V 0.37 | Hunters | Wildlife | Pirates ?!
Hello fellow players :D
I am still working hard on act 3 but that did not stop me from giving you a nice content update to make the wait worth it.

The main goal of this update was about anything prior to 1850. There are two currencies now.
Shillings and Dollars. Shillings will be used prior to 1850 and after that time you will find a bank in Pine Lake to change your currency :)
Secondly there is a lot more variation in wild life now. Certain animals may flee from or hunt other species. Chasers run from wolves for example. Wolves hunt sheep and so on.
They warn you before you approach them.


You can hunt and sell their skins at the local hunter. Or buy some raw meat from him :D

This should be all for now. Let me know if you found the secret pirate base ^^
I will post the full changelog below as always.
Cheers and God bless.
March 11th 0.37
-Added the Shilling as Currency
-Added a pirate base
-Added shilling and dollar values into the map view and main UI (Additions and changes to the UI overall)
-Added a bank where in you can change currency
-Added a hunter to Cape Dun (You can buy and sell your goods there)
-Added wolves
-Added foxes
-Added spiders
-Added the discovery for certain smaller locations (some previously known locations are hidden at start)
-Added some more details to nature
-Added billboards for each settlement and a few more details to Cape Dun
-Reverted the toon edge back to off by default
-Slightly stretched the Bloom Radius.
-Improved animal ai systems (for example wolves hunt chasers, sheep ...they flee from them and so on)
-Fixed the Car Crashing sound
-Fixed the problem where buttons behind the speech box could not be clicked
-Fixed Fort Dun having collisions even before it exists
-Fixed a few more typos
-Fixed the gun impact force. It now is directional instead of upwards
-Fixed Map Markers for settlements disappearing on the map, when on distance
-Fixed the flying cars rotating controls getting stuck sometimes
-Fixed the light house spot light issue
I am still working hard on act 3 but that did not stop me from giving you a nice content update to make the wait worth it.

The main goal of this update was about anything prior to 1850. There are two currencies now.
Shillings and Dollars. Shillings will be used prior to 1850 and after that time you will find a bank in Pine Lake to change your currency :)
Secondly there is a lot more variation in wild life now. Certain animals may flee from or hunt other species. Chasers run from wolves for example. Wolves hunt sheep and so on.
They warn you before you approach them.


You can hunt and sell their skins at the local hunter. Or buy some raw meat from him :D

This should be all for now. Let me know if you found the secret pirate base ^^
I will post the full changelog below as always.
Cheers and God bless.
March 11th 0.37
-Added the Shilling as Currency
-Added a pirate base
-Added shilling and dollar values into the map view and main UI (Additions and changes to the UI overall)
-Added a bank where in you can change currency
-Added a hunter to Cape Dun (You can buy and sell your goods there)
-Added wolves
-Added foxes
-Added spiders
-Added the discovery for certain smaller locations (some previously known locations are hidden at start)
-Added some more details to nature
-Added billboards for each settlement and a few more details to Cape Dun
-Reverted the toon edge back to off by default
-Slightly stretched the Bloom Radius.
-Improved animal ai systems (for example wolves hunt chasers, sheep ...they flee from them and so on)
-Fixed the Car Crashing sound
-Fixed the problem where buttons behind the speech box could not be clicked
-Fixed Fort Dun having collisions even before it exists
-Fixed a few more typos
-Fixed the gun impact force. It now is directional instead of upwards
-Fixed Map Markers for settlements disappearing on the map, when on distance
-Fixed the flying cars rotating controls getting stuck sometimes
-Fixed the light house spot light issue