V0.987 Mini Update for new year | Toon Edges & HDR | Russian Language
[h2]Hello fellow time travelers.[/h2][p][/p][h3]Here is a cool list of new features and bug fixes to start off the new year![/h3][p]
[/p][p]newspaper by Odebla[/p][hr][/hr][h3]Toon Edges & Eye Adaption[/h3][p]
[/p][p]Toon edges are back, after I managed to fix the issue with the effect clipping with the ocean shader.[/p][p]It can be disabled in the graphics menu![/p][p]
[/p][p]Fixes to the Eye Adaption Feature should make it now possible to use it in your normal Gameplay.[/p][p]It is defaulted to be enabled when selecting the highest graphics setting. [/p][p]
[/p][p]Similar to the human eye or a camera, the view will slowly adapt to dark spaces or grow dim when looking at bright sources of light.[/p][hr][/hr][h3]Russian Localization[/h3][p][/p][p]All text files were translated by a talented small native speaking team! Textures will follow in the future.[/p][p]The new fonts should work with the cyrillic alphabet.[/p][p]In case of mistakes in grammar etc. Make sure to make a post in the thread and it will be fixed :)[/p][p]Enjoy![/p][p]
[/p][p]Все текстовые файлы были переведены талантливой небольшой командой носителей языка! Текстуры будут добавлены позже.[/p][p]Новые шрифты должны работать с кириллицей.[/p][p]В случае грамматических ошибок и т.д., пожалуйста, напишите об этом в теме, и мы их исправим :)[/p][p]Приятного использования![/p][p]I am presently searching for volunteers to make Polish and Ukrainian & French language packs. Please let me know in the comments, if you would like to lend a hand![/p][hr][/hr][p][/p][h3]New Hover Car Flares[/h3][p][/p][p]
[/p][p]You can add flares to your mod that light up when in hover mode![/p][p]Can be individualized in color and size.[/p][h3][/h3][h3]Landing Monitor and Visuals[/h3][h3][/h3][p]The interior of the car has seen some aesthetic improvements.[/p][p]Dashboards give off light (will be an graphics option in future beta updates)[/p][p]
[/p][p]When landing or taking off, you can view a monitor to your right that automatically shows you distance to ground and visual feedback, for easier flight in first person.[/p][p][/p][h3]Next Beta Update[/h3][p][/p][p]
[/p][p]The first beta update (which is going to be the next update) will be all about item handling, possible separate costumes slots when equipped, bulk buying &[/p][p]the ability to move items between boxes directly.[/p][p][/p][p][/p][hr][/hr][h3]Below is a log of the bug fixes and additions since last Christmas.[/h3][h3]Enjoy the new features![/h3][p][/p][h3]God bless[/h3][h3]-Erathor[/h3][p][/p][p][/p][p]Patches after the Christmas Update[/p]
- [p]... patches one & two mentioned in previous announcement[/p][p]p3[/p]
- [p]Added a new command to reset Quest Npc positions cocoresetnpcs[/p]
- [p]Improved minimal critical damage due to armor[/p]
- [p]Fixed the time machine charger overflowing the text[/p]
- [p]Fixed car and npc reset on ng+[/p]
- [p]Fixed the broken hover animation in multiplayer[/p][p]p4[/p]
- [p]Added commands for font control[/p]
- [p]editing the second line in _langsetting.txt to LCD14 to force Global font changes[/p]
- [p]tagging a line in a text that is non dialogue with $SF$12$SF$ would scale the text to 12[/p]
- [p]tagging a line in a text that is non dialogue with $SF$LCD14$SF$ with force the line to be displayed in that font[/p]
- [p]Fixed the infinite money bank glitch from currency swapping[/p]
- [p]Fixed throwing at higher framerates[/p]
- [p]Fixed a bug which would put subscribed items into the custom section[/p]
- [p]Fixed the timegraph from ending in 2030[/p]
- [p]Fixed the dim gate closing for the duutu mission, during sequence[/p]
- [p]Fixed it so mid lift sequence you cannot autosave[/p]
- [p]Fixed autosave not happening in multiplayer[/p]
- [p]Fixed it so you don't white screen from your past self in full powa mode[/p]
- [p]Fixed the eternal black screen when hit by the accordion man[/p]
- [p]Fixed the back button in the password multiplayer prompt from saying "creating"[/p]
- [p]Fixed a bug that would break the day synch in multiplayer[/p][p]p5[/p]
