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  3. V0.978 | Multiplayer Fencing | World Editor Updates | Bug Fixes

V0.978 | Multiplayer Fencing | World Editor Updates | Bug Fixes

[h2]Hello fellow players![/h2][h3][/h3][h3]Today I announce a regular monthly update with fixes and new cool additions to the game![/h3][h3][/h3][h2]Multiplayer Fencing[/h2][p][/p][p][/p][p]Now you can test your sword capabilities against your friends![/p][p][/p][p][/p][p]A health bar should be now displayed above their heads.[/p][p]This comes along with several time story/ multiplayer bug fixes.[/p][p][/p][h2]Crashing against Multiplayer Cars.[/h2][p][/p][p][/p][p]This should now work nicely with an added knock-back effect to prevent the player from being driven over by a static time tracked version of your friend![/p][p][/p][h2]World Editor Updates.[/h2][p]Along with some travel bug fixes like the issue with the water level a few[/p][p]new additions have been made![/p][p]You can now add traffic to your world mod! First place a traffic system.[/p][p][/p][p]Spawn in nodes and parent them to the traffic system to create a loop.[/p][p][/p][p]Voila, you have working traffic![/p][p][/p][p]Traffic lights are available in a cross roads or t shape crossing formation.[/p][p][/p][h2]Safe-house additions & other goodies[/h2][p][/p][p][/p][p]Your plc now makes use of of the Manhofer Satellite to locate ore veins![/p][p]This should be useful when stranded and in need for uranium for instance.[/p][p][/p][p]You are now able to place trash bins (for item disposal), chests and make use of a gold stash.[/p][p][/p][p]This way you will be able to pay from the stash directly instead of having to place gold bars at the traders desk manually.[/p][p][/p][p][/p][p]Gasoline explodes upon shooting![/p][p][/p][p]The aquarium is now fixed and has all kinds of marine life in it![/p][p][/p][h2]Next updates.[/h2][p][/p][p]3000AD[/p][p][/p][p]The next updates will likely revolve about potentially venturing into 3000AD as a new time zone.[/p][p]This would stretch out the 2050 future into 2250 or later, with the trash level happening afterwards.[/p][p]Meaning you may see some more nice vistas before the ground level becomes a dingy place.[/p][p]What happens after 2300 will be a surprise though.[/p][p][/p][p]The End of the Story[/p][p][/p][p]I think I have the ending pretty much figured out so I am ready to head into finishing the story, for good.[/p][p][/p][p]Revamps/ Beta & New Tutorial Level[/p][p]This would include of course more bug fixes and Quality of Life improvements as I move the game towards Beta. [/p][p][/p][p]Another world editor update will allow you to create custom start scenarios, and as one of those scenarios I will create maybe a separate tutorial island[/p][p][/p][p]Updates after Beta[/p][p]After the game leaves Early Access, it will continue to get regular updates, even in the content region.[/p][p]This will happen together with the reveal of my future space project.[/p][p]You can check some videos of this project here:[/p][p][/p][previewyoutube][/previewyoutube][h3]The plan is to enhance the core structure with a ground fps shooter element, and potential multiplayer modes. An update Demo is planned.[/h3][p][/p][h2]I hope you like these new additions and bug fixes, below is the full change log for you to inspect.[/h2][h2]Enjoy and good luck on your time travel adventures! And God bless.[/h2][h2]-Erathor[/h2][p][/p][p]July 8th V0.978[/p]
  • [p]Added melee combat to multiplayer[/p]
  • [p]Added health bars for players in Multiplayer[/p]
  • [p]Added an ore scanning feature to the plc map viewer[/p]
  • [p]Added a gold stash to the safe house, allowing you to draw from it directly if paying for something at the trader[/p]
  • [p]Added a trash bin to the safe house for easy disposal of items and some minor revamps to the safehouse trader ui[/p]
  • [p]Added placable safehouse chests[/p]
  • [p]Added gasoline explodes[/p]
  • [p]Added the ability to use vertical jets even with hovermode off[/p]
  • [p]Added small coin types to imperial currency[/p]
  • [p]Added the ability to charge a lightning rod with a lightning gun[/p]
  • [p]Added traffic lights to the world editor[/p]
  • [p]Added traffic systems (car route spawners) to the world editor[/p]
  • [p]Added the ability to lower the size of the trigger box when you hit a mod world border[/p]
  • [p]Changed the maximum character amount of a box name to 16[/p]
  • [p]Revamped and fixed the aquarium of 2050[/p]
  • [p]Increased car break strength[/p]
  • [p]Fixed the meta key to be a quest essential item, meaning if lost it cannot be wiped by time story[/p]
  • [p]Fixed items unloading spawned items when putting them into boxes, without first having picked them up[/p]
  • [p]Fixed the wheels from hanging too low[/p]
  • [p]Fixed in landing mode pause and then unpause, wheels stop working[/p]
  • [p]Fixed time speeder on lower framerates from making the car jumpy[/p]
  • [p]Fixed the ability for multiplayer cars to phase through your car[/p]
  • [p]Fixed using the minigun for a time and afterwards the PLC will leave the plc offset too far back[/p]
  • [p]Fixed campfire item not recognizing natural ground[/p]
  • [p]Fixed the inability to activate or disable headlights or other car systems using the trigger buttons whilst outside the car[/p]
  • [p]Fixed the german translation of the DG research notes[/p]
  • [p]Fixed the german translation for ACT4 during the picking of companions[/p]
  • [p]Fixed the inability to get the no time end achievements after finishing act4[/p]
  • [p]Fixed the blue safehouse trader level preview[/p]
  • [p]Fixed the regular wobble of the car every few seconds[/p]
  • [p]Fixes to missing past self cars when loading from a save[/p]
  • [p]Fixed the meta keys appearance[/p]
  • [p]Fixed some spelling mistakes[/p]
  • [p]Fixed driving while drunk being possible[/p]
  • [p]Fixed the lag in the sandbox menu[/p]
  • [p]Fixed the speedometer from going to 0 instantly when braking[/p]
  • [p]Fixed the drumset seating position[/p]
  • [p]Fixed the waterlevel being above the mountains when returning from a mod world to pine island[/p]
  • [p]Fixed epa car mounted shooting is triggered from past self or multiplayer cars[/p]