completed but in order to push it out in Beta it needs few other features. And there are still quests that need to be written.)


-Timeline (This feature is also completed but needs to wait for quests, events, guild and few other features before it will make sense)

-Gladiator Weakly Wages (Finished)


-Weather System - Weather will affect the whole region so if it’s raining, it’s raining in every open arena. It will affect units so it will be another thing to consider when choosing the fight, or time to accept some quests. (Working on)

-2 new arenas. (Woods arena is already implemented and used for some quests. We’ll soon add 7th championship arena too.)


-5 new gladiators and 6 new enemy characters (Working on)


Several new features all need each other to work together in order for game to be playable, so we're still holding on the update until they are all here.

Join our Discord community, stay updated and talk with us and other players about the game and the direction it's going.

Update v0.434 - 11 New Quirks and Small Fixes

[h3]Quirks:[/h3]
There are 11 new quirks that are randomly distributed to gladiators:
  1. Heavy Drinker
  2. Fitness Addict
  3. Fast Wits
  4. Slow Wits
  5. Restless Curse
  6. Restless Gift
  7. Energy Channeler
  8. Chicken
  9. Young Vampire
  10. Old Vampire
  11. Frenzied


[h3]Fixes:[/h3]
  • Gladiators can't have two same quirks at the same time.
  • Empty item slots in battle scene were missing sprite. Now fixed.











Update v0.429 - Quirks affecting gladiator cost, new quirks art, and bug fixes

-Quirk placeholder icons are replaced with final icons.


Gladiator cost is no longer randomized. Now it depends on two factors:
  • How many arenas have you have beaten. If you are at arena 1 and there is level 3 gladiator, it will be very expensive because average enemy gladiator is level 1 at this point. But once you reach arena where gladiator level 3 is average enemy gladiator, then new level 3 gladiators in shop will be less expensive.
  • Positive or Negative Quirks multiply or divide the price. For example gladiator with negative quirk Heavy Smoker will cost 30% less, while gladiator with positive quirk Last Stand will be 20% more expensive.

    Before this we had a huge problem where you'd start the game and if most of the quirks in gladiator shop are negative the game would just be too hard to play. While now, if most quirks are negative those gladiators are also less expensive. So you might be able to buy higher level gladiator or make it up with buying some items for remaining gold.


For faster browsing thought shop and enemy lists, quirks are now visible on roll over pop-up together with items.


And several minor bug fixes.

V 0.427 - Quality of Life, Polishing and Bug Fixing

- Now you can roll over unit during battle preparation and see a pop up with items. Before this, you could see this pop up only while rolling over icon. Now that we have consumable items, this is very useful to quickly check what units have free slots.


- Ability pop up in Unit Info Panel now show name of ability together with cooldown percentage.
- In buff roll over panel, duration stat is added (for buffs that have duration like Knockdown or Freeze)
- Added Surrender button while battle is in progress.
- Ability description was not showing duration stat correctly for some abilities like Frost Bolt. Now it’s accurate and it’s also dynamic stat so it can increase or decrease with certain stat (like Strength in this example).


-Most Quirk icons are updated, but there are still some that are missing.


- Surrender button is added on left button part of the screen. It's a current solution for those impossible situations where units get stuck chasing each other. But we're considering some additional solutions for the problem as well.
-Many of you have been complaining about Priestess being too powerful with her short cooldowns and that it was an easy way to beat the game. So Priestess cooldowns for Heal and Shield abilities are doubled (starting values are increased to 8 second, from previous 4 seconds). But the amount of health of heal and shield are 40% higher in order to still keep her useful.
-Quirk descriptions are additionally polished to fit some rules like: Only conditional text is underlined. As well as some color adjustments for stats.


-Gladiators AI targeting tweak - Gladiators used to take into calculation level of other gladiators and prioritise higher levels (amongst dozen other things) but it caused situations where for example Archer will target a knight level 2 instead of archer that is level 1 only because the knight is higher level. We tested it out and now she prioritizes smarter. We hope it will make gladiators a bit more predictable. But if this causes other unpredictable behaviours that we didn’t notice in our testing please let us know.


[h2]Bugs Fixed:[/h2]
- Clicking on other gladiators through unit info panel disabled.
- Rock Imp's Throw Rock ability localization text fixed.
- Unlock slots for items in hostile units fixed.
- Lonely particle effect above the temple arena removed.
- Bridge arena environment animations inside black screen removed.
- If you zoom in after Victory Animation pops up the screen would sometime disappear. Now fixed.
- Real-time abilities popUp used to stay on screen when you click on a gladiator. Now fixed.
- Localization problem for buffs and debuffs gained from gladiators in a battle like priest's shield, invigorator's buff, hunter's trap, berserker's kick, cryomancer's frost bolt is now fixed.
-There is special kind of buffs that take over control of the gladiator (Knockdown, terror...). Those were not being shown in buff (quirks) list. Now they are.
- All projectiles now disappear as soon as the battle ends. We had problems with hunters trap staying after the battle.