- [p]Added a command to unlock all blueprints cocoallblueprints[/p]
- [p]Increased the spawn rate of medium capacitor drops[/p]
- [p]Lowered Mim's health[/p]
- [p]Fixed a bug that would allow you to trigger the car's hot keys whilst in plc[/p]
- [p]Fixed a bug that would not allow unpacked metal rods to count as fulfilling the quest in Base of Actions[/p]
- [p]Fixed the texturing on the westwood monument, specifically the players cloathing and the stone foundation beneath[/p]
- [p]Fixed potentially the constant losing of carried bounties[/p]
- [p]Fixed time fragments not resetting for NG+[/p]
- [p]Fixed manhofer ruins having the cooling tower smoke[/p]
- [p]Fixed npcs riding horses mid air and npcs hoverin in air upon spawn[/p]
- [p]Fixed cape dun horse riders going underground[/p]
- [p]Fixed Bob from existing in both a dead and alive state[/p][p]p6[/p]
- [p]Modified the Car Dashboard UI to look a bit like the citroen gsa dashboard[/p]
- [p]The tutorial routes you now back to the main menu, to avoid a bug after the tutorial which would break engines from spawning into the car[/p]
- [p]Made it possible for you to sleep during the day and skip to night[/p]
- [p]Fixed the door to the bathroom at the tiki hotel[/p]
- [p]Fixed dg research notes display as being from 2007 instead of 1984[/p]
- [p]Fixed fort dun guards are invisible in pre modern times[/p]
- [p]Fixed encoding for radio call talks breaking cyrillic[/p]
- [p]Fixed Edward not continuing into the core vault End Quest, if the door is already opened[/p]
- [p]Fixed fighters of the arena spawning out of their time[/p]
- [p]Fixed name of the prologue stack of books and Mansion Crimson in beginning not being able to be translated[/p]
- [p]Fixed floaty horse riders[/p]
- [p]Fixed (potentially) floating items from past traveled times, that npc's were holding, remaining in game and in air (ice cream, news papers)[/p]
- [p]Added russian localisation (Made by STIRLICO, TRILO, Eyeffect)[/p]
- [p]Added missing posters of Paul Clearman (By Odebla)[/p]
- [p]Added back toon edges as option[/p]
- [p]Added rum and made sky milk a craftible recipe to be unlocked somewhere in 2300[/p]
- [p]Added an earlier stage of the natives in sunny beach that is later under water[/p]
- [p]Added landingstage automatic lights[/p]
- [p]Added flares for cars that activate during hover mode (can be added in editor)[/p]
- [p]Added automatic hover landing camera[/p]
- [p]Made it so selecting Nasa Quality, automatically enables Eye Adaption[/p]
- [p]Revamped more of the cars interior look, including display luminance and more model details and texturing[/p]
- [p]Revamped grass texture[/p]
- [p]Revamped the pet capsule look[/p]
- [p]Increased fuel consumption a tad[/p]
- [p]Lowered max shadow distance for better resolution of shadows[/p]
- [p]Lowered the vertical head bobbing inside the car when driving [/p]
- [p]Increased the time, midnight fog is played to give the morning setting a hazy feeling[/p]
- [p]Fixed can access plc in prologue ng+[/p]
- [p]Fixed the ui of the end quest computer in the boss room[/p]
- [p]Fixed it so that the meeting yourself gameover won't happen whilst in a menu (trading, etc.)[/p]
- [p]Fixed the ability to open car wings whilst in chat box[/p]
- [p]Fixed that floating box in the water at sunny beach district[/p]
- [p]Fixed animal, unpack drops floating in air for a time[/p]
- [p]Fixes to certain objects dropping through the terrain (items,npcs,animals)[/p]
- [p]Fixed overload program has the wrong name in files[/p]
- [p]Fixed destroyed computers going on zapping for ever[/p]
- [p]Fixed a bug that made the dark clouds scene in end of act 3 framerate based[/p]
- [p]Fixed boatmode cars switching to boatmode for a second when getting in and out of the time travel sequence[/p]
- [p]Fixed the collision sounds from playing during the switching sequence of cars (car store)[/p]
- [p]Fixed the open air cinema not playing video[/p]
- [p]Fixed wheels clipping through the ground in hover mode[/p]
- [p]Fixed Manhofer burning down for some players when in the End Quest[/p]
- [p]Fixed some of the obstacles causing your friends to get stuck in the nav mesh of DuUtu[/p]