v 0.36 | New car physics | Mr. Crafty revamp | new locations
Hello fellow players :D
I am back from vacation. I have been working a bit on the game anyway.
Mostly on the third act which is slowly progressing towards its end.

A few new locations like an unfinished honey farm and a lighthouse have been added. Check them out!
The ending will consist of 3 major segments which will take a lot of work.
I have not gotten into it yet, but I hope I will finish ACT 3 the latest by april.
After that will come the revamp and polishes for a month or two and it would be up for you to play! :D

The Mr. Crafty has received an overhaul, the items are now finally segmented into the 4 sub categories and a few smaller things like a crafting sound and new recipes for act 3 have been added (so not for you to try out yet ^^)
I included the prohibition lately after a player suggested it, talk to the citizens once there.
A major improvement for the car handling has arrived. Hope you will find it easier to drive now ^^ on as side node... i don't know how this happened xD

There have been a lot of smaller improvements or additions :))
I will list them below.
This is all for now but I hope to come back with more in store for you :D
Cheers and God bless.
February 27th 0.36
-Material Changes (Visual)
-Added the 1920 prohibition
-Added a Honey farm to the north-west (not finished yet)
-Changed the Toon Edges Option to be turned on by default (option in the graphics menu)
-Changed the Auto Num Lock Option to be turned off by default (option in the gameplay menu)
-A general Mr. Crafty overhaul
-Added a lighthouse to cape dun
-Added sub sections for the craft menu (tool, misc, gear, food)
-The craft menu will display now only a maximum of 4 items nearby (so it does not overflow)
-Made it easier to park inside the mechanics garage
-Typo fixes and rewriting of some dialogue
-Changed Client Westwood to Clint Westwood (Since one at least thought it was a typo so I decided to change it to avoid further confusion)
-Fixed the fusion cell from disappearing inside the inventory after taking it from the charger
-Fixed the snack box from respawning sometimes after opening
-Fixed the pizza job salami type giving minus points, even if done right
-Fixed the wrong era dialog options appearing for npc's at times
-A few fixed for levels in different times
-Fixed some npc's stuttering in animations at times (Luke & Michael)
-Fixed the money back in thunderous matters from disappearing after spawning (the same for a few other instances)
p1
-Fixed the framerate
-Added a few cars to the parking lot
-Fixed The car physics
-New car skid sound
-Added slight skidding effects
p2
-Fixed some velocity drag
I am back from vacation. I have been working a bit on the game anyway.
Mostly on the third act which is slowly progressing towards its end.

A few new locations like an unfinished honey farm and a lighthouse have been added. Check them out!
The ending will consist of 3 major segments which will take a lot of work.
I have not gotten into it yet, but I hope I will finish ACT 3 the latest by april.
After that will come the revamp and polishes for a month or two and it would be up for you to play! :D

The Mr. Crafty has received an overhaul, the items are now finally segmented into the 4 sub categories and a few smaller things like a crafting sound and new recipes for act 3 have been added (so not for you to try out yet ^^)
I included the prohibition lately after a player suggested it, talk to the citizens once there.
A major improvement for the car handling has arrived. Hope you will find it easier to drive now ^^ on as side node... i don't know how this happened xD

There have been a lot of smaller improvements or additions :))
I will list them below.
This is all for now but I hope to come back with more in store for you :D
Cheers and God bless.
February 27th 0.36
-Material Changes (Visual)
-Added the 1920 prohibition
-Added a Honey farm to the north-west (not finished yet)
-Changed the Toon Edges Option to be turned on by default (option in the graphics menu)
-Changed the Auto Num Lock Option to be turned off by default (option in the gameplay menu)
-A general Mr. Crafty overhaul
-Added a lighthouse to cape dun
-Added sub sections for the craft menu (tool, misc, gear, food)
-The craft menu will display now only a maximum of 4 items nearby (so it does not overflow)
-Made it easier to park inside the mechanics garage
-Typo fixes and rewriting of some dialogue
-Changed Client Westwood to Clint Westwood (Since one at least thought it was a typo so I decided to change it to avoid further confusion)
-Fixed the fusion cell from disappearing inside the inventory after taking it from the charger
-Fixed the snack box from respawning sometimes after opening
-Fixed the pizza job salami type giving minus points, even if done right
-Fixed the wrong era dialog options appearing for npc's at times
-A few fixed for levels in different times
-Fixed some npc's stuttering in animations at times (Luke & Michael)
-Fixed the money back in thunderous matters from disappearing after spawning (the same for a few other instances)
p1
-Fixed the framerate
-Added a few cars to the parking lot
-Fixed The car physics
-New car skid sound
-Added slight skidding effects
p2
-Fixed some velocity drag