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Patch Notes for V0.978

[h3]I am currently in the midst of working on the 3000AD update, but here is a patch log from the past two weeks:[/h3][p][/p][p]Patch 1[/p]
  • [p]Fixed the hacking port from having a misleading first node, people think it is pointing left[/p]
  • [p]Fixed some issues where Edward would offer you to repair the car etc.[/p]
  • [p]Fixed a bug where animals would still run tasks in pause mode[/p]
[p]Patch 2[/p]
  • [p]Fixed the theft alarm at the blacksmith from using tom as Npc to give you a warning, as well as the horse stables from having the same issue[/p]
  • [p]Fixed the meta zap from accumulating throughout the game being paused[/p]
[p]Patch 3[/p]
  • [p]Fixes to broken time tracking of your car[/p]
  • [p]Fixed the daycycle from progressing in pause menu[/p]
  • [p]Fixed the floating npc cars on stop lights in 2014, which would create piles of floating cars in the town center[/p]
[p][/p][p]Now good luck on your future time travel adventures![/p][p]God bless[/p][p]-Erathor[/p]