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Gladiator Guild Manager News

Real Time Info For Abilities and Stats In Battle, Consumable Items (Only Info)

Game is broken apart because of the new updates so we can not update beta on steam right away. Although we are planing to do so by end of the month. But here are the current updates to keep you guys in loop:

-Gladiators now have 6 inventory slots instead of 4.
-After every 5 levels, slots do not unlock automatically but you need to purchase them (For a pretty small cost. Mostly to add feeling of satisfaction while unlocking them)
-Now we have consumable items as well. They can be placed in any empty slot. And after the battle is over, the consumable item will disappear (it will be consumed during the battle).

- Damage and Stamina combat text problem with moving camera is solved.

[h2]Real Time Info [/h2]

-Gladiator stats are now shown in real time during battle. For example if health is lost and you click on unit it will show 150/200 health. Same for other stats like 120/100 Strength after the gladiator gained +20 Strength buff.
-When you hover gladiators, their abilities will now show cooldowns or be greyed out if there is not enough stamina. If you open Unit Info Panel and roll over ability it will tell you exact information why ability is unavailable.
-When you roll over gladiators you will see their ability cooldowns, as well as the abilities that are currently used.
-There is a checkmark that activates all the gladiator ability info pop ups at all times.

Quirks (buffs and debuffs) are next on the list. So it was important to implement this feature first, in order to see the buffs and debuffs in the game as well once they are finished.



Video of how this looks currently (still with placeholder art): https://imgur.com/gallery/XVLonIo

Bug Fixes - v0.408

-Collider for Hollow Mountain was smaller than it should be. Now fixed.
-Bug to buy buildings for free with right click in guild building scene is fixed.
-Several other smaller things fixed

New Enemy Units Ability Icons And Text Fix (v0.406

-New enemy units were missing ability icons and now are added.

-Horn Beast was missing an ability name

Btw a balance update is coming in few days as well. For both Beta and Prologue versions.

Beta Is Ready For KS Backers! Also Let's Talk About The Design of The Full Game!

Huge thanks to everybody who backed us on Kickstarter!
Everyone who got Beserker pledge or higher is soon going to be contacted with beta key.



As we said, Beta will be very similar to Prologue at start. But the point is to see the game grow and develop. But we felt bad, releasing it exactly like Prologue so we added two new arenas and three simple enemies. Just so you guys have a little bit more to play with. It's not much since enemies are simple and they will need additional abilities in future.

But here is the thing. Our goal right now is not to add new content but new features like we talked in this: Design Document For Full Game

So join us in discussion. Either here in comments, or in this Community Hub post, or in our Discord.

Right now we will be focusing on two things. We'll be brainstorming ideas with you guys until we decide on all the details for design of the Full Game. And at the same time we'll be tweaking/fixing/polishing gladiators AI and fixings other issues and bugs in the game.


Beta Version Updates:
  • Iron Town Arena is added
  • Hollow Mountain Arena is added
  • Claw Imp and Rock Imp are added as enemies in Iron Town Arena (They will eventually be moved to Temple arena. And they will get additional abilities. Right now they are pretty basic)
  • Horn Beast is added as enemy to Hollow Mountain arena (Eventually the damage and force of it's "Knock Away" ability will depend on how quickly the Horn Beast is running as it hits the enemy)




One more thing. People who missed Kickstarter have been asking how can they buy the beta access now. We are considering adding a donation button on our website. But it's still something we're thinking about and figuring out. We'll keep you guys updated.

Thanks!
-Entertainment Forge Team

Gladiator Guild Manager Prologue Crossed 100K+ Downloads With 94% Positive Reviews, Translated Into 13 Languages and 110% Funded on Kickstarter With 2 Days To Go!




We are delighted to announce that we crossed 100,000 downloads of the prologue on Steam. Your feedback was crucial and the game was updated already several times. You can try the prologue (translated into 13 languages) for free on Steam:

https://store.steampowered.com/app/1332470/Gladiator_Guild_Manager_Prologue/

If you liked the prologue, don't forget to wishlist the full version:


https://store.steampowered.com/app/1043260/Gladiator_Guild_Manager/

Or grab the beta access with "Berserker" pledge on Kickstarter:


https://www.kickstarter.com/projects/entertainment-forge/gladiator-guild-manager-epic-battle-simulator

Thank You all for your fantastic support.