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March 4th V0.988 | Beta 2

Hello fellow time travelers!
[h2][/h2][h2]Today marks the second major beta update.[/h2][p][/p][h2]Inventory and Trading oriented improvements and many bug fixes and many smaller cool additions![/h2][p][/p][h3]Here is a small preview newspaper made by Odebla.[/h3][p][/p][h2]Inventory & PLC Revamp[/h2][p][/p][h3]The PLC got a slightly new look![/h3][p][/p][carousel][/carousel][p]All sections of the plc can be accessed on the right side. It is kind of based on my old portable Unversum/Sanyo Tv Radio (second image), which also has these kinds of knobs[/p][h3]The stats window now has the player stash subsection, where you can stow away more items, at the cost of slower movement.[/h3][p][/p][h3]Pressing 'I' stashes away objects in your hand into your inventory stash! You can also interact with boxes from there via double click. The quick access menu still works like before![/h3][p][/p][h2]Trade revamp & Box Interaction![/h2][h3]Offer list traders now allow you to buy a couple items at a time, and place them into boxes or your inventory if space is available![/h3][p][/p][h3]You also move items in between boxes and or into inventory![/h3][p][/p][h2]More box types![/h2][p][/p][h3]Dimension boxes are no longer crafted, instead you enhance existing boxes on the workbench, with the dimension expansion.[/h3][h3](Your crafty recipe has it installed automatically if dim box was unlocked)[/h3][h3]Box compartments now come in the forms of chests, crates and the old original boxes, which can be bought in various time periods![/h3][p][/p][h2]Save System has more auto save slots and preview images![/h2][h3][/h3][h3]All new saves will have a preview image to help you in seeing where you left off, I re-textured the cassette slots.[/h3][h3]The slots -1 and -2 are now also slots delegated to auto saves. In case one auto save gets you stuck some where and you got no manual save, you can load one or two auto saves back! [/h3][h3]Auto saves are textured white, and manual saves are now textured as black.[/h3][p][/p][h3]Trooper agents deploy small seekers![/h3][p][/p][p]If a trooper agent time travels to you, he may deploy a little robot to attack you![/p][p]I also revamped the trooper agents look.[/p][p][/p][h3]Little time chip revamp![/h3][p][/p][p]I found this old board in my stash, which was used in the 80s to improve performance of some HDDs.[/p][p]It had the the general shape of a time override chip, so I thought it fit as a remodel.[/p][p][/p][carousel][/carousel][h3]And so we continue on our journey towards the full version, with the next beta update focusing on more bug fixes and multiplayer improvements![/h3][p][/p][h3]Now there were many more additions and bug fixes/ improvements, which I have not presented above[/h3][h3]but you can check full changelog is listed below![/h3][p][/p][h3]Good luck on your time travel adventures and God bless![/h3][p][/p][p]March 4th V0.988[/p]
  • [p]Added bulk buying[/p]
  • [p]Added time travel log command called gettravelentry, allows you to print out a log that spans up to 20 entries[/p]
  • [p]Added an inventory stash and equipment menu, that can be viewed from the plc[/p]
  • [p]Added more basic info into the helloworld plc program for new players[/p]
  • [p]Added ability to add items into inventory stash through the rebindable 'I' hotkey[/p]
  • [p]Added ability to recolor plc from code with the command: systemcolor "red" (blue, cyan etc) (0-8)[/p]
  • [p]Added a tutorial line by the narrator for the save tool tip, displaying the save and load ui, when entering 2014[/p]
  • [p]Added an option for ui to move pixels every couple seconds to presserve old monitors from burning out[/p]
  • [p]Added two additional auto save slots, so that the player can jump back in case the prior save slot got broken[/p]
  • [p]Added screenshot previews of save files[/p]
  • [p]Added the ability for trooper agents to deplay mini seekers[/p]
  • [p]Added lost bob in 1650s and muscle house advert notes to the muscle house[/p]
  • [p]Added ability to fuel a campfire via interaction whilst holding a fuel item & added more items that can be used as campfire fuel[/p]
  • [p]Added more places to unlock the space core item, since it is now necessary to build the dimension enhancement[/p]
  • [p]Added late medieval chests and cardboard boxes as storage items, can be enhanced by dimension upgrade respectively[/p]
  • [p]Added a possibility for trooper agents to spawn instead of regular agents, via time incident in the past[/p]
  • [p]Changed the dimension box upgrade to be now an upgrade item that can be applied to all box types on the workbench, instead of crafting a separate dimension box[/p]
  • [p]Revamped the save load system, differentiating save slots via coloration (white is auto, black is manual)[/p]
  • [p]Revamped the box interaction menu to allow for transfer from box a to box b[/p]
  • [p]Revamped the trade menu to allow for bulk buying, and direct transfer into boxese or inventory stash[/p]
  • [p]Revamped the PLC mesh[/p]
  • [p]Revamped the override chips mesh and texturing[/p]
  • [p]Made mim notes unloadible by default to avoid their clogging in memory and safe file size[/p]
  • [p]Fixed glass items possibly getting destroying from collision when at high velocity[/p]
  • [p]Fixed the ability to buy two dimension gates, should only be able to buy one[/p]
  • [p]Fixed missing collision in the hover lane conduit antennas[/p]
  • [p]Fixed it so at act 2 start the car is set to hover by default[/p]
  • [p]Fixed the cooked state item that respawns will be dropped[/p]
  • [p]Fixed the native's 300 bc flags to be at a right angle[/p]
  • [p]Fixed after last stage quest starts, damage info stays on screen[/p]
  • [p]Fixed the broad tree cap texture from floating off the branches[/p]
  • [p]Fixed enemies phasing through the ground once knocked out[/p]
  • [p]Fixed a bug of bringing two or more bounties in at once the second one breaks the family tree loader[/p]
  • [p]Fixed some performance issues stemming from the main Gameplay Loop handling light sources and the sandbox menu causing some overhead outside it's active state[/p]
  • [p]Fixed a missing translation of the Ragnar.txt line "now I know how Edward felt like"[/p]
  • [p]Fixed bulletin board being broken after 2100[/p]
  • [p]Fixed the dude selling soup with dollars in 2050[/p]
  • [p]Fixed safehouse computers low placement and exploding into infinity, when hit[/p]
  • [p]Fixed a bug where adriano would not escape up the fire ladder, if the Noir quest is inactive[/p]
  • [p]Fixed meddoc has barbotte dialoge[/p]
  • [p]Fixed cape dun trainer has pine city greeting dialogue[/p]
  • [p]Fixed buying and selling wine at antique store gains too much money, and fixed missing ages on all items in that store[/p]
  • [p]Fixed the resolution drop down not showing the full resolution with the hz rating for the setting[/p]
  • [p]Fixed hover convo dialogue has dollar currency as payment post 2030[/p]
  • [p]Fixed some text in russian translation overflowing from note books[/p]
  • [p]Fixed ng plus item cardboard box is always visible no matter the year[/p]
  • [p]Deprecated the old Dimension Box item, since it is now possible to enhance normal boxes with the dimension enhancement[/p]