March 4th V0.988 | Beta 2
Hello fellow time travelers!
[h2][/h2][h2]Today marks the second major beta update.[/h2][p][/p][h2]Inventory and Trading oriented improvements and many bug fixes and many smaller cool additions![/h2][p][/p][h3]Here is a small preview newspaper made by Odebla.[/h3][p]- [p]Added bulk buying[/p]
- [p]Added time travel log command called gettravelentry, allows you to print out a log that spans up to 20 entries[/p]
- [p]Added an inventory stash and equipment menu, that can be viewed from the plc[/p]
- [p]Added more basic info into the helloworld plc program for new players[/p]
- [p]Added ability to add items into inventory stash through the rebindable 'I' hotkey[/p]
- [p]Added ability to recolor plc from code with the command: systemcolor "red" (blue, cyan etc) (0-8)[/p]
- [p]Added a tutorial line by the narrator for the save tool tip, displaying the save and load ui, when entering 2014[/p]
- [p]Added an option for ui to move pixels every couple seconds to presserve old monitors from burning out[/p]
- [p]Added two additional auto save slots, so that the player can jump back in case the prior save slot got broken[/p]
- [p]Added screenshot previews of save files[/p]
- [p]Added the ability for trooper agents to deplay mini seekers[/p]
- [p]Added lost bob in 1650s and muscle house advert notes to the muscle house[/p]
- [p]Added ability to fuel a campfire via interaction whilst holding a fuel item & added more items that can be used as campfire fuel[/p]
- [p]Added more places to unlock the space core item, since it is now necessary to build the dimension enhancement[/p]
- [p]Added late medieval chests and cardboard boxes as storage items, can be enhanced by dimension upgrade respectively[/p]
- [p]Added a possibility for trooper agents to spawn instead of regular agents, via time incident in the past[/p]
- [p]Changed the dimension box upgrade to be now an upgrade item that can be applied to all box types on the workbench, instead of crafting a separate dimension box[/p]
- [p]Revamped the save load system, differentiating save slots via coloration (white is auto, black is manual)[/p]
- [p]Revamped the box interaction menu to allow for transfer from box a to box b[/p]
- [p]Revamped the trade menu to allow for bulk buying, and direct transfer into boxese or inventory stash[/p]
- [p]Revamped the PLC mesh[/p]
- [p]Revamped the override chips mesh and texturing[/p]
- [p]Made mim notes unloadible by default to avoid their clogging in memory and safe file size[/p]
- [p]Fixed glass items possibly getting destroying from collision when at high velocity[/p]
- [p]Fixed the ability to buy two dimension gates, should only be able to buy one[/p]
- [p]Fixed missing collision in the hover lane conduit antennas[/p]
- [p]Fixed it so at act 2 start the car is set to hover by default[/p]
- [p]Fixed the cooked state item that respawns will be dropped[/p]
- [p]Fixed the native's 300 bc flags to be at a right angle[/p]
- [p]Fixed after last stage quest starts, damage info stays on screen[/p]
- [p]Fixed the broad tree cap texture from floating off the branches[/p]
- [p]Fixed enemies phasing through the ground once knocked out[/p]
- [p]Fixed a bug of bringing two or more bounties in at once the second one breaks the family tree loader[/p]
- [p]Fixed some performance issues stemming from the main Gameplay Loop handling light sources and the sandbox menu causing some overhead outside it's active state[/p]
- [p]Fixed a missing translation of the Ragnar.txt line "now I know how Edward felt like"[/p]
- [p]Fixed bulletin board being broken after 2100[/p]
- [p]Fixed the dude selling soup with dollars in 2050[/p]
- [p]Fixed safehouse computers low placement and exploding into infinity, when hit[/p]
- [p]Fixed a bug where adriano would not escape up the fire ladder, if the Noir quest is inactive[/p]
- [p]Fixed meddoc has barbotte dialoge[/p]
- [p]Fixed cape dun trainer has pine city greeting dialogue[/p]
- [p]Fixed buying and selling wine at antique store gains too much money, and fixed missing ages on all items in that store[/p]
- [p]Fixed the resolution drop down not showing the full resolution with the hz rating for the setting[/p]
- [p]Fixed hover convo dialogue has dollar currency as payment post 2030[/p]
- [p]Fixed some text in russian translation overflowing from note books[/p]
- [p]Fixed ng plus item cardboard box is always visible no matter the year[/p]
- [p]Deprecated the old Dimension Box item, since it is now possible to enhance normal boxes with the dimension enhancement[/p]