V0.965 | ACT IV Launch | Multiplayer Passenger | New Time Tunnel
[h2]Hello fellow players.[/h2]
[h3]
I wanted to make you a nice late advent gift ahead of Christmas.[/h3]
[h2]ACT IV[/h2]

[h3]Find out about Mîm and his meddling with time and space, meeting old and new faces, in this newest entry of NO TIME, a lost in days studio experience. If you encounter bugs during the playthrough, feel free to report them :)[/h3]
[h3]

Return to your safe house where you left of with the epilogue quest part 2. There you will need to find a cartography tower in the ape head cluster![/h3]
[h2]MULTIPLAYER PASSENGER[/h2]

[h3]Want to travel alongside your friends? Enter their passenger seat and go!

Just make sure you trust them enough so they won't leave you without a time machine out there somewhere in the past.[/h3]
[h2]
NEW TIME TRAVEL WORMHOLE[/h2]

[h3]I wanted something to visualize travel through the fourth spacial dimension, I settled for some nice blending between destination and departure as well as space warping past you.
I may add some redshifting or blueshifting based on you going to the past or forward in some future update.[/h3]
[h2]CITIZEN GO CRAZY[/h2]

[h3]If you time travel, or shoot around, or bring big beasts like mammoths into the modern age, Citizen will react appropriately.
[/h3]

[h3]Now I wish you a good rest of the advent time, and a beautiful Christmas as well as a good start into the new year! I wish you a truly good, a quiet and reflective time as we celebrate and commemorate the light of the world becoming man to dwell among us.[/h3]
[h3]God bless[/h3]
[h3]-Erathor[/h3]
December 20th V0.965
[h3]
I wanted to make you a nice late advent gift ahead of Christmas.[/h3]
[h2]ACT IV[/h2]

[h3]Find out about Mîm and his meddling with time and space, meeting old and new faces, in this newest entry of NO TIME, a lost in days studio experience. If you encounter bugs during the playthrough, feel free to report them :)[/h3]
[h3]

Return to your safe house where you left of with the epilogue quest part 2. There you will need to find a cartography tower in the ape head cluster![/h3]
[h2]MULTIPLAYER PASSENGER[/h2]

[h3]Want to travel alongside your friends? Enter their passenger seat and go!

Just make sure you trust them enough so they won't leave you without a time machine out there somewhere in the past.[/h3]
[h2]
NEW TIME TRAVEL WORMHOLE[/h2]

[h3]I wanted something to visualize travel through the fourth spacial dimension, I settled for some nice blending between destination and departure as well as space warping past you.
I may add some redshifting or blueshifting based on you going to the past or forward in some future update.[/h3]
[h2]CITIZEN GO CRAZY[/h2]

[h3]If you time travel, or shoot around, or bring big beasts like mammoths into the modern age, Citizen will react appropriately.
[/h3]

[h3]Now I wish you a good rest of the advent time, and a beautiful Christmas as well as a good start into the new year! I wish you a truly good, a quiet and reflective time as we celebrate and commemorate the light of the world becoming man to dwell among us.[/h3]
[h3]God bless[/h3]
[h3]-Erathor[/h3]
December 20th V0.965
- Added ACT IV
- Added the checkkey intrinsic to the athor code function set (a readkey check which does not make the routine stop)
- Added remote mini messages on your plc from edward and co.
- Added go crazy mode for normal Citizen when they see time travel stuff happen or when bullets are being shot or having big predators around
- Added the ability to ride in your other friends cars as passengers in multiplayer
- Flipped the y coordinate for the plc code program to make things easier (From positive y being down to being up)
- Added new themes to prelude the main theme, Paul Clearman Theme in many variations
- Revamped the safe houses default look
- Revamped the cars time travel sequence whilst traveling through the worm hole
- Revamped the pistol aim animation for npc's
- Revamped the time travel effects of agents since they use the Pyradome Time Machine as source
- Lowered the punch physics strength of things flying away
- Fixed the weapon rack from being able to be used remotely as gun turret
- Fixed floating items or duplicates in inventory from switching quickly with full inventory
p1 - Various fixes to act 4 and remote controlling your car whilst in your passenger seat
- Fixed a cause of items disappearing at random (caused by the animal script somehow taking your items even if not in range)