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  3. v 0.36 | New car physics | Mr. Crafty revamp | new locations

v 0.36 | New car physics | Mr. Crafty revamp | new locations

Hello fellow players :D

I am back from vacation. I have been working a bit on the game anyway.

Mostly on the third act which is slowly progressing towards its end.







A few new locations like an unfinished honey farm and a lighthouse have been added. Check them out!



The ending will consist of 3 major segments which will take a lot of work.

I have not gotten into it yet, but I hope I will finish ACT 3 the latest by april.

After that will come the revamp and polishes for a month or two and it would be up for you to play! :D



The Mr. Crafty has received an overhaul, the items are now finally segmented into the 4 sub categories and a few smaller things like a crafting sound and new recipes for act 3 have been added (so not for you to try out yet ^^)

I included the prohibition lately after a player suggested it, talk to the citizens once there.

A major improvement for the car handling has arrived. Hope you will find it easier to drive now ^^ on as side node... i don't know how this happened xD



There have been a lot of smaller improvements or additions :))
I will list them below.

This is all for now but I hope to come back with more in store for you :D

Cheers and God bless.



February 27th 0.36

-Material Changes (Visual)

-Added the 1920 prohibition

-Added a Honey farm to the north-west (not finished yet)

-Changed the Toon Edges Option to be turned on by default (option in the graphics menu)

-Changed the Auto Num Lock Option to be turned off by default (option in the gameplay menu)

-A general Mr. Crafty overhaul

-Added a lighthouse to cape dun

-Added sub sections for the craft menu (tool, misc, gear, food)

-The craft menu will display now only a maximum of 4 items nearby (so it does not overflow)

-Made it easier to park inside the mechanics garage

-Typo fixes and rewriting of some dialogue

-Changed Client Westwood to Clint Westwood (Since one at least thought it was a typo so I decided to change it to avoid further confusion)

-Fixed the fusion cell from disappearing inside the inventory after taking it from the charger

-Fixed the snack box from respawning sometimes after opening

-Fixed the pizza job salami type giving minus points, even if done right

-Fixed the wrong era dialog options appearing for npc's at times

-A few fixed for levels in different times

-Fixed some npc's stuttering in animations at times (Luke & Michael)

-Fixed the money back in thunderous matters from disappearing after spawning (the same for a few other instances)

p1

-Fixed the framerate

-Added a few cars to the parking lot

-Fixed The car physics

-New car skid sound

-Added slight skidding effects

p2

-Fixed some velocity drag