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Gladiator Guild Manager News

Hotfix v937.2

Issue with selling items is now fixed together with a few other minor fixes.

Difficulty adjustment

Difficulty adjustment in patch 0.937.2

Performance Improvements, Steam Cloud Save, and More


We have been focusing on polishing and improving the game as we get it ready for Full Release early next year. One complaint as the game content grew was that loading times were starting to take too long. That's why we had to redesign how things load each time the game switches from battle to menu scenes. This improves not only load time but also overall performance during battles.

In this update, we have also added the heavily requested feature of Steam Cloud save.

We also went through various bug lists for things like specific units, small visual bugs, and balancing for some of the units. Just tightening it all up.

We are halfway through building a feature that we're super excited about: the End Battle Charts.
We asked you guys for ideas of what stats you would like to see at the end of the game.
And we got amazing feedback that instead of showing total kills or other stats at the end of a whole game, we should show stats at the end of each battle that will help you determine what is happening in each battle. We figured that this is absolutely something that game is missing and decided to build it.
You'll be able to see each unit's damage dealt, damage taken, healing done, and more. This feature comes with its set of complications to be built on top of our code that hasn't been planned for this. But we're making the necessary changes to make this possible.

We'll keep you updated on how battle stats and auto positioning features are progressing. You can join us on Discord to discuss more about this. For example, right now we're considering whether we should add a “Total Score” stat for each unit. This would be a sum of all the damage dealt, damage taken, and healing. To determine how much of an effect this unit had in total in this battle. You can also let us know what you think about it here in the post comments.

Thank you all!
- Entertainment Forge

Improvements, Fixes and Polish


Update v0.929 comes with a lot of fixes, improvements and optimization.

[h2]Optimization[/h2]
The Arena scene is now optimized, lowering the loading time it takes to open the battle and improving game performance.

[h2]Improvements and Fixes[/h2]
Item shop fixes - If you don’t have enough gold for some items, they will be grayed out. Then, if you sell an item and you have enough gold to buy new items, they will still be grayed out. This is now fixed.
The weather pop-up on the timeline was appearing above the cursor and was not visible in some situations. Now fixed.
Many small fixes have been made for quirks and universal items. Several of them had issues being combined or just didn’t work exactly as they should.
There are visual fixes and improvements, such as replacing incorrect projectiles or correcting throwing/shooting positions. The animation for the second abomination boss has been replaced.
We've improved visuals for the Purifier, so it's clearer when she shoots and deals damage.
There are UI fixes related to positioning and incorrect priority layers.
There are also a few unit fixes. For instance, hiring a Witch unit previously required a non-existing building.

We fixed the game breaking in the previous small update, but I wanted to mention it here. Using 32-bit architecture was causing the issues as it limited the game to using only 4GB of memory. Now, we are using 64-bit architecture, and the game-breaking bugs have stopped.

The Russian font has been replaced again to be more aesthetically pleasing and readable.
Several UI elements have been increased, making text easier to read on smaller screens.

Our localization works by having a text and stat text in brackets that are connected with code. So, when we send text to our translators, if they accidentally change the text in the brackets, it will cause issues. For example: "Deals [damage] damage." - If a translator changes anything in the [] brackets, the stat will not be shown. We had issues with many translated lines because of this. But now, we've built a system to help us track the broken localization stat lines, and we went through them and fixed all the broken localized stats text we found.

[h2]What's Next?[/h2]
We are currently working on automatic positioning and post-battle stats. We've had some great ideas from you guys, and we are trying to find a way to implement them into our code. We’ll keep you updated on how these features are progressing.
Join us on Discord to chat with us about the new features as we're making them.


By the way our friend from the same publisher has just released a hot new game called Outpath. It's a relaxing clicker, base builder on small islands. Has cute pixel art graphics in 3D. It has amazing 99% positive reviews so if you like games like Forager be sure to check this one out:

https://store.steampowered.com/app/2237970/Outpath/

Thank you!
-Entertainment Forge

Fixed Crashed By Switching To 64bit Game Build

Some people used to have game crash after a few battles. Now this is fixed. The issue was that we build 32bit game so it can be opened on both 32bit and 64bit computers. But we did not realize 32bit build of the game limited the ram usage of only 4GB. Now we built both versions and if you're using 64bit computer Steam will automatically chose that one for you. It will run faster as it can use all your memory, and there won't be any more crashes because of it.